My answer was to the post directly above, from: hnybear.
It could've applied to mine as well as I mentioned it being bloated, and memory use.
Right now I'm worried about load times lol
If load times are a problem for you, you really should consider switching to disembedded libraries, because it makes a huge difference (your computer still has to read through all the other copies of each library even if there is one already loaded). See: http://wiki.wowace.com/wiki/Ace2_Memory_Concerns
Also, just because AltClickToAddItems loads before ArkInventory doesn't mean that *all* libraries are going to be attributed to AltClick, just the few (e.g. Ace) that it uses. ArkInventory uses a lot more libs which it will still be the first to load, so it will get a significant amount of memory usage attributed to it that doesn't really "belong" to ArkInv.
Inventory rules are not applied during load time, so optimizing them (while still a good idea for overall performance) won't help with that particular issue.
I have been playing with disembed libraries lately but I'm finding that I'm having some trouble with it, and I just don't have to time to track down what I'm doing wrong (and I won't make a "omg help me" post on that since there are millions out there already lol).
So rules aren't applied at load them, then the number of rules I have would contribute to the bit of lag I get when I open my bags correct?
And are there ways to optimize rules, or even better, is there a simple way, (out of game) to modify your rules for all your toons and to try and optimize them?
And I guess this leads to the next question... what exactly do I mean by optimizing rules? I have the end result in my head "less processing of rules", but how exactly is that achieved? Do certain rule types take more to process (ie: listing a bunch of item IDs in a rule), etc?
forgive me if this is above in this thread as it is 2am and I don't really want to read the whole thread.
I just had a very weird thing happen in AI and all I could do to resolve it was reset my database. I went to change the scale and it bugged, blew up the bag window to be larger than the screen itself (well over 1/2 my bag space had disappeared off the left side of the screen, along with the menu to undo this).
reset gui didn't do anything.
Now, I cannot get scale to open right...I can select it from the drop downs, but as soon as I try to mouse over to it, it switches to the one below it.
This is a problem since I need the scale dropped back quite a bit on my computer for it to be useable.
Am I doing something wrong here? Should I just reinstall the entire package? Note I'm running this with no externals, which is the preferred way for me to run as I'm tight on memory.
Hello, I've searched in the thread but didn't find any answer.
I'm using ArkInventory and I have 2 questions :
1. why does the rules apply between caracter and between the bags' player and the bank's player ? I mean, I want to put Mining in slot 6 with my bag and 2 with my bank but I can't do this. It must be in the slot. It's strange. Can you separate the configration between the bank and the player and between character ?
2. Can I only use AI with my character and not with the bank ? A disable option ?
A search for 'Arkinventory' and 'Wardrobe' returned no results, so I'm asking for help here:
I use Wardrobe, though I may switch to ClosetGnome after reading some of its features, but for now I'd like to achieve the same integration possible with the latter using Wardrobe. I attempted to create a rule entering the text 'outfit(DPS)' in to the rule body then assigning the rule to a slot, sure enough my DPS outfit items are still listed in the main bag...
Does Wardrobe use the outfit() function (one of the posts in the thread indicated that all outfit/wardrobe type addons would use this function...) or is there a different one? Is there something wrong with my understanding of the rule text?
At what version did they change from using periodic table sets to making your owns 'rules'? I prefer the built in rules to making them all my self. Could someone please point me the the last version before that change was made?
In the current sorting options, one of the options is the 'required item use level'. Could we get another sorting option which is the 'item level'? The hidden 'item level' of the item would be a useful thing to sort by.
could you implement some sort of throttle mechanics if there are a lot of item movements, so as not to make the game "hang"
i might be on the wrong track here, but it would seem a relatively easy thing to implement, and it might help when switching whole outfits
i get this error on startup, it was working yesterday, and earlier today. but now its not. I did not change any settings at all...
Message: ..\AddOns\ArkInventory\ArkInventory.lua line 7143:
attempt to index field 'category' (a nil value)
Hey, I am getting the following error when I log into WoW now that the patch is live:
[2007/09/25 18:42:37-4119-x1]: ArkInventory-2.09a\ArkInventory.lua:1603: bad argument #2 to 'format' (number expected, got nil)
AceAddon-2.0-46764 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):266: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
And the end result is that ArkInventory is not replacing my hideous default bag frames. BTW, since I never post here (though I do lurk), I have to say that I absolutely love this program. It could use twice the memory and I would still have to use it. Micromanaging my toons' bags is such a blast. My Herb, Ore/Gems, and Cloth mules are so organized that it is... sadly pathetic, I'm sure. :-P
Anyway, I hope to see a fix soon cause I hate the default bags/bank.
I actually just opened up the .lua files for the PeriodicTable lib that is bundled with Ark to find the available sets. You don't have to 'know' lua to be able to read those files - the set names are pretty obvious. :)