I actually set my categories this way: I have it set to Alchemy and NOT Blacksmithing, Enchanting, Mining, Poisons, Jewelcrafting, Leatherworking, Tailoring, etc. (using pt categories)
Then the next category is Blacksmithing and NOT Alchemy, Enchanting, Mining, Poisons, etc.
Then the next category is Enchanting and NOT Alchemy, Blacksmithing, etc...
And then once I've done all of those, I have one, which is a lower priority, which is Tradeskill mats in general.
This works very well for me and I like it. Your mileage may vary.
For example, here's my "Alchemy Mats ONLY" rule:
pt(Tradeskill.Mat.ByProfession.Alchemy) and not pt(Tradeskill.Mat.ByProfession.Smelting, Tradeskill.Mat.ByProfession.Blacksmithing, Tradeskill.Mat.ByProfession.Enchanting, Tradeskill.Mat.ByProfession.Engineering, Tradeskill.Mat.ByProfession.Jewelcrafting, Tradeskill.Mat.ByProfession.Leatherworking, Tradeskill.Mat.ByProfession.Tailoring, Tradeskill.Mat.ByProfession.Cooking, Tradeskill.Mat.ByProfession.First Aid, Tradeskill.Mat.ByProfession.Poisons)
All the other ones would be similar, just swap them out one by one.
It takes a bit of setting up, but it doesn't seem to have any lag in using it.
And then this is my 'leftover mats' rule (make sure to set it lower in priority than the others):
pt(Tradeskill.Mat.ByProfession)
In fact, I wouldn't mind putting all my rules in a 'rule suggestion' place on the wiki. Would that be minded?
The new version is really good. I think this is the first time i manage to use a sorting inv addon.
Could we have an option to not store offline contents (both other characters and then bank items of the logged in character). I still prefer to use Sanity2 for offline contents because i never actually open and view offline content, only search for it. Sorry if there actually is a option for this.
2.03 (05-JUL-2007)
* updated - closetgnome outfit() code
* added - rule function ilvl()
* added - rule function ireq()
* added - rule function sb() alias for soulbound()
* added - rule function tt() alias for tooltip()
Quote from Nickenyfiken »
Could we have an option to not store offline contents (both other characters and then bank items of the logged in character).
main menu>offline
untick bags & keyring and the bank option - if you do that it should erase the cache when you log out (or at least it's supposed to)
Quick question: Is it possible to have a set width and have Arkinventory adjust my categories/rules to fit as many in one line as possible? I currently have some very small categories and then some much longer ones. Only being allowed to have "3 categories per row" or some such makes a very tall layout with lots of empty space.
I'm afraid you broke the outfit() code again... only head, neck and shoulder items are placed under the outfit() rule.
it's generic code, it'll either work or it won't (it can't partially work).
just loaded up my test toon with closetgnome and wrist, waist, hand, feet and chest items are working - it's only low level so i don't have anything else on him that i can take off.
if items are going elsewhere then you most likely have another rule telling them to.
Quick question: Is it possible to have a set width and have Arkinventory adjust my categories/rules to fit as many in one line as possible?
enable compact mode. menu>bars>compact
I currently have some very small categories and then some much longer ones. Only being allowed to have "3 categories per row" or some such makes a very tall layout with lots of empty space.
increase the number of bars per row. menu>bars>per row
I'm afraid you broke the outfit() code again... only head, neck and shoulder items are placed under the outfit() rule.
it's generic code, it'll either work or it won't (it can't partially work).
just loaded up my test toon with closetgnome and wrist, waist, hand, feet and chest items are working - it's only low level so i don't have anything else on him that i can take off.
if items are going elsewhere then you most likely have another rule telling them to.
I can confirm that this is broken.
I logged in today and only a couple items from my set are put on a bar, the rest go in the general bag.
Changing sets in CG change correctly with the correct items but again only part of the set gets sorted to a bar.
I even set my rule to level 1 and there was no change even after a refresh.
So what advantage does this have over the other one except u can custom add rules and have to type alot of stuff to get things sorted? You could set custom categories before couldnt you. If everything is working fine for me atm , this new version will force me to resort all the categories wont i?
So what advantage does this have over the other one except u can custom add rules and have to type alot of stuff to get things sorted? You could set custom categories before couldnt you. If everything is working fine for me atm , this new version will force me to resort all the categories wont i?
Yes it will require a moderate re-sort. It's a more advanced way to sort for those of us that were unsatisfied with the way the original was sorting. You can now separate things you couldn't originally because it was all based off of PT and not every item is set in PT.
I logged in today and only a couple items from my set are put on a bar, the rest go in the general bag.
and yet it's working perfectly fine for me. can you find your characters closetgnome.lua saved variables file? open it up and check that every item in there looks like a hyperlink, because if it's not a hyperlink it wont match.
They all worked with 2.02, but now once i updated to 2.03 they don't.
odd. want to edit ArkInventoryRules.lua and comment out the following lines - 1136, 1138, 1140 and 1151 - that'll remove the closetgnome function and revert it back to the code i wrote (as that's the only thing that's changed from 2.02 to 2.03 (in regards to outfit() code)
i just don't understand how some items are working and some aren't.
They all worked with 2.02, but now once i updated to 2.03 they don't.
odd. want to edit ArkInventoryRules.lua and comment out the following lines - 1136, 1138, 1140 and 1151 - that'll remove the closetgnome function and revert it back to the code i wrote (as that's the only thing that's changed from 2.02 to 2.03 (in regards to outfit() code)
i just don't understand how some items are working and some aren't.
Any chance it has to do with Item #4 in all my sets being nil? Seems to be a correlation since I only get the first 3 items in a set put on my bar.
And commenting those 4 lines allow it to work correctly again.
Any chance it has to do with Item #4 in all my sets being nil? Seems to be a correlation since I only get the first 3 items in a set put on my bar.
everything. nil terminates a table when you traverse it by index, which the CG code currently does, mine doesn't (i'm lazy) which is why it works. i've asked the author to update it.
I had the same problems as Cal yesterday. Shirt and tabard is in none of my CG sets so i guess those slots are niled out, so that might be the problem.
I configured some rules using outfit() (i have outfitter) and noticed that opening bags (and bank) took much longer than before. Anybody else noticed that too? Is there a way to reduce this overhead?
Then the next category is Blacksmithing and NOT Alchemy, Enchanting, Mining, Poisons, etc.
Then the next category is Enchanting and NOT Alchemy, Blacksmithing, etc...
And then once I've done all of those, I have one, which is a lower priority, which is Tradeskill mats in general.
This works very well for me and I like it. Your mileage may vary.
For example, here's my "Alchemy Mats ONLY" rule:
pt(Tradeskill.Mat.ByProfession.Alchemy) and not pt(Tradeskill.Mat.ByProfession.Smelting, Tradeskill.Mat.ByProfession.Blacksmithing, Tradeskill.Mat.ByProfession.Enchanting, Tradeskill.Mat.ByProfession.Engineering, Tradeskill.Mat.ByProfession.Jewelcrafting, Tradeskill.Mat.ByProfession.Leatherworking, Tradeskill.Mat.ByProfession.Tailoring, Tradeskill.Mat.ByProfession.Cooking, Tradeskill.Mat.ByProfession.First Aid, Tradeskill.Mat.ByProfession.Poisons)
All the other ones would be similar, just swap them out one by one.
It takes a bit of setting up, but it doesn't seem to have any lag in using it.
And then this is my 'leftover mats' rule (make sure to set it lower in priority than the others):
pt(Tradeskill.Mat.ByProfession)
In fact, I wouldn't mind putting all my rules in a 'rule suggestion' place on the wiki. Would that be minded?
Could we have an option to not store offline contents (both other characters and then bank items of the logged in character). I still prefer to use Sanity2 for offline contents because i never actually open and view offline content, only search for it. Sorry if there actually is a option for this.
Thanks for a great addon!
Click on the menu button in the top left of the inventory window, it's pretty easy to find. I don't have WoW open so I can't tell you exactly.
* updated - closetgnome outfit() code
* added - rule function ilvl()
* added - rule function ireq()
* added - rule function sb() alias for soulbound()
* added - rule function tt() alias for tooltip()
main menu>offline
untick bags & keyring and the bank option - if you do that it should erase the cache when you log out (or at least it's supposed to)
it's generic code, it'll either work or it won't (it can't partially work).
just loaded up my test toon with closetgnome and wrist, waist, hand, feet and chest items are working - it's only low level so i don't have anything else on him that i can take off.
if items are going elsewhere then you most likely have another rule telling them to.
enable compact mode. menu>bars>compact
increase the number of bars per row. menu>bars>per row
one of those should help you.
I can confirm that this is broken.
I logged in today and only a couple items from my set are put on a bar, the rest go in the general bag.
Changing sets in CG change correctly with the correct items but again only part of the set gets sorted to a bar.
I even set my rule to level 1 and there was no change even after a refresh.
Yesterday it worked fine.
Yes it will require a moderate re-sort. It's a more advanced way to sort for those of us that were unsatisfied with the way the original was sorting. You can now separate things you couldn't originally because it was all based off of PT and not every item is set in PT.
and yet it's working perfectly fine for me. can you find your characters closetgnome.lua saved variables file? open it up and check that every item in there looks like a hyperlink, because if it's not a hyperlink it wont match.
eg;
And they all worked with 2.02, but now once i updated to 2.03 they don't.
odd. want to edit ArkInventoryRules.lua and comment out the following lines - 1136, 1138, 1140 and 1151 - that'll remove the closetgnome function and revert it back to the code i wrote (as that's the only thing that's changed from 2.02 to 2.03 (in regards to outfit() code)
i just don't understand how some items are working and some aren't.
Any chance it has to do with Item #4 in all my sets being nil? Seems to be a correlation since I only get the first 3 items in a set put on my bar.
And commenting those 4 lines allow it to work correctly again.
everything. nil terminates a table when you traverse it by index, which the CG code currently does, mine doesn't (i'm lazy) which is why it works. i've asked the author to update it.
Honestly with something like this...I think a "rules repository" of some kind is not a bad idea. Or some way to export/import them.