backup your \WTF\Account\<account name>\SavedVariables\ArkInventory.lua file (preferably just copy and paste and then rename the copy to ArkInventory-x-xx-xx.lua where x-xx-xx is the version number)
failure to backup your savedvariables file will most likely result in you losing some or of all your settings if you try to go back to a previous version as they are not all backwards compatible.
to go back to a previous version delete the ArkInventory.lua file in the above directory and rename (or copy) the backup file to ArkInventory.lua. delete the \Interface\AddOns\ArkInventory directory and then reinstall the version of ArkInventory you want, however you normally install mods.
Atleast without any rules it uses about 1/3rd of the previous amount, gotta do my config then i can tell if there is a difference:P
Some bugs(with a clean SavedVariables):
- Cant assign Item to Categorys
- Cant set Rules or atleast i dont know how to
- SliderMenu(to assign Category to a Slot) disappears when you want to slide over the Slider or the field with the number sometimes
would like to see a rule function for item quality,
When trying to insert empty row
Interface\AddOns\ArkInventory\ArkInventory.lua:1573: bad argument #1 to 'pairs' (table expected, got nil)
Stack trace:
-----------
Interface\AddOns\ArkInventory\ArkInventory.lua:1573: in function `CategoryBarInsert'
Interface\AddOns\ArkInventory\ArkInventory.lua:4940: in function `func'
...ace\AddOns\ArkInventory\Libs\Dewdrop\Dewdrop-2.0.lua:643: in function <...ace\AddOns\ArkInventory\Libs\Dewdrop\Dewdrop-2.0.lua:582>
deliberate, default categoriries exist but you need to create rules if you want anything extra. i'll probably add an item menu choice to add an item to a rule (via it's item number)
- Cant set Rules or atleast i dont know how to
on the title bar theres an icon for rules, or on the main menu
- SliderMenu(to assign Category to a Slot) disappears when you want to slide over the Slider or the field with the number sometimes
dewdrop menu system mod that i (and lots of other mod authors) use, appears to have some issues
great stuff! downloading now. one thing I was thinking about, can this be made to work with something like closetgnome or outfitter, automatically seperating your outfits into seperat catagoreys? just a thought, love arkinv!
(later) got this error
20:18:25 ArkInventory: [string "Error in rule 74 [worn]"]:1: attempt to index global 'GT' (a nil value)
using tooltip( set bonus ) in a rule called 'worn'
one thing I was thinking about, can this be made to work with something like closetgnome or outfitter, automatically seperating your outfits into seperat catagoreys?
potentially yes, it's just be another rule function, like outfitter( outfitname ) or closetgnome( outfitname )
someone did write some code in the other thread, which i will take a look at later on to see if i can use it with the rules.
(later) got this error
20:18:25 ArkInventory: [string "Error in rule 74 [worn]"]:1: attempt to index global 'GT' (a nil value)
i had to rebuild the entire tooltip functionality as the library i was using didnt do what i needed. it's fixed now and working i just have to upload.
i was trying to just use tooltip( closetgnome ) but got that error and was fooling around with tooltip trying to figure out what im doing wrong
nothing wrong on your end, as above it was a code issue. *but* please be aware the tooltip search is on the WOW tooltip from the item, not the one you end up seeing with the extra bits that other mods have added on.
i know what you're really after and i need to look at closetgnomes code to see if i can link it in like i've done with outfitter, if i can then you'll just use the outfit( setname ) function to pick it up - all outfit type mods will use that function and it'll pick the right code depending on which one you've got loaded.
ive noticed this problem in 1.45 and its that the sliders sometimes disappear when you try to move to the actually slider to slide it. is this fixed? or is this completely unrelated to teh actual ark inv code?
ive noticed this problem in 1.45 and its that the sliders sometimes disappear when you try to move to the actually slider to slide it. is this fixed? or is this completely unrelated to teh actual ark inv code?
From a message a few posts back:
Quote
- SliderMenu(to assign Category to a Slot) disappears when you want to slide over the Slider or the field with the number sometimes
dewdrop menu system mod that i (and lots of other mod authors) use, appears to have some issues
..meaning it's not ArkInv, but in DewDrop, another library ArkInv uses. I've seen this happen in other mods that use DewDrop as well.
[string "Error in rule 24 [pets]"]:1:1 attempt to index global 'Misc' (a nil value)
Also i doesn't look like soulbound() works, made a rule for weapons.
"itemtype( weapon ) and soulbound()", set is empty when removing soulbound() the set is filled with weapons nor does just soulbound() work.
Keep up the good work Ark, best bag addon ive ever used.
Thanks for the rulesets implementation. Much more flexible now.
However, your 'Formula' text is not LUA code. Parsing your own language is CPU-intensive and rather inflexible. Maybe, it would be better to allow user to enter LUA code that is evaluated as a boolean function?
Also, the rule system makes default categories obsolete. IMO, instead of using them it would be better to add an option to create default set of rules that replace them?
Tried it yesterday using the link posted up top. It would let me add insert new sections. NOT new categories I was trying to make up....just new sections to use the already built in categories.
Is there a way to give some example rules or a readme on how to create? I want to try to use it but I can't seem to properly make rules to be able to change the default category, so I think it defeats the purpose of upgrading for me.
i know what you're really after and i need to look at closetgnomes code to see if i can link it in like i've done with outfitter, if i can then you'll just use the outfit( setname ) function to pick it up - all outfit type mods will use that function and it'll pick the right code depending on which one you've got loaded.
cool, cool, never thought this mod could get better, but i am loving the rules. thanks again for your work :) :)
Also i doesn't look like soulbound() works, made a rule for weapons.
"itemtype( weapon ) and soulbound()", set is empty when removing soulbound() the set is filled with weapons nor does just soulbound() work.
yeah, looks like soulbound broke this morning. tooltip is working well tho!!
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failure to backup your savedvariables file will most likely result in you losing some or of all your settings if you try to go back to a previous version as they are not all backwards compatible.
to go back to a previous version delete the ArkInventory.lua file in the above directory and rename (or copy) the backup file to ArkInventory.lua. delete the \Interface\AddOns\ArkInventory directory and then reinstall the version of ArkInventory you want, however you normally install mods.
current rule functions are here http://code.google.com/p/arkinventory/wiki/RuleFunctions
thanks.
Some bugs(with a clean SavedVariables):
- Cant assign Item to Categorys
- Cant set Rules or atleast i dont know how to
- SliderMenu(to assign Category to a Slot) disappears when you want to slide over the Slider or the field with the number sometimes
When trying to insert empty row
deliberate, default categoriries exist but you need to create rules if you want anything extra. i'll probably add an item menu choice to add an item to a rule (via it's item number)
on the title bar theres an icon for rules, or on the main menu
dewdrop menu system mod that i (and lots of other mod authors) use, appears to have some issues
selected by? text or number?
* 0 = Poor
* 1 = Common
* 2 = Uncommon
* 3 = Rare
* 4 = Epic
* 5 = Legendary
* 6 = Artifact
just that i don't think wow has the text so it'd be localised by people with nothing as a reference (unlike the item types and subtypes)
fixed in my working copy
(later) got this error
20:18:25 ArkInventory: [string "Error in rule 74 [worn]"]:1: attempt to index global 'GT' (a nil value)
using tooltip( set bonus ) in a rule called 'worn'
potentially yes, it's just be another rule function, like outfitter( outfitname ) or closetgnome( outfitname )
someone did write some code in the other thread, which i will take a look at later on to see if i can use it with the rules.
i had to rebuild the entire tooltip functionality as the library i was using didnt do what i needed. it's fixed now and working i just have to upload.
nothing wrong on your end, as above it was a code issue. *but* please be aware the tooltip search is on the WOW tooltip from the item, not the one you end up seeing with the extra bits that other mods have added on.
i know what you're really after and i need to look at closetgnomes code to see if i can link it in like i've done with outfitter, if i can then you'll just use the outfit( setname ) function to pick it up - all outfit type mods will use that function and it'll pick the right code depending on which one you've got loaded.
From a message a few posts back:
..meaning it's not ArkInv, but in DewDrop, another library ArkInv uses. I've seen this happen in other mods that use DewDrop as well.
pt ( Misc.Minipet.Normal )
[string "Error in rule 24 [pets]"]:1:1 attempt to index global 'Misc' (a nil value)
Also i doesn't look like soulbound() works, made a rule for weapons.
"itemtype( weapon ) and soulbound()", set is empty when removing soulbound() the set is filled with weapons nor does just soulbound() work.
Keep up the good work Ark, best bag addon ive ever used.
However, your 'Formula' text is not LUA code. Parsing your own language is CPU-intensive and rather inflexible. Maybe, it would be better to allow user to enter LUA code that is evaluated as a boolean function?
Also, the rule system makes default categories obsolete. IMO, instead of using them it would be better to add an option to create default set of rules that replace them?
cool, cool, never thought this mod could get better, but i am loving the rules. thanks again for your work :) :)
yeah, looks like soulbound broke this morning. tooltip is working well tho!!