Sorry, Daelic, I tried. I moved to PT3Bar for the same reason as you. What I did was, since AutoBar uses PT3 as well, I went through it's categories to add those to PT3Bar. Hence the Spells.Portal However, I am stuck with an error, and I can't figure out how to solve it.
[2007/10/27 02:56:11-1024-x1]: PT3Bar-1.0\PT3Bar.lua:552: bad argument #1 to 'next' (table expected, got nil)
AceAddon-2.0-46764 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):266: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
Anyone wanna help out? I'd appreciate it.
Perhaps start a thread on PT3 configs?
Hrm.. It might be a custom category that Toadkiller made for autobar, that would make sense. I'll check out his source to see how he did it.
If I can come up with a solution, I'll certainly share it.
Bad PT3Bar breakage after the 11/08 (PT3.1 lib?) commits:
[2007/11/09 15:30:26-938-x1]: PT3Bar-1.0\PT3Bar.lua:552: bad argument #1 to 'next' (table expected, got nil)
AceAddon-2.0-46764 (Ace2):494: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:487>
AceAddon-2.0-46764 (Ace2):616: in function `InitializeAddon'
AceAddon-2.0-46764 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
<in C code>: in function `LoadAddOn'
SupplyAndDemand-1.0 r9516\Core.lua:113: in function `Trigger'
SupplyAndDemand-1.0 r9516\Core.lua:65: in function <Interface\AddOns\SupplyAndDemand\Core.lua:63>
<in C code>: in function `pcall'
AceAddon-2.0-46764 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-46764 (Ace2):999: in function `ManualEnable'
AceAddon-2.0-46764 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):266: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
PT3Bar-1.0\PT3Bar.lua:552: bad argument #1 to 'next' (table expected, got nil)
AceAddon-2.0-46764 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):266: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
I've struggled with this as well in PT3Bar, while I love it, it's pain to set up just right at times. I don't use it anymore now, I am trying to use macro's to do that. Some things can be solved with Macro's, thus no load whatsoever (or at least not a lot), but it'll be a LOOONG macro :P
Can someone help me to put my crafted Engineering explosives on a button? Not sure how the syntax should be to have one button of the PT3Bar show my explosives, or is it possible.
Can someone help me to put my crafted Engineering explosives on a button? Not sure how the syntax should be to have one button of the PT3Bar show my explosives, or is it possible.
Yes, it is possible; you have to modify the Otherconfig.lua file and put in the Misc.Engineering.Explosives category :)
I have a problem too: I can't put Noggenfogger Elixir on the bar... I just can't find it in PT3 :(
Is it possible to set zone only consumables at the top of the list when in that zone?
Bottled Nethergon Energy and Bottled Nethergon Vapor while in those zones?
(Only works inside Tempest Keep: The Eye, The Arcatraz, The Botanica, The Mechanar. (2 Min Cooldown)
Hi
I really like this mod, but the tooltips were driving me nuts. So I fixed them, and cleaned up the sorting a bit at the same time. I'm happy to share my improvements- how can I do that?
Hi
I really like this mod, but the tooltips were driving me nuts. So I fixed them, and cleaned up the sorting a bit at the same time. I'm happy to share my improvements- how can I do that?
It shouldnt have broken any of the vertical layouts.....but hmm. I added an option that will ignore all of the offset changing features I added it. by default they are now ignored. Sorry for the problems :( Trying to get things rolling again on this since the original author cannot dedicate much time anymore.
If you guys have any feature requests go ahead and throw them at me.
Rollback Post to RevisionRollBack
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Hrm.. It might be a custom category that Toadkiller made for autobar, that would make sense. I'll check out his source to see how he did it.
If I can come up with a solution, I'll certainly share it.
For me.
Suggestions?
I had the same issue a while ago, it looks like they changed it to "Consumable.Cooldown.Stone.Mana.Mana Stone" in PT-3.1.
Thanks. That did it.
Yes, it is possible; you have to modify the Otherconfig.lua file and put in the Misc.Engineering.Explosives category :)
I have a problem too: I can't put Noggenfogger Elixir on the bar... I just can't find it in PT3 :(
So for Noggenfogger it should be 8529. I'm not at home to test this, but hopefully that helps.
Bottled Nethergon Energy and Bottled Nethergon Vapor while in those zones?
(Only works inside Tempest Keep: The Eye, The Arcatraz, The Botanica, The Mechanar. (2 Min Cooldown)
I really like this mod, but the tooltips were driving me nuts. So I fixed them, and cleaned up the sorting a bit at the same time. I'm happy to share my improvements- how can I do that?
Christian
Post them here, I'll add them in.
PT3Bar-r73616.zip
/pt3bar compress compressH [Off]
/pt3bar compress compressV [On]
But the bar is now horizontal.
If you guys have any feature requests go ahead and throw them at me.