Is it possible to have Switch Character put back in the menu, seeing as I now have to show the title frame to use this feature? I liked having the title off to save screen real estate. Great mod otherwise :)
This mod is great, but I've recently become annoyed by one thing: I can't move the tooltips. When I mouse over a bag (because I want to see which slots belong to that bag) the tooltip is always anchored at the top right of the bag icon, and covers up the bag slots. I've tried moving it with Cowtip, I've tried moving it with the various "anchoring' options in AI. Either it can't be done, or I'm missing something. If the latter, please someone enlighten me. If the former, can that ability please be added? Soon? :-)
An interesting thing I just noticed: if I mouse over an item in my bags, if it's on the left half of the window, the tooltip is anchored to the top right of the slot; if it's on the right half of the window, the tooltip is anchored on the top left of the slot. Haven't tried to move that, so don't know if I can. Maybe "items:anchoring" will move it, I dunno.
This mod is great, but I've recently become annoyed by one thing: I can't move the tooltips. When I mouse over a bag (because I want to see which slots belong to that bag) the tooltip is always anchored at the top right of the bag icon, and covers up the bag slots.
the bag tooltips are hard coded to always go below so they dont block items. if you have auctioneer loaded though then the tooltips get forced (by auctioneer) back to being above.
Is it possible to have Switch Character put back in the menu, seeing as I now have to show the title frame to use this feature? I liked having the title off to save screen real estate. Great mod otherwise :)
oops :) yes, i'll change it so they show up if the titles hidden
I am seeing some strange errors when prospecting ore. After about 50 prospects the game starts to crawl and an error pops up saying memory block to large. I cancel the error, close AI force a garbage collection and speed returns but the game quickly crashes thereafter. I don't have any useful information to give other than this does not occur if I disable AI. I will enable error logging and reproduce the error and post back again. Just wondering if anyone else has come across this issue?
I am seeing some strange errors when prospecting ore. After about 50 prospects the game starts to crawl and an error pops up saying memory block to large. I cancel the error, close AI force a garbage collection and speed returns but the game quickly crashes thereafter. I don't have any useful information to give other than this does not occur if I disable AI. I will enable error logging and reproduce the error and post back again. Just wondering if anyone else has come across this issue?
I want to make a bar for just my soulbound weapons. Can I do that?
You could create a rule for your weapons. Goto the bottom arrow in the top left of AI, then click on Rules, click Add, give the rule a number (going by 10s helps when it comes to priority issues if you ever later want to have one rule be above another), then a name and finally press okay. Then goto the bar you want your soulbound weapons to go in, select the name of your custom rule under the list of categories. Then click the weapon, all the way at the bottom is the 'Add item to rule'... Add it to your rule. Presto it should sort to the correct bar, unless you don't have auto-sort enabled, in which case you need to reload AI.
Could you please take out this frame level reset function? Every time I open my inventory, even after deleting layout-cache, your addon makes my wow lag for a second. And thats kinda bad when dying because of that -.-
Could you please take out this frame level reset function? Every time I open my inventory, even after deleting layout-cache, your addon makes my wow lag for a second. And thats kinda bad when dying because of that -.-
It's useless...
Taking it out would make ArkInventory unusable. I guess you weren't using it several months ago when the items would be drawn underneath the frame background, preventing you from being able to interact with them.
Could you please take out this frame level reset function?
sure, as soon as blizzard fixes the fault in the CreateFrame() api so that framelevels are correct, i'll remove it (because it wont be needed).
tell ya what, feel free to change the code on your machine and remove the fix, it's in the ArkInventory.lua file at the bottom of the ArkInventory.Frame_Main_Draw() function (clearly commented so is easily removed). let me know if you like it without the fix.
After adding my post here I've done this; no problems atm.
Btw, the highest framelevel (according to my layout-cache.txt) is
Frame: ARKINV_Frame3
FrameLevel: 100
Anchor: TOPLEFT
X: 0
Y: -33
W: 400
H: 180
But your addon always said, the framelevel is above 130.
But your addon always said, the framelevel is above 130.
because it *was*. again, feel free to check the code, it has to be > 126 to reset it back to 2 - so if yours is at 100 now (ie when you exited the game) then it's already moved up 98 levels (and the code wont do anything until again it does go over again). i've told you that you can edit the code and remove the bugfix, do that and see how long you can use AI once you go over a framelevel of 128.
[2008/04/25 12:42:07-3791-x111]: memory allocation error: block too big:
<in C code>: in function `GetRegions'
CowTip-r68121\Appearance\Appearance.lua:382: in function `SetFont'
CowTip-r68121\Appearance\Appearance.lua:272: in function `Show'
ArkInventory-2.27\ArkInventoryTooltip.lua:25: in function <...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:9>
(tail call): ?:
<in C code>: in function `SetHyperlinkCompareItem'
Interface\FrameXML\GameTooltip.lua:190: in function `GameTooltip_ShowCompareItem':
Blizzard_AuctionUI\Blizzard_AuctionUI.lua:1414: in function `AuctionFrameItem_OnEnter'
<string>:"*:OnUpdate":2: in function <[string "*:OnUpdate"]:1>
[2008/04/25 12:42:07-3791-x111]: memory allocation error: block too big:
<in C code>: in function `GetRegions'
CowTip-r68121\Appearance\Appearance.lua:382: in function `SetFont'
CowTip-r68121\Appearance\Appearance.lua:272: in function `Show'
ArkInventory-2.27\ArkInventoryTooltip.lua:25: in function <...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:9>
(tail call): ?:
<in C code>: in function `SetHyperlinkCompareItem'
Interface\FrameXML\GameTooltip.lua:190: in function `GameTooltip_ShowCompareItem':
Blizzard_AuctionUI\Blizzard_AuctionUI.lua:1414: in function `AuctionFrameItem_OnEnter'
<string>:"*:OnUpdate":2: in function <[string "*:OnUpdate"]:1>
An interesting thing I just noticed: if I mouse over an item in my bags, if it's on the left half of the window, the tooltip is anchored to the top right of the slot; if it's on the right half of the window, the tooltip is anchored on the top left of the slot. Haven't tried to move that, so don't know if I can. Maybe "items:anchoring" will move it, I dunno.
I use Alt-B to open the search window, and it doesn't put a b in there.
the bag tooltips are hard coded to always go below so they dont block items. if you have auctioneer loaded though then the tooltips get forced (by auctioneer) back to being above.
oops :) yes, i'll change it so they show up if the titles hidden
Ongoing over here http://www.wowace.com/forums/index.php?topic=12787.0 .
I want to make a bar for just my soulbound weapons. Can I do that?
It's useless...
Taking it out would make ArkInventory unusable. I guess you weren't using it several months ago when the items would be drawn underneath the frame background, preventing you from being able to interact with them.
sure, as soon as blizzard fixes the fault in the CreateFrame() api so that framelevels are correct, i'll remove it (because it wont be needed).
tell ya what, feel free to change the code on your machine and remove the fix, it's in the ArkInventory.lua file at the bottom of the ArkInventory.Frame_Main_Draw() function (clearly commented so is easily removed). let me know if you like it without the fix.
Btw, the highest framelevel (according to my layout-cache.txt) is
Frame: ARKINV_Frame3
FrameLevel: 100
Anchor: TOPLEFT
X: 0
Y: -33
W: 400
H: 180
But your addon always said, the framelevel is above 130.
because it *was*. again, feel free to check the code, it has to be > 126 to reset it back to 2 - so if yours is at 100 now (ie when you exited the game) then it's already moved up 98 levels (and the code wont do anything until again it does go over again). i've told you that you can edit the code and remove the bugfix, do that and see how long you can use AI once you go over a framelevel of 128.
[2008/04/25 12:42:07-3791-x111]: memory allocation error: block too big:
<in C code>: in function `GetRegions'
CowTip-r68121\Appearance\Appearance.lua:382: in function `SetFont'
CowTip-r68121\Appearance\Appearance.lua:272: in function `Show'
ArkInventory-2.27\ArkInventoryTooltip.lua:25: in function <...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:9>
(tail call): ?:
<in C code>: in function `SetHyperlinkCompareItem'
Interface\FrameXML\GameTooltip.lua:190: in function `GameTooltip_ShowCompareItem':
Blizzard_AuctionUI\Blizzard_AuctionUI.lua:1414: in function `AuctionFrameItem_OnEnter'
<string>:"*:OnUpdate":2: in function <[string "*:OnUpdate"]:1>
Please check out this post. http://www.wowace.com/forums/index.php?topic=12787.0
I've also posted in this thread.