With todays update i noticed the guild bank now opens into an arkinventory bag window now, nice as it is very annoying that i CANNOT access the info tab that is on the default bliz guild bank, our guild uses this info tab for pricing up items and i have to unload arkinventory everytime i want to withdraw from our bank. Is there a way i can access the info tab or can this be implemented?
does this rule have the lowest order number? ie is there another rule picking it up? can you check the item debug info and see what it says.
There are not other rules being used in my bank that are picking up the trinkets, as they fall into the general/random category bit I'll play around and see if I might be wrong.
With todays update i noticed the guild bank now opens into an arkinventory bag window now, nice as it is very annoying that i CANNOT access the info tab that is on the default bliz guild bank, our guild uses this info tab for pricing up items and i have to unload arkinventory everytime i want to withdraw from our bank. Is there a way i can access the info tab or can this be implemented?
Right click on the upper left green bag icon when you have a arcInventory window open. Click "hide blizzard" and uncheck Guild bank.
I noticed in the latest version of AI that the Search button has been removed from the menu bar. I think this is silly because there's a ***TON*** of empty space on the title bar due to the two-line name/realm display with enormous font and enormous bag icon. It would also be really, really helpful if the Reload button could be added to be title bar buttons as well, since it seems we have to use that option frequently now.
You could even have those buttons in a two-row format if you're concerned about running out of room on AI windows that are configured to be more narrow, as there's plenty of room on the gigantic title bar for two rows of those tiny buttons.
Never had to reloadui here when changing that option either way. Might be another addon causing it..?
i've had the same probleme today. now i know how to solve it.
but another thing is bothering me.
quite a time ago, i were able to see all slots of guild bank in 1 window. this made it easy for me to sort items and overview.
now since appr. 6 weeks I'm no longer able to see all slots at one time.
I've tried the above mention option but this messes up my complete sorting.
I would like the overview look back, how can i solve this?
This was changed because it made the window immensely huge if your guild had a full bank using all of the tabs, and also because of the ability for permissions to be different on a per tab basis. (ie, it can be set up so guild members can withdraw only from tab 1, deposit only to tab 2, look only on tab 3, and have free reign on tab 4.)
does this rule have the lowest order number? ie is there another rule picking it up? can you check the item debug info and see what it says.
Spot on Ark. I failed to realize that the rules are global and not per window so I never thought a rule from my bag would take priority on a rule created from the guild bank window.
now since appr. 6 weeks I'm no longer able to see all slots at one time. I would like the overview look back, how can i solve this?
you cant, i had to remove that funcionality. the reason is mostly to do with the lack of a decent api, when you open the vault it sends a query to the server and the server triggers a tab update event - but it doesnt specify which tab was just updated (the data is for).
the problem here is that if i show more than one tab then i have no idea which one just got updated so i have to rescan all of them - and rescanning them triggers the update event again so causes an infinite loop. i wrote some code to get around that but it never really worked very well and it still had issues.
if the api is changed to include the id for the tab that just got updated then i can restore that functionality, until then though i cant.
Just got this when I opened bank and right clicked an item to add it to the bank-
Error: memory allocation error: block too big
Count: 2
--------------------------------------------------
Error: memory allocation error: block too big
AddOn: Ace2
File: AceEvent-2.0.lua
Line: 299
Count: 1
Doesn't specify Ark directly, but it's the addon I used to cause the error. Also, seems that Ark causes a huge memory spike, hops up about 10 megabytes in 20 seconds of the Bank being opened, and it doesn't drop after close.
Just got this when I opened bank and right clicked an item to add it to the bank-
Error: memory allocation error: block too big
Count: 2
--------------------------------------------------
Error: memory allocation error: block too big
AddOn: Ace2
File: AceEvent-2.0.lua
Line: 299
Count: 1
Doesn't specify Ark directly, but it's the addon I used to cause the error. Also, seems that Ark causes a huge memory spike, hops up about 10 megabytes in 20 seconds of the Bank being opened, and it doesn't drop after close.
I've had similar issues at the guild bank and mailbox today. The only other mods I use that relate to these are Sanity2, BulkMailInbox and BulkMail.
Since latest version, the big memory freezes happen again as soon as there is a change in my bags when they are opened. This had been corrected long time ago.
I didn't change any settings, and I tried every Sorting option, thinking the issue could come from there (Instant Sorting).
I notice in the last version there is a mailbox now in AI. Thanks that a great idea.
Only one request: could you add in a tooltip or something the received date or the expiration date?
That would make it perfect!
Since last update I had to uninstall this mod. One problem is the guild bank issue. I cannot force the default and only default Guild Bank UI w/o disabling Ark and/or /reloadui. The other and bigger problem is whenever I open a bank I have a good 15sec+delay/freeze which will also reoccur when I attempt to move the frame. Like others said, memory spikes around 25mb and then I have to force a garbage collection. Mod is unusable for me until it's reverted or fixed. Sad becaue it was definitely a keeper.
Error: Cannot find a library instance of LibSharedMedia-3.0.
AddOn: ArkInventory
File: ArkInventory.lua
Line: 9
Count: 1
--------------------------------------------------
Error: attempt to index field 'Const' (a nil value)
AddOn: ArkInventory
File: ArkInventoryMoney.lua
Line: 2
Count: 1
--------------------------------------------------
Error: attempt to index field 'Lib' (a nil value)
AddOn: ArkInventory
File: ArkInventoryFonts.lua
Line: 2
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame1Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame1StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame1:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Player_Main_OnLoad' (a nil value)
String: ARKINV_Frame1ChangerWindowBag0:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame1ChangerWindowBag1:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame1ChangerWindowBag2:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame1ChangerWindowBag3:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame1ChangerWindowBag4:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame2Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame2StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame2:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame3Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame3StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame3:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Bank_Main_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag0:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag1:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag2:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag3:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag4:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag5:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag6:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag7:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowPurchaseInfoDetailMoneyFrame:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame4Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame4StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame4:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag1:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag2:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag3:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag4:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag5:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag6:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowGoldAvailable:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowGoldTotal:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame5Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame5StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame5:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame6Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame6StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame6:OnLoad
Count: 1
I've gone through this entire thread with no luck, so I'm hoping someone out there can help me. I'm having the strangest issue and have never been able to figure out why...
I have items organized into sets, which works fine, one rule per set, assign rules to bars, no problem. Except the Warboots of Obliteration. No matter how I add them to my dps set rule (be it by id or name or whatever) it shows as being assigned to that rule under 'add item to a rule' but keeps the default assignment as equipment > soulbound and clumps the boots in with that category instead of my rule.
There are not other rules being used in my bank that are picking up the trinkets, as they fall into the general/random category bit I'll play around and see if I might be wrong.
Right click on the upper left green bag icon when you have a arcInventory window open. Click "hide blizzard" and uncheck Guild bank.
Fantastic thanks m8.
I noticed I needed to reload my interface (/console reloadui) to get the guild bank to actually open after unchecking the 'hide Blizz Gbank.
Never had to reloadui here when changing that option either way. Might be another addon causing it..?
same. I switch between AI and default for the guild bank often.
You could even have those buttons in a two-row format if you're concerned about running out of room on AI windows that are configured to be more narrow, as there's plenty of room on the gigantic title bar for two rows of those tiny buttons.
i've had the same probleme today. now i know how to solve it.
but another thing is bothering me.
quite a time ago, i were able to see all slots of guild bank in 1 window. this made it easy for me to sort items and overview.
now since appr. 6 weeks I'm no longer able to see all slots at one time.
I've tried the above mention option but this messes up my complete sorting.
I would like the overview look back, how can i solve this?
Spot on Ark. I failed to realize that the rules are global and not per window so I never thought a rule from my bag would take priority on a rule created from the guild bank window.
It's working again, Thanks.
you cant, i had to remove that funcionality. the reason is mostly to do with the lack of a decent api, when you open the vault it sends a query to the server and the server triggers a tab update event - but it doesnt specify which tab was just updated (the data is for).
the problem here is that if i show more than one tab then i have no idea which one just got updated so i have to rescan all of them - and rescanning them triggers the update event again so causes an infinite loop. i wrote some code to get around that but it never really worked very well and it still had issues.
if the api is changed to include the id for the tab that just got updated then i can restore that functionality, until then though i cant.
Error: memory allocation error: block too big
Count: 2
--------------------------------------------------
Error: memory allocation error: block too big
AddOn: Ace2
File: AceEvent-2.0.lua
Line: 299
Count: 1
Doesn't specify Ark directly, but it's the addon I used to cause the error. Also, seems that Ark causes a huge memory spike, hops up about 10 megabytes in 20 seconds of the Bank being opened, and it doesn't drop after close.
I've had similar issues at the guild bank and mailbox today. The only other mods I use that relate to these are Sanity2, BulkMailInbox and BulkMail.
I didn't change any settings, and I tried every Sorting option, thinking the issue could come from there (Instant Sorting).
I notice in the last version there is a mailbox now in AI. Thanks that a great idea.
Only one request: could you add in a tooltip or something the received date or the expiration date?
That would make it perfect!
G
Error: Cannot find a library instance of LibSharedMedia-3.0.
AddOn: ArkInventory
File: ArkInventory.lua
Line: 9
Count: 1
--------------------------------------------------
Error: attempt to index field 'Const' (a nil value)
AddOn: ArkInventory
File: ArkInventoryMoney.lua
Line: 2
Count: 1
--------------------------------------------------
Error: attempt to index field 'Lib' (a nil value)
AddOn: ArkInventory
File: ArkInventoryFonts.lua
Line: 2
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame1Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame1StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame1:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Player_Main_OnLoad' (a nil value)
String: ARKINV_Frame1ChangerWindowBag0:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame1ChangerWindowBag1:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame1ChangerWindowBag2:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame1ChangerWindowBag3:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame1ChangerWindowBag4:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame2Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame2StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame2:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame3Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame3StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame3:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Bank_Main_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag0:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag1:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag2:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag3:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag4:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag5:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag6:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Generic_Extra_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowBag7:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame3ChangerWindowPurchaseInfoDetailMoneyFrame:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame4Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame4StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame4:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag1:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag2:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag3:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag4:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag5:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Changer_Vault_Tab_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowBag6:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowGoldAvailable:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame4ChangerWindowGoldTotal:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame5Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame5StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame5:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Container_OnLoad' (a nil value)
String: ARKINV_Frame6Container:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'SmallMoneyFrame_OnLoad' (a nil value)
String: ARKINV_Frame6StatusGold:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to call field 'Frame_Main_OnLoad' (a nil value)
String: ARKINV_Frame6:OnLoad
Count: 1
I have items organized into sets, which works fine, one rule per set, assign rules to bars, no problem. Except the Warboots of Obliteration. No matter how I add them to my dps set rule (be it by id or name or whatever) it shows as being assigned to that rule under 'add item to a rule' but keeps the default assignment as equipment > soulbound and clumps the boots in with that category instead of my rule.
Anyone have any ideas?
Thanks