Sorry, but you seem to have added Fence_Bookmarks.lua to Fence's TOC-file. This module isn't ready yet. It's not functional at all. I've tried to contact phyber to fix it, but I didn't get any response yet. So please download the latest version from http://www.wowace.com/files . The Browse module should work fine, no bugs report about it here. Maybe colateral damagage because of loading the Bookmarks module.
Only one thing that I would suggest for this addon is more detail in the tooltip as to what a function does.
Currently, if I question what it does, I have to start the internet, goto Ace's website, and look up your addon. Even then the descriptions given in the main page of the addon description don't flow with the menu options of the drop down menu on the side. Its a bit confusing, and forces people to a lot of "digging" to find out what features do.
Some examples of this from the in-game tooltip:
"Auto-Fill" - Toggles Auto-Fill function.
What does that mean? What auto-fill function? What does it do exactly? To find out for myself, I would have to toggle it on and play around with the addon repeatedly to figure out whats different about it.
"Clicks" - Toggles Clicks function.
Wha? So does the game crash if I click something with this on?
"Search" - Toggles Search function.
How? Searching for what?
See what I mean? A bit far fetched I know (game crashing), but without knowing what I have toggled on (which the check mark itself is the obvious indicator it's functionality is "on"), I fear what the addon may be doing in the background, and it might auto-assign a price to something instead of the price I want it to assign. I wouldn't know...
Please know that I am using this daily and find it very very helpful! Keep up the great work!
function mod:NEW_AUCTION_UPDATE() -- read data when auction is being updated
local name, _, count, _, _, _ = GetAuctionSellItemInfo()
if not name then
self:Debug("NEW_AUCTION_UPDATE(): No name found.")
return
end
local startPrice = MoneyInputFrame_GetCopper(StartPrice)
self:Debug("NEW_AUCTION_UPDATE(): self.itemID, self.suffixID = ", self.itemID, self.suffixID)
local data = tostring(self:CreateData())
self:Debug("NEW_AUCTION_UPDATE(): Data = ", data)
local db = self.db.profile.Prices[data]
self:Debug("db = ", db)
if not db then
if self.db.profile.AutoBuy then
MoneyInputFrame_SetCopper(BuyoutPrice, max(100, floor(startPrice * self.db.profile.Markup)))
return
end
return
else
local s,b = strsplit(":", db)
self:Debug("NEW_AUCTION_UPDATE(): StartPrice = ",s,"|BuyoutPrice = ",b)
MoneyInputFrame_SetCopper(StartPrice, s * count)
MoneyInputFrame_SetCopper(BuyoutPrice, b * count)
return
end
end
with
function mod:NEW_AUCTION_UPDATE()
self:ScheduleEvent(function()
local name, _, count, _, _, _ = GetAuctionSellItemInfo()
if not name then
self:Debug("NEW_AUCTION_UPDATE(): No name found.")
return
end
local startPrice = MoneyInputFrame_GetCopper(StartPrice)
self:Debug("NEW_AUCTION_UPDATE(): self.itemID, self.suffixID = ", self.itemID, self.suffixID)
local data = tostring(self:CreateData())
self:Debug("NEW_AUCTION_UPDATE(): Data = ", data)
local db = self.db.profile.Prices[data]
self:Debug("db = ", db)
if not db then
if self.db.profile.AutoBuy then
MoneyInputFrame_SetCopper(BuyoutPrice, max(100, floor(startPrice * self.db.profile.Markup)))
return
end
return
else
local s,b = strsplit(":", db)
self:Debug("NEW_AUCTION_UPDATE(): StartPrice = ",s,"|BuyoutPrice = ",b)
MoneyInputFrame_SetCopper(StartPrice, s * count)
MoneyInputFrame_SetCopper(BuyoutPrice, b * count)
return
end
end, 0.1)
end
Wha? So does the game crash if I click something with this on?
See what I mean? A bit far fetched I know (game crashing), but without knowing what I have toggled on (which the check mark itself is the obvious indicator it's functionality is "on"), I fear what the addon may be doing in the background, and it might auto-assign a price to something instead of the price I want it to assign. I wouldn't know...
Please know that I am using this daily and find it very very helpful! Keep up the great work!
LMAO. I was wondering about these options too. Documentation and change of tooltip text would be fantastic.
I'm sorry to hear that Fence is bugged in some cases. Sadly I don't have anymore time to maintain all my addons. So, if anyone would like to pick my stuff and keep them fresh I'd be more than happy. I know there are a lot of talented coders here to keep my addons fixed :)
No one able to solve the lack of the autofill feature no longer working, the aboved fix also does not work?? Really enjoy this mod and would hate to lose it, hopefully someone picks it up
No one able to solve the lack of the autofill feature no longer working, the aboved fix also does not work?? Really enjoy this mod and would hate to lose it, hopefully someone picks it up
Actually it does not for me, not getting any errors, but its just not working.
Could anyone post a fixed lua file, because I think that something went wrong when I copy/pasted (the layout was not copied when I pasted it in notepad)
ok, I'll try to find my time to bring up a fix that's working for everyone. no promise, I'll try. Also I want to get the Bookworm module to work, it's so annyoing it's in the Fence package but disabled because of a freaking bug. I just beg you for a bit of patience.
request:
is it posible to add new item sub classes to the auction house, like auctioneer does in AucClassExt.lua?
for example:
Trade Goods:
-Parts
-Explosives
-Devices
-Gems
Currently, if I question what it does, I have to start the internet, goto Ace's website, and look up your addon. Even then the descriptions given in the main page of the addon description don't flow with the menu options of the drop down menu on the side. Its a bit confusing, and forces people to a lot of "digging" to find out what features do.
Some examples of this from the in-game tooltip:
What does that mean? What auto-fill function? What does it do exactly? To find out for myself, I would have to toggle it on and play around with the addon repeatedly to figure out whats different about it.
Wha? So does the game crash if I click something with this on?
How? Searching for what?
See what I mean? A bit far fetched I know (game crashing), but without knowing what I have toggled on (which the check mark itself is the obvious indicator it's functionality is "on"), I fear what the addon may be doing in the background, and it might auto-assign a price to something instead of the price I want it to assign. I wouldn't know...
Please know that I am using this daily and find it very very helpful! Keep up the great work!
Has anyone else experienced this?
This doesn't work for me anymore either. It's seems to be one of the updates of ace2 that broke it.
Rats, that is most unfortunate, I post a lot of auctions and it gets tedious. :|
Anyone know of a temporary replacement that can do this? (Auctioneer, I'm sure - but that is way, WAY more than what I need).
Replace:
with
LMAO. I was wondering about these options too. Documentation and change of tooltip text would be fantastic.
This problem started with Ace2-r33852. Problem does not appear with Ace2-r33844 and earlier.
Latest version tested with this problem is Ace2-r35663.
Thanks for the help.
yea me.....it`s anoying, hope it will be fixed soon
Will Fence continue to have a standalone version? I hope so!
peace~
N00bZXI's fix works fine for me in 2.1.
Actually it does not for me, not getting any errors, but its just not working.
Could anyone post a fixed lua file, because I think that something went wrong when I copy/pasted (the layout was not copied when I pasted it in notepad)