I'm running WAUpdated ArkInventory (44403 currently). First off, great addon, it has really made my inventory manageable in the first place.
However, currently when I move the bank frame around "too far", the whole UI locks up and WoW hangs. I know this sounds very vague, but I'm not sure myself what information might be useful here, so if you have any pointers what to look for, I'd be glad to do some testing.
I'm running WAUpdated ArkInventory (44403 currently). First off, great addon, it has really made my inventory manageable in the first place.
However, currently when I move the bank frame around "too far", the whole UI locks up and WoW hangs. I know this sounds very vague, but I'm not sure myself what information might be useful here, so if you have any pointers what to look for, I'd be glad to do some testing.
Hell, most of the time I move my bags and always when I move my bank bags it hangs....I just tolerate it and wait the 60 seconds it takes to 'un' hang
However, currently when I move the bank frame around "too far", the whole UI locks up and WoW hangs. I know this sounds very vague, but I'm not sure myself what information might be useful here, so if you have any pointers what to look for, I'd be glad to do some testing.
it seems to be when the frames overlap, ie the bank frame moves over the bag frame - it's something to do with blizzards code, and it links in (i think) somehow with the framelevel problem making the background come up over the items. several other mods have the same thing happen.
the problem with rules crashing macs has been found (thanks to a user for finding it - ShinyToaster), the next version will have the fix in it, if you can't wait then you can edit the ArkInventoryRules.xml file. (or download 2.07a from googlecode, curse, incgamers or wowi)
i'd upload it but i've got loads of changes in my working copy that i haven't fully tested yet. so if someone wants to fix it and then upload to the svn it would be appreciated. otherwise it'll be in the next release, 2.08
However, currently when I move the bank frame around "too far", the whole UI locks up and WoW hangs. I know this sounds very vague, but I'm not sure myself what information might be useful here, so if you have any pointers what to look for, I'd be glad to do some testing.
it seems to be when the frames overlap, ie the bank frame moves over the bag frame - it's something to do with blizzards code, and it links in (i think) somehow with the framelevel problem making the background come up over the items. several other mods have the same thing happen.
the problem with rules crashing macs has been found (thanks to a user for finding it - ShinyToaster), the next version will have the fix in it, if you can't wait then you can edit the ArkInventoryRules.xml file.
i'd upload it but i've got loads of changes in my working copy that i haven't fully tested yet. so if someone wants to fix it and then upload to the svn it would be appreciated. otherwise it'll be in the next release, 2.08
Sorting seems to be broken for me. I can toggle between bag/slot and... something that makes little sense. I mean, two stacks of exactly the same cloth should appear next to one another no matter what order of sorting parameters I use, no?
Sorting seems to be broken for me. I can toggle between bag/slot and... something that makes little sense. I mean, two stacks of exactly the same cloth should appear next to one another no matter what order of sorting parameters I use, no?
have you ticked any of the sorting options, not just re-arranged them? i may need to colour them when active so it's more obvious what you have to do when none of them are checked.
I was farming Ethereum Prison Keys yesterday, and noticed that the stack size in the keyring does not update when you get a new one. Clicking the refresh button doesn't help, only moving the stack within the keyring updates the count.
I don't know about anyone else, but I'd like to be able to tag/label my bars in some way.
For example, I have a rule set so that one of the bars has all of my fire resist gear in it. It'd be nice to have a little tab or something hanging off the bar that can contain either an auto-generated label or a user specified one.
I don't know about anyone else, but I'd like to be able to tag/label my bars in some way.
For example, I have a rule set so that one of the bars has all of my fire resist gear in it. It'd be nice to have a little tab or something hanging off the bar that can contain either an auto-generated label or a user specified one.
I noticed this too...I have 4 at one point and it only said 2...really ticked me off (not the mod, but WoW)...I thought they didn't find their way into my keyring for some reason.
I don't know about anyone else, but I'd like to be able to tag/label my bars in some way.
For example, I have a rule set so that one of the bars has all of my fire resist gear in it. It'd be nice to have a little tab or something hanging off the bar that can contain either an auto-generated label or a user specified one.
Yes, this would be nice.
One thing i dont understand is: When i create a Rule and activate it, without pointing it to a bar. The sort in my "mainbar" changes ?
Because if you have it set as higher priority than another rule, then your sorting changes. Not having the rule assigned to a bar means anything that goes with that rule is not assigned to a bar either.
have you ticked any of the sorting options, not just re-arranged them? i may need to colour them when active so it's more obvious what you have to do when none of them are checked.
I need to tick them? Aaaaah, now that explains things... That was totally not obvious to me, I assumed that turning off sorting by bag/slot would automatically use all the rules listed below.
I think that the best solution might be to have one of them ticked on by default. That way, when bag/slot is turned off, you immediately get a visual clue of what's possible.
need to know why this addon requires so much of my resources, i run a lot of addons and ArkInventory takes nearly the same amount to run as does all my other addons put together. I run AI divided into 10 categories as shown below and if I don't force a garbage dump, AI proceeds to slow the game down to an unplayable speed. Any help is appreciated
My AI seems to run pretty efficiently...I have 20 bars and 10 rules and it never gets that high up in PerformanceFu. Ace2 is the biggest consumer of memory at about 10MB
need to know why this addon requires so much of my resources
because it does. i've explained this in the old thread but considering you've got a boatload of frames for each item and nearly 200 items, what do you expect? it takes memory to display things on your screen - it's where the vast majority of AI's memory usage goes to.
and if I don't force a garbage dump, AI proceeds to slow the game down to an unplayable speed.
do you play with your bags open? because thats the only time that AI will use CPU/(more) Memory when it has to refresh the display - so the only reason you'd do a garbage collection is to clean up memory overall, not just for AI, or to do it before a boss fight. btw, when you do a garbage collection does the memory for AI go down?
if you really think AI is slowing down your game play then disable all the other mods and just leave ace and AI running and see what happens.
Any help is appreciated
close the bag changer window, it slows things down horrendously as it forces redraws at every update to cover and edge case where theres a lack of an event to listen for (bag changes)
I have over a gig of memory, I'm not going to begrudge 15 megabytes.
I noticed a HUGE fps increase in this version of AI over previous versions, not to mention the rule coding was easier for me to code the exact same behavior, with mostly fewer rules, and a little less reliance on having a pt3 rule for everything.
However, the one thing that's still annoying me is that I want to create a category for everything that's <Right Click to Open> (I call it the openable rule). However, the tooltip function doesn't seem to detect this text. =(
However, the one thing that's still annoying me is that I want to create a category for everything that's <Right Click to Open> (I call it the openable rule). However, the tooltip function doesn't seem to detect this text. =(
that's because it's not on the standard tooltip. i'm presuming it's being added by the game engine.
put the openable item in the bank, close the bank and open it in offline mode, have a look at the tooltip - thats the one that gets scanned.
so far i haven't been able to find any API that lets you know if an item is openable - so if anyone knows of one that exists can they post it and i'll see if i can add a rule function for it.
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However, currently when I move the bank frame around "too far", the whole UI locks up and WoW hangs. I know this sounds very vague, but I'm not sure myself what information might be useful here, so if you have any pointers what to look for, I'd be glad to do some testing.
Hell, most of the time I move my bags and always when I move my bank bags it hangs....I just tolerate it and wait the 60 seconds it takes to 'un' hang
it seems to be when the frames overlap, ie the bank frame moves over the bag frame - it's something to do with blizzards code, and it links in (i think) somehow with the framelevel problem making the background come up over the items. several other mods have the same thing happen.
the problem with rules crashing macs has been found (thanks to a user for finding it - ShinyToaster), the next version will have the fix in it, if you can't wait then you can edit the ArkInventoryRules.xml file. (or download 2.07a from googlecode, curse, incgamers or wowi)
replace lines 768-771
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRow1" relativePoint="TOPRIGHT" />
<Anchor point="BOTTOMRIGHT" relativeTo="$parentRow10" relativePoint="BOTTOMRIGHT" />
</Anchors>
with
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-30" y="-10" />
</Offset>
</Anchor>
</Anchors>
i'd upload it but i've got loads of changes in my working copy that i haven't fully tested yet. so if someone wants to fix it and then upload to the svn it would be appreciated. otherwise it'll be in the next release, 2.08
WOOOT!!!!
have you ticked any of the sorting options, not just re-arranged them? i may need to colour them when active so it's more obvious what you have to do when none of them are checked.
For example, I have a rule set so that one of the bars has all of my fire resist gear in it. It'd be nice to have a little tab or something hanging off the bar that can contain either an auto-generated label or a user specified one.
I noticed this too...I have 4 at one point and it only said 2...really ticked me off (not the mod, but WoW)...I thought they didn't find their way into my keyring for some reason.
Yes, this would be nice.
One thing i dont understand is: When i create a Rule and activate it, without pointing it to a bar. The sort in my "mainbar" changes ?
I need to tick them? Aaaaah, now that explains things... That was totally not obvious to me, I assumed that turning off sorting by bag/slot would automatically use all the rules listed below.
I think that the best solution might be to have one of them ticked on by default. That way, when bag/slot is turned off, you immediately get a visual clue of what's possible.
ah, thank you
because it does. i've explained this in the old thread but considering you've got a boatload of frames for each item and nearly 200 items, what do you expect? it takes memory to display things on your screen - it's where the vast majority of AI's memory usage goes to.
do you play with your bags open? because thats the only time that AI will use CPU/(more) Memory when it has to refresh the display - so the only reason you'd do a garbage collection is to clean up memory overall, not just for AI, or to do it before a boss fight. btw, when you do a garbage collection does the memory for AI go down?
if you really think AI is slowing down your game play then disable all the other mods and just leave ace and AI running and see what happens.
close the bag changer window, it slows things down horrendously as it forces redraws at every update to cover and edge case where theres a lack of an event to listen for (bag changes)
I noticed a HUGE fps increase in this version of AI over previous versions, not to mention the rule coding was easier for me to code the exact same behavior, with mostly fewer rules, and a little less reliance on having a pt3 rule for everything.
However, the one thing that's still annoying me is that I want to create a category for everything that's <Right Click to Open> (I call it the openable rule). However, the tooltip function doesn't seem to detect this text. =(
that's because it's not on the standard tooltip. i'm presuming it's being added by the game engine.
put the openable item in the bank, close the bank and open it in offline mode, have a look at the tooltip - thats the one that gets scanned.
so far i haven't been able to find any API that lets you know if an item is openable - so if anyone knows of one that exists can they post it and i'll see if i can add a rule function for it.