I deleted all the rules that it brought over from my previous settings, starting from scratch, and now I want to assign an item to SYSTEM: TRADE GOODS...but it's not a rule, since I deleted the rule attached to that...
you can't assign items to the default categories (SYSTEM, CLASS, EMPTY) you need to create a rule first (just use false as the forumla) - think of how it used to have custom categories.
then go into edit mode and assign that rule onto a bar
then assign items (via clicking an item when in edit mode) to that rule - it's just a faster way of editing a rule to include that item.
note: you can include an item into multiple rules, just that the first one gets it assigned
Will reloading bring back the rules for the basic built-in categories?
only if you made a backup of your 1.45 savedvariables. you can restore that then load up wow and it'll convert them all over again.
I've think I've got everything set how I want it, with only rules 120-151. (Rules 1-119 were deleted because they were brought over.) So that's what, 31 rules? 32? A lot better than 119. =P
This version also runs a lot faster than the previous versions, which I like. I like a lot. Colored slots...nice. It's all-around prettier, too. ^_^
Still a few nagging features I'd like to see, basically the bottom right window anchor point, and getting bars and stuff even /more/ compact than the current compact mode, and also the sorting which automatically sorts by things like rules/pt3, but I'm loving the updates so far! You rock!
When I say things like 'sort by pt3', what I mean is this:
If I plop a rule for 'Consumable.Food.Edible.Basic', then it'll sort by category first (So, in the bar itself, it'll go Bread, Cheese, Meat, etc., instead of being all mixed up), and then by pt3 'value', which has numbers for things, like Honey Bread is 61, and Sand Pear Pie is 243 (the numbers for this category being how much health is healed), so it would then sort even further, by those numbers.
For containers, for instance, the number is the slots in the bag...so 'sorting by pt3' would sort bags by type, first (Normal bag, quiver, mining bag, etc.) and then by size... So in one bar, it would go smallest to biggest normal bag, then smallest to biggest mining bag, then smallest to biggest soul shard bag...all without having to create multiple categories for the different bags!
And for things like equip(), or outfits(), it would sort by type, then by subtype.
I'm not sure I'm very clear on what I mean. =( Let me know if you don't get it...
I'm not sure I'm very clear on what I mean. =( Let me know if you don't get it...
i think i understand what you mean but at the moment i don't pull any of the secondary information in pt3 back out, i'm just using it for the categories, ie is this item in this group. not sure how easy it will be to actually recode so that it asks and remembers the pt3 values.
Auto-Refresh is now enabled by default causing a few second lag while tradeskilling simple stuff. Things like Bandages or bolts of cloth cause a 1-2 second lag on completion of making the item.
Edit: Also, the string:
equip(weaponoffhand)
Does not work like specified in the rules page. Holdable works for all off-handers using the equip string.
I would like to sort by item rarity, equip location, and item category...but NOT by name. -.- Those options are disabled if I choose by bag/slot...
In short, if item rarity, equip location, and item category are all equal, then sort either by pt3 (when you install that feature, if you install that feature), or at that point just go back to bag/slot location.
By the way, I just want to say, that in terms of memory, this mod has virtually disappeared. Even when basically using the same categories I had before (but simplified thanks to the rule system), it runs blazingly fast compared to what I was doing before! Awesome!
Well, for instance, when I sort food by name, it messes up the manual sorting I do of bread/cheese/meat, etc. If you do the whole pt3 sorting thing it wouldn't be a problem, but currently my option is to not sort by name (disabling the other sorting options, ick), to create bars for each food category (which I guess I could do, I did it before), or put up with my food being sorted by name and not by type.
The rule tooltip(damage) will only be applied on items which have the string "damage" in the "Use:" or "Set:" part of the tooltip, not in the "Equip:" part.
Is the "Equip:" part not part of the basic WoW item tooltip text?
Is the "Equip:" part not part of the basic WoW item tooltip text?
not really sure. the WOW tooltip is normally just the top frame. you can double check by changing to an alt and look at your bag/bank as in offline mode the tooltips are basic WOW ones.
i checked some of mine, it seems to work ok on both the equip and use text
Had a look around and thought it would best go here in the end.
I'm after a way to alt click items in ArkInventory to put them in a trade with the current target.
I realize various mail addons do this... but I don't want a mail addon, just the trade alt-click stuff.
If there's an addon hiding somewhere that does this point me in its direction! otherwise would love to see this added to AI.
Had a look around and thought it would best go here in the end.
I'm after a way to alt click items in ArkInventory to put them in a trade with the current target.
I realize various mail addons do this... but I don't want a mail addon, just the trade alt-click stuff.
If there's an addon hiding somewhere that does this point me in its direction! otherwise would love to see this added to AI.
Okay, I've tried the search feature and came up empty handed. I have a problem with ArkInventory (prior versions and beta of 2.0).
Initially, the memory usage of ArkInventory is fine. However, every time I open my inventory, that memory increases (by 200-500kb or so per open) until I force a dump. Is it ArkInventory that is causing this problem or is there another mod conflicting with it?
can be compressed slightly;
soulbound() and type( armor ) and subtype( mail, plate, leather )
the functions do an implicit or on the arguments passed in
edit: and it's just type(), not itemtype() anymore.
you can't assign items to the default categories (SYSTEM, CLASS, EMPTY) you need to create a rule first (just use false as the forumla) - think of how it used to have custom categories.
then go into edit mode and assign that rule onto a bar
then assign items (via clicking an item when in edit mode) to that rule - it's just a faster way of editing a rule to include that item.
note: you can include an item into multiple rules, just that the first one gets it assigned
only if you made a backup of your 1.45 savedvariables. you can restore that then load up wow and it'll convert them all over again.
This version also runs a lot faster than the previous versions, which I like. I like a lot. Colored slots...nice. It's all-around prettier, too. ^_^
Still a few nagging features I'd like to see, basically the bottom right window anchor point, and getting bars and stuff even /more/ compact than the current compact mode, and also the sorting which automatically sorts by things like rules/pt3, but I'm loving the updates so far! You rock!
When I say things like 'sort by pt3', what I mean is this:
If I plop a rule for 'Consumable.Food.Edible.Basic', then it'll sort by category first (So, in the bar itself, it'll go Bread, Cheese, Meat, etc., instead of being all mixed up), and then by pt3 'value', which has numbers for things, like Honey Bread is 61, and Sand Pear Pie is 243 (the numbers for this category being how much health is healed), so it would then sort even further, by those numbers.
For containers, for instance, the number is the slots in the bag...so 'sorting by pt3' would sort bags by type, first (Normal bag, quiver, mining bag, etc.) and then by size... So in one bar, it would go smallest to biggest normal bag, then smallest to biggest mining bag, then smallest to biggest soul shard bag...all without having to create multiple categories for the different bags!
And for things like equip(), or outfits(), it would sort by type, then by subtype.
I'm not sure I'm very clear on what I mean. =( Let me know if you don't get it...
Ok the % actually worked... I had to go to my bank for the categories to update. My bad.
i think i understand what you mean but at the moment i don't pull any of the secondary information in pt3 back out, i'm just using it for the categories, ie is this item in this group. not sure how easy it will be to actually recode so that it asks and remembers the pt3 values.
Edit: Also, the string:
Does not work like specified in the rules page. Holdable works for all off-handers using the equip string.
I would like to sort by item rarity, equip location, and item category...but NOT by name. -.- Those options are disabled if I choose by bag/slot...
In short, if item rarity, equip location, and item category are all equal, then sort either by pt3 (when you install that feature, if you install that feature), or at that point just go back to bag/slot location.
because theres no other api to tell when you drop and learn a new skill, so i have to listen for every skill up.
the examples are off the wiki page, you really should check the debug info for the particular weapon to double check where blizzard class it.
edit the rule
sort comes in two flavours, bag/slot or name. when sorting by bag/slot all other sort options are pointless so disabled.
to do what you want would mean changing bag/slot to a check box (all other options would disable) and name would become an include option.
why wouldn't you want them sorted by name so that identical items are places next to each other?
Is the "Equip:" part not part of the basic WoW item tooltip text?
not really sure. the WOW tooltip is normally just the top frame. you can double check by changing to an alt and look at your bag/bank as in offline mode the tooltips are basic WOW ones.
i checked some of mine, it seems to work ok on both the equip and use text
I'm after a way to alt click items in ArkInventory to put them in a trade with the current target.
I realize various mail addons do this... but I don't want a mail addon, just the trade alt-click stuff.
If there's an addon hiding somewhere that does this point me in its direction! otherwise would love to see this added to AI.
http://files.wowace.com/AltClickToAddItem/AltClickToAddItem.zip
Heh thanks... did a search for "alt click" which got nothing... should have thought to have it one word.
As example:
This would place most green non TBC items under the same rule which could be handy.
Initially, the memory usage of ArkInventory is fine. However, every time I open my inventory, that memory increases (by 200-500kb or so per open) until I force a dump. Is it ArkInventory that is causing this problem or is there another mod conflicting with it?
Also, if you are ever reporting any memory issues with any mods, make sure you are running disembbed before you do so.