i use a ton of ace addons, and to make things easier i use wowace updater for updating my addons (can also be used for instaliing addons). the new changelog feature recently implemented is very nice. you can find the updater here:
however, the author of this mod has not applied for svn access yet as far as i know, so just download the attachment he included on page 1 of this thread. his version does not inlclude external libraries though, and this might make things confusing for you if you are new to ace 2 addons. if you are new to ace, then i suggest you....
1. download the itemvalue zip the author posted in this thread and install it
2. download wowaceupdater
3. install !!!StandaloneLibraries by using the wowaceupdater
that should get itemvalue working for you, which is already a great addon even though it's in it's infancy btw :D
if all this library and external stuff confuses you, you can read up on it more here:
Why the hell does Fubar_SWStats2Fu use the "/iv" command? Also we don't need those short commands IMO...
The command is registered in a library called "interview.lua", thats about as far as I dug into it. Just thought the author should be made aware of the conflict.
Although its CLI stuff, it also effects Niagara (guessing the Fubar mod is being loaded first) because ItemValue registers just one CLI argument.
Using /iv bj [item] I get a rating of 229.4 (correct.)
With "Best" jewels it ignores the sockets.
With "Always default" supplying what I know is the optimum combination I get the same 229.4.
A little frustrating as a hybrid class; I'd love it to value multiple types of gems by itself.
Also, it doesn't appear to be calculating socket bonuses when considering jewels. iv bj gives an item a total rating of 158.6 but with my current socketting it values the item at 159.8.
Amazing mod. The socket thing is really bugging me though; it'd be much more useful if the gem situation was worked out :( For the mean time I'll be using "Always default" and manually considering socket bonuses/alternatives.
Hello, if you want to discuss compatibility with DrDamage I'm available often on #wowace. DrDamage exposes spellInfo also through DrDamage:GetSpellInfo( spellName, spellRank ) so you could get it for the individual spell and rank without needing to get the whole table. Also, I could possibly expose the information with new API commands if you really need the whole tables. If there's anything else on your mind, just ask.
EDIT:
I also moved calculation results table clear to happen on new "tooltip data" calculation instead of after the tooltip is shown, you shouldn't need to nil table fields any longer.
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i use a ton of ace addons, and to make things easier i use wowace updater for updating my addons (can also be used for instaliing addons). the new changelog feature recently implemented is very nice. you can find the updater here:
http://sourceforge.net/projects/wowaceupdater
however, the author of this mod has not applied for svn access yet as far as i know, so just download the attachment he included on page 1 of this thread. his version does not inlclude external libraries though, and this might make things confusing for you if you are new to ace 2 addons. if you are new to ace, then i suggest you....
1. download the itemvalue zip the author posted in this thread and install it
2. download wowaceupdater
3. install !!!StandaloneLibraries by using the wowaceupdater
that should get itemvalue working for you, which is already a great addon even though it's in it's infancy btw :D
if all this library and external stuff confuses you, you can read up on it more here:
http://www.wowace.com/wiki/WinAceUpdater
hope it helps some, and welcome to wowace :)
http://www.wowace.com/forums/index.php?topic=6578.msg109223#msg109223
To clarify a few things here a list of the now/soon available set types:
StatSet:
Allows you to enter values for each stat.
Formula:
Allows you to enter complex formulas and not just the "STAT_A * VALUE_A + STAT_B * VALUE_B" what StatSet does.
Group:
Used to merge multiple Sets into one. You can specify a value for each Set.
DrDamage (soon):
You can enter a spell and takes the vales for crit/hit from DrDamage and displays how much spelldamage they are equivalent to.
Great addon. Dropping pawn.
Just enter a spell name and the rank.
If you set Update Mode to "Saved Values" you can save your raidbuffed values f.e.
Note that all values are scaled based on the value of spelldamage (which always gets a value of 1).
Screenshot:
Just thought you should know.
Thanks.
Why the hell does Fubar_SWStats2Fu use the "/iv" command? Also we don't need those short commands IMO...
The command is registered in a library called "interview.lua", thats about as far as I dug into it. Just thought the author should be made aware of the conflict.
Although its CLI stuff, it also effects Niagara (guessing the Fubar mod is being loaded first) because ItemValue registers just one CLI argument.
Thanks.
The main reason for the short command /iv is because /iv bj [link] (the new best jewels syntax) is just fast to type.
Using /iv bj [item] I get a rating of 229.4 (correct.)
With "Best" jewels it ignores the sockets.
With "Always default" supplying what I know is the optimum combination I get the same 229.4.
A little frustrating as a hybrid class; I'd love it to value multiple types of gems by itself.
Also, it doesn't appear to be calculating socket bonuses when considering jewels. iv bj gives an item a total rating of 158.6 but with my current socketting it values the item at 159.8.
Amazing mod. The socket thing is really bugging me though; it'd be much more useful if the gem situation was worked out :( For the mean time I'll be using "Always default" and manually considering socket bonuses/alternatives.
Addon seems not to work (guessing because of the error message above).
Its included in the standad zip. If your using standalones, then you are out of date or something.
Go d/l the library.
Anyway, thanks for the quick reply. I'll go and download once more, to see if it works then. :)
I have tried a non-embedded library and i know for a fact that i have other mods that use the same library successfully.
Its at the moment not functionally but it will be in a few days with the multiple default jewels.
EDIT:
I also moved calculation results table clear to happen on new "tooltip data" calculation instead of after the tooltip is shown, you shouldn't need to nil table fields any longer.