HazLoot is designed to accelerate raid looting, in the first instance according to the loot rules of Seraphim-Medivh (Suicide Kings with tweaks), but eventually modularized for different loot strategies.
Please file any bugs or specific feature requests as tickets, and use this thread for discussion.
With the 0.1-alpha release, HazLoot does the following:
* Defines two loot thresholds, "soft" and "hard"
* Soft loot is distributed randomly to the raid, and everyone is guaranteed to receive N pieces of a given rarity before anyone gets an N+1th.
* Hard loot (epics and up by default) is ordered according to our rules, and suicide bidding is run with a series of chat command shortcuts.
* Epics are also automatically classified according to raid role for ease of reference.
There's a ton of stuff still to be done (including some fancy UI work, etc), but this first release serves our purposes, and may work for some others.