Bank and bags are almost full and i used three outfit rules with multiple or's (for example outfit(Resist Fire) or outfit(Resist Shadow) or outfit(Resist Frost) or outfit(Resist Arcane) or outfit(Resist Nature), wild cards don't work with outfit())
as then it becomes a single call into outfitter for the list of outfits for an item and not 5 separate calls (for items not in an outfit), should decrease timewise by about 4/5ths.
Bank and bags are almost full and i used three outfit rules with multiple or's (for example outfit(Resist Fire) or outfit(Resist Shadow) or outfit(Resist Frost) or outfit(Resist Arcane) or outfit(Resist Nature), wild cards don't work with outfit())
as then it becomes a single call into outfitter for the list of outfits for an item and not 5 separate calls (for items not in an outfit), should decrease timewise by about 4/5ths.
That improved performance a lot, thanks. This should be added to the rule example page. :)
thank you for this really great bag addon. I like the flexibility of this one very much!
But i have a little issue: Everytime i quit wow and start it again i cannot see my bank items until i visit the bank again.
I have remarked that the data is beeing saved when i just log out (not quit the game).
Can you please have a look at this?
I am on a german client. I have tried to delete the saved variables file and reconfigured it from scratch but the issue still remains.
thank you for this really great bag addon. I like the flexibility of this one very much!
But i have a little issue: Everytime i quit wow and start it again i cannot see my bank items until i visit the bank again.
I have remarked that the data is beeing saved when i just log out (not quit the game).
Can you please have a look at this?
I am on a german client. I have tried to delete the saved variables file and reconfigured it from scratch but the issue still remains.
Keep up the great work!
Best regards
X-buZZ
I was having the same problems, updating to latest version (saturday) fixed my prob :)
Ark inventory is the difference between starting at 26 MB addon memory, and staying around 28 - 30 under normal circumstances, up to 34 in raids. and starting at 38MB, and growing to 44 outside of raids, over 50 inside.
I'm not even opening and looking at my bags.
I love the sorting features. but this can't be right.
/sigh do you realise that there are several hundred xml items in AI (possibly over a thousand all up)? that alone would account for the memory use - it's what the vast majority of the mod is consumed by but let me guess, your unit frames are aced, your raid frames are aced, the majority of your ui is aced? (mine is)
disable *all* your other ace'd mods and then do your testing - that is the only way to get a true indication of how much memory AI is using.
when AI is closed it does *nothing*, at most it responds to some hooks (if you pick something up/use something) but if the windows are closed all it does is set a "dirty" flag on the bag that had the change - that's all, no resorting, no updates, no nothing. it only does something when the windows are open.
so if you're getting memory used up while raiding then it's *not* from AI - even raiding with your bags open wouldnt use up much as nothing changes, although your frame rate would most likely tank due to the game engine having to draw the bags constantly on top of that boss.
from a Users-Point of view (in contrast to the developers point of view) i can only assure everyone, since i experiment a lot with Addons.
That the total Memory used, is (thats my personal observation) not very important to the overall Game-Performance.
I stressed my Addons (with WOWEcon + Auctioneer + Cartographer + MobInfo) to a total of almost 190MB AddonMemory. without experiencing any problems.
Even a fragged harddrive or below 1Gig of Memory are more important.
Sorry if this is too general speaking, but i felt like saying it, since in every threat comes the question to the Memory usage concerns. There is an Artikel here on WoWACE about memory concerns (i will put the link here, when i remember).
the bank issue is still there for me. :(
I did some deeper investigations:
- log in to the game
- go to a bank
- i can see the bank items for the whole session
- quit the game and log in
- i can still see the bank items
- quit the game and log in
- the bank is empty
It seems that the bank vanishes for me when i wasn't at the bank for two sessions.
it's being cleared on logout which you can't see or debug - the only thing i can think of is that some of the saved variables have been flushed to disk and are no longer available? not really sure as the code itself looks fine - and works fine if i disable the logout hook. i've changed my working code to listen for PLAYER_LEAVING_WORLD instead of PLAYER_LOGOUT so i'll see if i can get it to wipe my data like this.
I've noticed that I'm having trouble with multiple characters and their inventories. I can't seem to see my bankalts inventory from my main... I figured it was just a minor glitch during an update so I logged into all the bank alts to "refresh" the data, however it didn't seem to work.
As well, I seem to get a second or two of lag when I loot something during a raid, or open up my bags. I haven't really played around with this now that I've disabled instant sort however. The lag would be my only complaint about the mod.
/sigh do you realise that there are several hundred xml items in AI (possibly over a thousand all up)? that alone would account for the memory use - it's what the vast majority of the mod is consumed by but let me guess, your unit frames are aced, your raid frames are aced, the majority of your ui is aced? (mine is)
disable *all* your other ace'd mods and then do your testing - that is the only way to get a true indication of how much memory AI is using.
when AI is closed it does *nothing*, at most it responds to some hooks (if you pick something up/use something) but if the windows are closed all it does is set a "dirty" flag on the bag that had the change - that's all, no resorting, no updates, no nothing. it only does something when the windows are open.
so if you're getting memory used up while raiding then it's *not* from AI - even raiding with your bags open wouldnt use up much as nothing changes, although your frame rate would most likely tank due to the game engine having to draw the bags constantly on top of that boss.
What I'm saying is that when I disable AI, I load up at 28 MB, goes to 30 maybe at the most once it all settles down. With AI, starting off at 36 and growing to 40 is common.
The growth is partly in Ace2. I wonder, there was a reset a while ago, and all my rules ordering got jacked up. Do I use a bunch more memory by having PT3 stuff as a rule flag?
What is the most efficient way for rules?
I have some that are name args, some are PT3 args, and some are catergory args. I had one outfitter arg.
I am somewhat comfortable with making my own rules, but I wonder if maybe I'm doing things in the least efficient way possible.
I'm wondereing if there is a way to have people upload their rules.
Honestly, I think most of us want things broken up similarly, contaner for consumables, for vender trash, for gear, for cloth, for herbs/enchanting/bullets. whatever.
I seem to suck at making rules. I just dumped all mine, and wonder if there is a way just to import someone elses.
So much harder to configure [for me ] than pitbull is.
I'm wondereing if there is a way to have people upload their rules.
Honestly, I think most of us want things broken up similarly, contaner for consumables, for vender trash, for gear, for cloth, for herbs/enchanting/bullets. whatever.
I seem to suck at making rules. I just dumped all mine, and wonder if there is a way just to import someone elses.
So much harder to configure [for me ] than pitbull is.
There are example rules already posted to the Wiki at http://www.wowace.com/wiki/ArkInventory/Rules. You can copy and paste the ones that are there and then modify them to suit your needs. Those that wasn to add more rules to this page can create an wiki account and then edit the page.
I posted some on the wiki, but I don't know any wiki code so it looks awful. If someone wants to go in and format it, feel free. I labeled it 'Thortok's Rules' to make it obvious which ones were mine (if it wasn't already). You can remove my name if you like, I don't care.
The one rule I have a problem with. I want something that would get sorted into the System Category 'Quest', but tag 'and not tt(Quest)' onto it. (This would be the 'Trade Goods' I mention on the wiki - quest items you can auction.) Could someone help me out with that?
Basically, what's the system category 'Quest', in rule form?
i like the idea of having some Rules to compare with aswell. But for my part, the rules i have done are probably not really brilliant, so that i wouldnt be comfy in posting them to the Wiki. I would be easy to post them into a thread ! ?
I dont know if you canunderstand the difference, for me a Wiki has a somewhat official character !
Maybe others feel the same, so if we may could open a thread for this ?
So I'm working on my rules from scratch right now. I feel really stupid. why can I only see 5 containers? I have it set to 5 containers per row, but I can't find where to make it let me specifiy how many row's I want to see?
So I'm working on my rules from scratch right now. I feel really stupid. why can I only see 5 containers? I have it set to 5 containers per row, but I can't find where to make it let me specifiy how many row's I want to see?
When in edit mode, right click on container #5 and scroll down to "insert new bar". That will give you 5 more.
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try using
outfit(Resist Fire, Resist Shadow, Resist Frost, Resist Arcane, Resist Nature )
as then it becomes a single call into outfitter for the list of outfits for an item and not 5 separate calls (for items not in an outfit), should decrease timewise by about 4/5ths.
That improved performance a lot, thanks. This should be added to the rule example page. :)
thank you for this really great bag addon. I like the flexibility of this one very much!
But i have a little issue: Everytime i quit wow and start it again i cannot see my bank items until i visit the bank again.
I have remarked that the data is beeing saved when i just log out (not quit the game).
Can you please have a look at this?
I am on a german client. I have tried to delete the saved variables file and reconfigured it from scratch but the issue still remains.
Keep up the great work!
Best regards
X-buZZ
I was having the same problems, updating to latest version (saturday) fixed my prob :)
i am using the latest version from files.wowace.com. The issue is still there...
Best regards
X-buZZ
I'm not even opening and looking at my bags.
I love the sorting features. but this can't be right.
I have used externals forever. I did not say AI used that much memory, I said that was the difference in my total addon memory.
just enabling it, increases Ace2 Lib by 3-4MB
disable *all* your other ace'd mods and then do your testing - that is the only way to get a true indication of how much memory AI is using.
when AI is closed it does *nothing*, at most it responds to some hooks (if you pick something up/use something) but if the windows are closed all it does is set a "dirty" flag on the bag that had the change - that's all, no resorting, no updates, no nothing. it only does something when the windows are open.
so if you're getting memory used up while raiding then it's *not* from AI - even raiding with your bags open wouldnt use up much as nothing changes, although your frame rate would most likely tank due to the game engine having to draw the bags constantly on top of that boss.
That the total Memory used, is (thats my personal observation) not very important to the overall Game-Performance.
I stressed my Addons (with WOWEcon + Auctioneer + Cartographer + MobInfo) to a total of almost 190MB AddonMemory. without experiencing any problems.
Even a fragged harddrive or below 1Gig of Memory are more important.
Sorry if this is too general speaking, but i felt like saying it, since in every threat comes the question to the Memory usage concerns. There is an Artikel here on WoWACE about memory concerns (i will put the link here, when i remember).
BUT: my bank-items are gone too ... hmmm
the bank issue is still there for me. :(
I did some deeper investigations:
- log in to the game
- go to a bank
- i can see the bank items for the whole session
- quit the game and log in
- i can still see the bank items
- quit the game and log in
- the bank is empty
It seems that the bank vanishes for me when i wasn't at the bank for two sessions.
Best regards
X-buZZ
it's being cleared on logout which you can't see or debug - the only thing i can think of is that some of the saved variables have been flushed to disk and are no longer available? not really sure as the code itself looks fine - and works fine if i disable the logout hook. i've changed my working code to listen for PLAYER_LEAVING_WORLD instead of PLAYER_LOGOUT so i'll see if i can get it to wipe my data like this.
As well, I seem to get a second or two of lag when I loot something during a raid, or open up my bags. I haven't really played around with this now that I've disabled instant sort however. The lag would be my only complaint about the mod.
What I'm saying is that when I disable AI, I load up at 28 MB, goes to 30 maybe at the most once it all settles down. With AI, starting off at 36 and growing to 40 is common.
The growth is partly in Ace2. I wonder, there was a reset a while ago, and all my rules ordering got jacked up. Do I use a bunch more memory by having PT3 stuff as a rule flag?
What is the most efficient way for rules?
I have some that are name args, some are PT3 args, and some are catergory args. I had one outfitter arg.
I am somewhat comfortable with making my own rules, but I wonder if maybe I'm doing things in the least efficient way possible.
Honestly, I think most of us want things broken up similarly, contaner for consumables, for vender trash, for gear, for cloth, for herbs/enchanting/bullets. whatever.
I seem to suck at making rules. I just dumped all mine, and wonder if there is a way just to import someone elses.
So much harder to configure [for me ] than pitbull is.
There are example rules already posted to the Wiki at http://www.wowace.com/wiki/ArkInventory/Rules. You can copy and paste the ones that are there and then modify them to suit your needs. Those that wasn to add more rules to this page can create an wiki account and then edit the page.
The one rule I have a problem with. I want something that would get sorted into the System Category 'Quest', but tag 'and not tt(Quest)' onto it. (This would be the 'Trade Goods' I mention on the wiki - quest items you can auction.) Could someone help me out with that?
Basically, what's the system category 'Quest', in rule form?
I dont know if you canunderstand the difference, for me a Wiki has a somewhat official character !
Maybe others feel the same, so if we may could open a thread for this ?
When in edit mode, right click on container #5 and scroll down to "insert new bar". That will give you 5 more.