After updating ArkInventory to 44651 today, opening the Rule-editor makes my WoW Client crash hard.
I've tried disabling all Addons and deleted the ArkInvenotry savedvariables but the error persists.
download from googlecode, curse or wowi - you want 2.07a (it has the max crash fix in it)
He wants to see their bag changer, fred. To see what kind/size of bags his alts have.
which i don't allow for at the moment, as theres no code to disable you from swapping those bags (or at least trying to) - i'll see if i can add it for the next version (which currently has much better code for the bag changer window)
i tried several Rules and combination until the point that i totally screwed my existing working sort (Profession based).
What i am trying to make is one bar with:
* VendorTrash, meaning: Grey items (so far it is clear) but i also want stuff in that column that is soulbound and NOT useable by me.
Combinationations with SOULBOUND() and EQUIP() do not work since they include also things i want to keep. (There are things that are equipable, but not useable (e.g. PLATE for caster ...)
-> is their a way to find Items that are not useable
as an extension to this i want one bar with
* AHTrash, meaning: NOT soulbound and NOT useable
sorry if this question might be trivial, but i may need a little push in the correct direction. ;-)
Thanks.
P.S. i also tried to exclude Leather/Mail/Plate/... but decided this is no acceptable way, since i would have to change that for any Character.
P.P.S. Is Arkinventory processing "brackets in brackets" correctly ?
How do you do this? No amount of clicking on the -/+ does anything. I just created a new profile and now find myself unable to enable any of the rules.
Also, how do the System categories work? They don't appear to be tied into PT3, or at least no in the same way the fules work.
How do you do this? No amount of clicking on the -/+ does anything. I just created a new profile and now find myself unable to enable any of the rules.
mark the rule, click edit, check the checkbox ENABLE.
How do you do this? No amount of clicking on the -/+ does anything. I just created a new profile and now find myself unable to enable any of the rules.
mark the rule, click edit, check the checkbox ENABLE.
I'd like to see a way that you can click the +/- to toggle a rule. I have dozens of rules that I create for all my alts and a lot of them would overlap. The rule search is already a great tool for setting up alts and it'd be a lot better if we had fast ways of activating rules.
I'm having isues with the outfit() rule and itemrack2.
When I initialy create the rule it was able to correctly move things around in my bag as appropriate. Upon updating the itemset in itemrack2, the item may or may not be placed appropriately.
As I have gotten a few new items to replace healing gearset, AI is not placing the items appropriately. Items that are confirmed defined in Itemrack2 as part of the healing set are still placed in the default category, and the item that was replaced still goes into it's old category (healing). For some reason, I do not have this issue with the set called "tanking." An item I updated now shows up in that category and the old item has moved to the general bag.
When I initialy create the rule it was able to correctly move things around in my bag as appropriate. Upon updating the itemset in itemrack2, the item may or may not be placed appropriately.
main menu > reload
theres no event when an outfit changes (unless the authors specifically create one) so theres nothing to listen for/tell AI that the item has changed it's category/outfit.
P.S. i also tried to exclude Leather/Mail/Plate/... but decided this is no acceptable way, since i would have to change that for any Character.
at the moment it's probably the only way. i'd have to create a rule function for wearable that would have to do the same thing, check item use level, class restriction, type. unless theres an api to let you know this that i can possibly use?
edit: there actually may be an api for this, i've added it in and i'll test it to see exactly what it does when i get home and can play.
P.P.S. Is Arkinventory processing "brackets in brackets" correctly ?
should be, i don't process the brackets in my own code, it's just passed to LUA for processing
P.S. i also tried to exclude Leather/Mail/Plate/... but decided this is no acceptable way, since i would have to change that for any Character.
at the moment it's probably the only way.
O.K. how about "stackable" Profiles then ?
I am thinking of a Baseprofile and a Profil i can additionally enable for a class ?
In this way i wouldnt have to copy 99% of my rules to all Characters
P.S. i also tried to exclude Leather/Mail/Plate/... but decided this is no acceptable way, since i would have to change that for any Character.
the api i was looking at appears to just get equipable items, even if you cant wear them.
you can use this for things you can't actually wear
equip() and tt(cff)
or the inverse (for stuff you can wear)
equip() and not tt(cff)
it looks for anything that can be equipped and has the colour red in the tooltip, which as far as i can see if only used to colour parts when you can't equip them, ie the armour type and level required are coloured red - might be a good idea to find the full colour code though
@arkayenro
either i am doing something wrong, or this is not working. i dissabled ALL Rules to be sure, but i can see no logic in the result it is sorting. (my TT is modified, does that matter ?)
hu, that was grap. the profiles are working different then i thought. The rules ARE already defined globally.
Only thing irritating is: when you change the profiles and have the rules window open, the rules dont change !
Maybe just force a CLOSE-RuleWindow to make it clear that there is something happening.
BTW, would it be possible to make the RuleWindow smaller ? i mean smaller font, and more lines ? it is HUGE ;-)
(i scaled it to 75% with Visor, though)
talking about wishes ... ;-) one thing for the wishlist is, if you may find it useful too: be able to add a short Barname, something like "VendorTrash" in a corner of each bar. (Maybe only even the Barnumber would be O.K.)
In my opinion, it could even be overlapped by items of a full bar, if this would make it easier.
*2.08 (05-AUG-2007)*
* changed - instant sort is no longer forced on when the bag changer frame is open - but it's still slow to do anything while this frame open (due to lack of events for bag changes)
* changed - sped up the majority of the colour/display options
* changed - sorting options are now coloured to make it more obvious which options have been included and which ones haven't. the tooltip text has also been updated as well.
* changed - rules view increased to display 15 rows
* changed - soulbound checking should work better for all languages
* fixed - player bag changer functionality works a bit better, you can drop things onto the backpack icon and the item will be placed into the backpack (if there's space)
* fixed - bank bag changer functionality works a bit better, you can drop things onto the "bank" icon and the item will be placed into the bank (one of the 28 bank slots) (if there's space)
* fixed - scanning tooltip should now build a complete tooltip when processing rules
* added - clicking on a bag (in the blizzard bag frame) will now toggle AI (when the blizzard frames are set to hidden)
* restored - you can assign items to system categories - takes precedence over rules
* info - keybindings may need to be redone
Rollback Post to RevisionRollBack
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b
download from googlecode, curse or wowi - you want 2.07a (it has the max crash fix in it)
which i don't allow for at the moment, as theres no code to disable you from swapping those bags (or at least trying to) - i'll see if i can add it for the next version (which currently has much better code for the bag changer window)
i tried several Rules and combination until the point that i totally screwed my existing working sort (Profession based).
What i am trying to make is one bar with:
* VendorTrash, meaning: Grey items (so far it is clear) but i also want stuff in that column that is soulbound and NOT useable by me.
Combinationations with SOULBOUND() and EQUIP() do not work since they include also things i want to keep. (There are things that are equipable, but not useable (e.g. PLATE for caster ...)
-> is their a way to find Items that are not useable
as an extension to this i want one bar with
* AHTrash, meaning: NOT soulbound and NOT useable
sorry if this question might be trivial, but i may need a little push in the correct direction. ;-)
Thanks.
P.S. i also tried to exclude Leather/Mail/Plate/... but decided this is no acceptable way, since i would have to change that for any Character.
P.P.S. Is Arkinventory processing "brackets in brackets" correctly ?
isnt even this enough, since subtype implicitly has a Type ?:
soulbound() and subtype( mail, plate, leather )
Also, how do the System categories work? They don't appear to be tied into PT3, or at least no in the same way the fules work.
mark the rule, click edit, check the checkbox ENABLE.
I'd like to see a way that you can click the +/- to toggle a rule. I have dozens of rules that I create for all my alts and a lot of them would overlap. The rule search is already a great tool for setting up alts and it'd be a lot better if we had fast ways of activating rules.
When I initialy create the rule it was able to correctly move things around in my bag as appropriate. Upon updating the itemset in itemrack2, the item may or may not be placed appropriately.
As I have gotten a few new items to replace healing gearset, AI is not placing the items appropriately. Items that are confirmed defined in Itemrack2 as part of the healing set are still placed in the default category, and the item that was replaced still goes into it's old category (healing). For some reason, I do not have this issue with the set called "tanking." An item I updated now shows up in that category and the old item has moved to the general bag.
shift click on the row to toggle the enable/disable
main menu > reload
theres no event when an outfit changes (unless the authors specifically create one) so theres nothing to listen for/tell AI that the item has changed it's category/outfit.
at the moment it's probably the only way. i'd have to create a rule function for wearable that would have to do the same thing, check item use level, class restriction, type. unless theres an api to let you know this that i can possibly use?
edit: there actually may be an api for this, i've added it in and i'll test it to see exactly what it does when i get home and can play.
should be, i don't process the brackets in my own code, it's just passed to LUA for processing
O.K. how about "stackable" Profiles then ?
I am thinking of a Baseprofile and a Profil i can additionally enable for a class ?
In this way i wouldnt have to copy 99% of my rules to all Characters
the api i was looking at appears to just get equipable items, even if you cant wear them.
you can use this for things you can't actually wear
equip() and tt(cff)
or the inverse (for stuff you can wear)
equip() and not tt(cff)
it looks for anything that can be equipped and has the colour red in the tooltip, which as far as i can see if only used to colour parts when you can't equip them, ie the armour type and level required are coloured red - might be a good idea to find the full colour code though
either i am doing something wrong, or this is not working. i dissabled ALL Rules to be sure, but i can see no logic in the result it is sorting. (my TT is modified, does that matter ?)
hu, that was grap. the profiles are working different then i thought. The rules ARE already defined globally.
Only thing irritating is: when you change the profiles and have the rules window open, the rules dont change !
Maybe just force a CLOSE-RuleWindow to make it clear that there is something happening.
BTW, would it be possible to make the RuleWindow smaller ? i mean smaller font, and more lines ? it is HUGE ;-)
(i scaled it to 75% with Visor, though)
tooltip code is a bit buggy, it works in my version (but only because i've fixed it)
it will do that in the next version
i've shrunk the font from 16 to 14 and increased the rows from 12 to 15, windows still the same size though
thats great, thanks.
talking about wishes ... ;-) one thing for the wishlist is, if you may find it useful too: be able to add a short Barname, something like "VendorTrash" in a corner of each bar. (Maybe only even the Barnumber would be O.K.)
In my opinion, it could even be overlapped by items of a full bar, if this would make it easier.
* changed - instant sort is no longer forced on when the bag changer frame is open - but it's still slow to do anything while this frame open (due to lack of events for bag changes)
* changed - sped up the majority of the colour/display options
* changed - sorting options are now coloured to make it more obvious which options have been included and which ones haven't. the tooltip text has also been updated as well.
* changed - rules view increased to display 15 rows
* changed - soulbound checking should work better for all languages
* fixed - player bag changer functionality works a bit better, you can drop things onto the backpack icon and the item will be placed into the backpack (if there's space)
* fixed - bank bag changer functionality works a bit better, you can drop things onto the "bank" icon and the item will be placed into the bank (one of the 28 bank slots) (if there's space)
* fixed - scanning tooltip should now build a complete tooltip when processing rules
* added - clicking on a bag (in the blizzard bag frame) will now toggle AI (when the blizzard frames are set to hidden)
* restored - you can assign items to system categories - takes precedence over rules
* info - keybindings may need to be redone