I use the WOWACE updater, and I have been unable to use the new expertise rating.
I'm still getting SwordSkill, 2 Handed Sword Skill and all that trash. =/
Are you able to please explain how installign withotu embedded lib is different to what I migth be doing. (Clicking the addons I want and having them install automatically)
I just selected "without external" and no embedded lib were installed. That did it for me. Now, I don't use the statset or group, I use formulas so every variable available in ItemBonusLib are usable. CR_EXPERTISE is the new Expertise variable name.
On a slightly different note. I couldn't seem to spot where I could assign a value to a weapons DPS rating. Is it there? Or do I have to do something with formulas and the wepaons max + min damage / delay etc?
Thanks
There is no DPS variable in ItemBonusLib so yea, you have to do (WEAPON_MIN+WEAPON_MAX)/(2*WEAPON_SPEED).
I got it working in Statset by manually edited the lua file.
Deleted all the old weapon skills under the weapon category and replaced them with just CR_EXPERTISE.
It's possible to create une value that depend of a other?
For exemple INT=0.3* CR_SPELLCRIT value
In my last post ask this :
It's possible to show the values like GearDPS http://wow.curse.com/downloads/details/7374/, with gem value, enchant value, base value and a total value.
For the Equipment Value (in the character sheet), I would like chose What values are showed.
So where from do you take values for the addon? Rogues have AEP, Hunters have HAP and I found this: http://www.wowmb.net/forums/showthread.php?t=15357
for Warlocks.
I still need data for my Frost Mage, Shadow Priest and Retri Pally.
Anyone have anything for those?
Now trying on a Warlock though it seems that SpellCrit, SpellHit and such are not calculating correctly. If I set these to 1, it still does count as 0...problem with deDE locale perhaps? Anything I can do to help testing/debugging?
It's very possible I'm a noob and am simply missing how to have it display... I'll look into it again :-/
I'm trying to use HPS instead of +Heal from DrDamage (thus taking into account haste) for ItemValue_DrDamage and can't figure out how :-/
In short:
How can I get at DrDamage's HPS info for a spell via an ItemValue formula?
From what I can tell, ItemValue_DrDamage only averages hit/crit for spells, and thus ignores haste.
Therefore I presume I need to access DrDamage's healing per second data for a spell directly via a formula... ?
I'll make a few updates to ItemValue and ItemValue_DrDamage in about two weeks, when I'll have the time.
The "Display in Tooltip" Option will be extended to "Display in Charsheet", BestJewels, etc and I'm thinking about using Ace3 (AceGUI-3.0 looks awsome).
Should I apply the new 2.4 jewel data (heroic gems no longer unique) before 2.4?
Hmm, is ItemValue_DrDamage even working properly for heals? I'm getting some very confusing results, notably seeing my value for Holy Light go _up_ when I swap my healing mace for a dps caster sword...
First screenshot, wearing standard healing gear and Shard of the Virtuous: http://i6.photobucket.com/albums/y247/alcaras/a.jpg
Holy Light ItemValue_DrDamage Set Value: 854
DrDamage's HPS for Holy Light: 2282.4
DrDamage's Avg. Total Holy Light: 4591
Second screenshot, wearing the same thing except Blade of Twisted Visions instead of Shard of the Virtuous: http://i6.photobucket.com/albums/y247/alcaras/b.jpg
Holy Light ItemValue_DrDamage Set Value: 912 <-- ??
DrDamage's HPS for Holy Light: 2260.4
DrDamage's Avg. Total Holy Light: 4401
My question is why is the ItemValue_DrDamage set _higher_ when DrDamage reports worse values for Holy Light? It seems as if it were only looking at +Holy Damage instead of +Heal, but that's only my first guess...
Currently it isn't capable of handling any heal spell, it just takes the NextCrit, NextHit and Next(Ten)Damage numbers from DrDamage and calculates the values for crit/hit rating and INT/SPI/STA.
I haven't played with DrDamage enabled the last few months, but after a quick glance I think the only thing I had to do was adding a check if the spell is a healing spell and if it is, just use the NextDamage value (only) for +Heal.
Regarding haste and DrDamage:
I believe DrDamage is currently handling the NextStat values on a per cast basis. That means haste has no impact on those values. I have to think about if a simple " * max(oldCastTime, 1) / max(oldCastTime/(1+hastepercent), 1)" would fix that issue.
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I just selected "without external" and no embedded lib were installed. That did it for me. Now, I don't use the statset or group, I use formulas so every variable available in ItemBonusLib are usable. CR_EXPERTISE is the new Expertise variable name.
There is no DPS variable in ItemBonusLib so yea, you have to do (WEAPON_MIN+WEAPON_MAX)/(2*WEAPON_SPEED).
Deleted all the old weapon skills under the weapon category and replaced them with just CR_EXPERTISE.
Thanks for the info on DPS.
it's misspelled atm heh
For exemple INT=0.3* CR_SPELLCRIT value
In my last post ask this :
It's possible to show the values like GearDPS http://wow.curse.com/downloads/details/7374/, with gem value, enchant value, base value and a total value.
For the Equipment Value (in the character sheet), I would like chose What values are showed.
- I dont understand how work the gemmed feature.
- Or the gemmed feature dont work on french client.
Because all score tables in item guides use generic numbers.
http://www.wowmb.net/forums/showthread.php?t=15357
for Warlocks.
I still need data for my Frost Mage, Shadow Priest and Retri Pally.
Anyone have anything for those?
Now trying on a Warlock though it seems that SpellCrit, SpellHit and such are not calculating correctly. If I set these to 1, it still does count as 0...problem with deDE locale perhaps? Anything I can do to help testing/debugging?
Isn't it already in? Last time I checked, I saw it there... o_O
It's very possible I'm a noob and am simply missing how to have it display... I'll look into it again :-/
I'm trying to use HPS instead of +Heal from DrDamage (thus taking into account haste) for ItemValue_DrDamage and can't figure out how :-/
In short:
How can I get at DrDamage's HPS info for a spell via an ItemValue formula?
From what I can tell, ItemValue_DrDamage only averages hit/crit for spells, and thus ignores haste.
Therefore I presume I need to access DrDamage's healing per second data for a spell directly via a formula... ?
The "Display in Tooltip" Option will be extended to "Display in Charsheet", BestJewels, etc and I'm thinking about using Ace3 (AceGUI-3.0 looks awsome).
Should I apply the new 2.4 jewel data (heroic gems no longer unique) before 2.4?
First screenshot, wearing standard healing gear and Shard of the Virtuous:
http://i6.photobucket.com/albums/y247/alcaras/a.jpg
Holy Light ItemValue_DrDamage Set Value: 854
DrDamage's HPS for Holy Light: 2282.4
DrDamage's Avg. Total Holy Light: 4591
Second screenshot, wearing the same thing except Blade of Twisted Visions instead of Shard of the Virtuous:
http://i6.photobucket.com/albums/y247/alcaras/b.jpg
Holy Light ItemValue_DrDamage Set Value: 912 <-- ??
DrDamage's HPS for Holy Light: 2260.4
DrDamage's Avg. Total Holy Light: 4401
My question is why is the ItemValue_DrDamage set _higher_ when DrDamage reports worse values for Holy Light? It seems as if it were only looking at +Holy Damage instead of +Heal, but that's only my first guess...
Thanks for this wonderful mod :)
I haven't played with DrDamage enabled the last few months, but after a quick glance I think the only thing I had to do was adding a check if the spell is a healing spell and if it is, just use the NextDamage value (only) for +Heal.
Regarding haste and DrDamage:
I believe DrDamage is currently handling the NextStat values on a per cast basis. That means haste has no impact on those values. I have to think about if a simple " * max(oldCastTime, 1) / max(oldCastTime/(1+hastepercent), 1)" would fix that issue.