[2007/06/02 03:42:25-2534-x1]: Fence-1.0.38014\modules\Fence_Browse.lua:60: AceLocale(Fence_Browse): Translation "Show Single-Price" does not exist.
AceAddon-2.0-36325 (Ace2):455: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:432>
<in C code>: ?
AceEvent-2.0-37328 (Ace2):320: in function `TriggerEvent'
AceEvent-2.0-37328 (Ace2):1019: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:1012>
never tried igors mass auction. doesn't it have it's own autofill option? at least that's what my understanding of an auction addon would be. hrm, I'll look into it when I have some time.
Autofill bug: If you auction items with alt-shift R-click, price resets to its default value. This happens ONLY if you do this immediately after opening AH window. However if you auction item manually first (or with alt-L-click) the price is remembered and after that you can alt-shift R-click and everything is ok...
Autofill bug: If you auction items with alt-shift R-click, price resets to its default value. This happens ONLY if you do this immediately after opening AH window. However if you auction item manually first (or with alt-L-click) the price is remembered and after that you can alt-shift R-click and everything is ok...
That's interesting. I think I've had the same issue when testing stuff, but I wasn't able to reproduce it one more time. So first of all: People be careful when you put your stuff in the AH until this is fixed. Please check your auctions twice. I'll try to find this bug asap. Thank you Diabolique!
never tried igors mass auction. doesn't it have it's own autofill option? at least that's what my understanding of an auction addon would be. hrm, I'll look into it when I have some time.
thanks for your feedback, Maytrix.
Only if you have the Older mod EasyAuction installed, it was working fine till 2 patchs ago, no longer autofills igors mass auction but auto fills the default aution tab, for now I use easyauction to remember and turn off the autofill feature of fence, but would really rather have fence doing the auto filling again instead of easy aution.
Thanks again for trying to pick this up ;-) Hope you can figure it out
I really like this mod and use it a lot. Its sad to hear that you plan to abandon it.
But I would like to tweak the code regarding on point:
Whenever I put up an auction with a new item I want the default bid and buyout-price (both!) be 1 copper (because I am auctioning to myself in the neutral AH). I find it very annoying to enter this manually all the time - there must be a way to implement this in the code. Could you please point me to the right part of the code? Did anybody already do that? Or would that change require deeper knowledge of lua coding?
Thx in advance
I really like this mod and use it a lot. Its sad to hear that you plan to abandon it.
But I would like to tweak the code regarding on point:
Whenever I put up an auction with a new item I want the default bid and buyout-price (both!) be 1 copper (because I am auctioning to myself in the neutral AH). I find it very annoying to enter this manually all the time - there must be a way to implement this in the code. Could you please point me to the right part of the code? Did anybody already do that? Or would that change require deeper knowledge of lua coding?
Thx in advance
what server are you on? and what is your character names? i want to be sitting at the neutral auction house when this is happening :)
moral of the story: you should not put up items that are worth a lot for 1c bid/buy. whichever one of your chars has more money, have the other one put up a gray for a lot, then have your first char put up the real item for the same amount. much less risky that way.
It seems that at some point, items that have had bids on them have their prices greyed while items that don't are fully bright.
I thought it was the other way around actualy, but maybe that was a different mod. Is there a way to change it so that items with bids have their bid price bright?
what server are you on? and what is your character names? i want to be sitting at the neutral auction house when this is happening :)
moral of the story: you should not put up items that are worth a lot for 1c bid/buy. whichever one of your chars has more money, have the other one put up a gray for a lot, then have your first char put up the real item for the same amount. much less risky that way.
And so much more expensive. If you like to loose 15% on EVERY transaction (fee!) for shure, go ahead - I prefer to keep things cheaper. Its a very small risk that somebody would want to interfere, most people aren't jerks.
Whatever - I've asked a reasonable question, is anybody here who could give me the answer I was looking for?
Autofill bug: If you auction items with alt-shift R-click, price resets to its default value. This happens ONLY if you do this immediately after opening AH window. However if you auction item manually first (or with alt-L-click) the price is remembered and after that you can alt-shift R-click and everything is ok...
And so much more expensive. If you like to loose 15% on EVERY transaction (fee!) for shure, go ahead - I prefer to keep things cheaper. Its a very small risk that somebody would want to interfere, most people aren't jerks.
Whatever - I've asked a reasonable question, is anybody here who could give me the answer I was looking for?
The fee is negligible if you use a level 1 gray item, like your class's starting shirt. ;)
Regarding your actual question, take a look at modules\Fence_AutoFill.lua, lines 186-200:
local db = self.db.profile.Prices[data]
self:Debug("db = ", db)
if not db then
if self.db.profile.AutoBuy then
MoneyInputFrame_SetCopper(BuyoutPrice, max(100, floor(startPrice * self.db.profile.Markup)))
return
end
return
else
local s,b = strsplit(":", db)
self:Debug("NEW_AUCTION_UPDATE(): StartPrice = ",s,"|BuyoutPrice = ",b)
MoneyInputFrame_SetCopper(StartPrice, s * count)
MoneyInputFrame_SetCopper(BuyoutPrice, b * count)
return
end
I'm at work right now, so I can't log on and test, but try changing this part:
if not db then
if self.db.profile.AutoBuy then
MoneyInputFrame_SetCopper(BuyoutPrice, max(100, floor(startPrice * self.db.profile.Markup)))
return
end
return
else
to:
if not db then
MoneyInputFrame_SetCopper(StartPrice, 1)
MoneyInputFrame_SetCopper(BuyoutPrice, 1)
return
else
This should input a start and buyout price of 1 copper for items which don't have another price saved in Fence's database (i.e. real items you've chosen real prices for). Let me know if it doesn't work.
"The fee is negligible if you use a level 1 gray item, like your class's starting shirt."
Sorry to disappoint you - the fee is always 15% of the amount of gold you sold the item for - if you sell a gray item for 100g, the fee will be 15g. The vendor price of the item is only relevant for the deposit - which you loose if the auction was not successful.
AceAddon-2.0-36325 (Ace2):455: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:432>
<in C code>: ?
AceEvent-2.0-37328 (Ace2):320: in function `TriggerEvent'
AceEvent-2.0-37328 (Ace2):1019: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:1012>
---
cut and paste, it works.
For the lazy, here's the localization string snip that works (in Fence_Browse).
edit: fixed on SVN
Thanks for picking up this mod and trying to make fixes for us, I know I appreciate it.
peace~
thanks for your feedback, Maytrix.
Only if you have the Older mod EasyAuction installed, it was working fine till 2 patchs ago, no longer autofills igors mass auction but auto fills the default aution tab, for now I use easyauction to remember and turn off the autofill feature of fence, but would really rather have fence doing the auto filling again instead of easy aution.
Thanks again for trying to pick this up ;-) Hope you can figure it out
peace~
But I would like to tweak the code regarding on point:
Whenever I put up an auction with a new item I want the default bid and buyout-price (both!) be 1 copper (because I am auctioning to myself in the neutral AH). I find it very annoying to enter this manually all the time - there must be a way to implement this in the code. Could you please point me to the right part of the code? Did anybody already do that? Or would that change require deeper knowledge of lua coding?
Thx in advance
what server are you on? and what is your character names? i want to be sitting at the neutral auction house when this is happening :)
moral of the story: you should not put up items that are worth a lot for 1c bid/buy. whichever one of your chars has more money, have the other one put up a gray for a lot, then have your first char put up the real item for the same amount. much less risky that way.
I thought it was the other way around actualy, but maybe that was a different mod. Is there a way to change it so that items with bids have their bid price bright?
And so much more expensive. If you like to loose 15% on EVERY transaction (fee!) for shure, go ahead - I prefer to keep things cheaper. Its a very small risk that somebody would want to interfere, most people aren't jerks.
Whatever - I've asked a reasonable question, is anybody here who could give me the answer I was looking for?
Will this be fixed soon?
The fee is negligible if you use a level 1 gray item, like your class's starting shirt. ;)
Regarding your actual question, take a look at modules\Fence_AutoFill.lua, lines 186-200:
I'm at work right now, so I can't log on and test, but try changing this part:
to:
This should input a start and buyout price of 1 copper for items which don't have another price saved in Fence's database (i.e. real items you've chosen real prices for). Let me know if it doesn't work.
"The fee is negligible if you use a level 1 gray item, like your class's starting shirt."
Sorry to disappoint you - the fee is always 15% of the amount of gold you sold the item for - if you sell a gray item for 100g, the fee will be 15g. The vendor price of the item is only relevant for the deposit - which you loose if the auction was not successful.