Can we get options to set the transparency of the background frame and to hide the title text? I like it to be invisible when I don't have any totems up.
Great mod, keep up the good work.
"/gotwood lock" does the trick :P
Right-click the frame should work, too ;)
Btw. are you experience positioning problems any more? I think I fixed it. Let me know if there are other issues.
I will continue working on it in the weekend, so expect some new features.
I don't know if it's because it's not fixed yet or because I am doing something wrong but scaling only scales the frame and not the bars themselves.
Really great mod otherwise. The scaling is the only thing keeping me from switching over to this :(
I don't know if it's because it's not fixed yet or because I am doing something wrong but scaling only scales the frame and not the bars themselves.
Really great mod otherwise. The scaling is the only thing keeping me from switching over to this :(
Was just coming here to report the same thing. I've made the switch, but I'd be very happy to be able to scale the frames down.
hm, just logged in, tried placing totems here and there, with clickasting on gotwood buttons or without, running around etc :D Couldnt reproduce this error message. Seems very rare and occasional error. Im getting this error message once in a hour or two or so.
During yesterdays 4 hour C'thun tries I got this error message twice.
Still getting this error as of latest SVN revision:
[2006/10/10 21:55:08-1257]: GotWood\GotWood_ButtonClass.lua:91: AceEvent-2.0: Bad argument #2 to `CancelScheduledEvent' (string or table expected, got nil)
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:117: in function <...erface\AddOns\!!!Libs\Ace2\AceLibrary\AceLibrary.lua:46>
AceLibrary\AceLibrary.lua:158: in function `argCheck'
AceEvent-2.0\AceEvent-2.0.lua:557: in function `CancelScheduledEvent'
GotWood\GotWood_ButtonClass.lua:91: in function `Stop'
GotWood\GotWood.lua:237: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:312: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:894: in function <...ce\AddOns\!!!Libs\Ace2\AceEvent-2.0\AceEvent-2.0.lua:886>
---
There is errors if you click on icon but haven't drop totem of this element type in session yet, and also error if you checked remove timers on death and also have one or more elements, which totems you havent drop in session.
[2006/10/11 16:58:20-1]: SpellStatus-1.0\SpellStatus-1.0.lua:457: SpellCache-1.0: Bad argument #2 to `GetSpellData' (string or number expected, got nil)
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:117: in function <...\AddOns\ag_UnitFrames\libs\AceLibrary\AceLibrary.lua:46>
AceLibrary\AceLibrary.lua:158: in function `argCheck'
SpellCache-1.0\SpellCache-1.0.lua:236: in function `GetSpellData'
SpellStatus-1.0\SpellStatus-1.0.lua:457: in function <...ldownTimers\Libs\SpellStatus-1.0\SpellStatus-1.0.lua:453>
Wow how could I have missed this? I even edited the files to set the alpha... :-[ Thanks!
Right-click the frame should work, too ;)
Btw. are you experience positioning problems any more? I think I fixed it. Let me know if there are other issues.
I will continue working on it in the weekend, so expect some new features.
Really great mod otherwise. The scaling is the only thing keeping me from switching over to this :(
Was just coming here to report the same thing. I've made the switch, but I'd be very happy to be able to scale the frames down.
It should be working now. Mine works with both scaling and click-casting now at least.
Thanks Moonsorrow for the best totem timer mod out there :)
because click casting makes no sense to me, when i can't see the bars when no totems are up.
Getting this error occasionally with latest version from SVN. Im using Button View. And all other ace2 addons are updated with gotwood too.
I will be the first one to use that option if candybars will have it :) Ammo will include it soon.
About the buttonclass error, I'll take a look when I'm at home. What exactly are you doing when you receive it?
During yesterdays 4 hour C'thun tries I got this error message twice.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:117: in function <...\AddOns\ag_UnitFrames\libs\AceLibrary\AceLibrary.lua:46>
AceLibrary\AceLibrary.lua:158: in function `argCheck'
SpellCache-1.0\SpellCache-1.0.lua:236: in function `GetSpellData'
SpellStatus-1.0\SpellStatus-1.0.lua:457: in function <...ldownTimers\Libs\SpellStatus-1.0\SpellStatus-1.0.lua:453>
error when dead is same as skyboat's one