Because making a menu for ignoring crafts was a lot easier to do using waterfall.
It wasn't a problem with GemList or EnchantList, could you atleast make the addon fail gracefully when waterfall can not be loaded so that the addon is usuable on a day-to-day basis without this gargatuan lib?
[2007/06/16 21:41:28-3089-x1]: CraftList2-2.0 r40188\CraftList2.lua:121: Usage: GetItemInfo(itemID|"name"|"itemlink")
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:218: in function `SecureActionButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
(tail call): ?:
<in C code>: in function `securecall'
Interface\FrameXML\SecureStateHeader.lua:998: in function <Interface\FrameXML\SecureStateHeader.lua:979>:
[2007/06/16 21:41:28-3089-x1]: CraftList2-2.0 r40188\CraftList2.lua:121: Usage: GetItemInfo(itemID|"name"|"itemlink")
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:218: in function `SecureActionButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
(tail call): ?:
<in C code>: in function `securecall'
Interface\FrameXML\SecureStateHeader.lua:998: in function <Interface\FrameXML\SecureStateHeader.lua:979>:
Still hoping that these two feature requests will be implemented :)
1. ATM clist2 autoclears a search field (inside the gui) after it has performed a search. But if you have a minor typing error and you wanted to search for a long string (e.g. trasnmute water earth (a recipe that can be learned from the sporeggar faction on revered) the result is not really that what you expected but you have to type it in again. Maybe you don't autoclear search fields automatically but place a "Reset" button inside the right frame on the top? That would be my favorite choice.
2. Performing a search actually looks for recipe names _and_ materials. So if you just search for "water" in the crafting field you get lots of matches if you have many chars (with crafting professions like alchemy and / or tailoring). Can you add two additional checkboxes with [X] Search for name and [X] Search for materials (and clist remembers if you marked them or not for the current session (default is marked when you enter the game or reload the UI) that would allow us to narrow down the search results? That would be greatly appreciated.
1. ATM clist2 autoclears a search field (inside the gui) after it has performed a search. But if you have a minor typing error and you wanted to search for a long string (e.g. trasnmute water earth (a recipe that can be learned from the sporeggar faction on revered) the result is not really that what you expected but you have to type it in again. Maybe you don't autoclear search fields automatically but place a "Reset" button inside the right frame on the top? That would be my favorite choice.
I made a change last week or so, your searches should be remembered, I'll check again when servers are up.
2. Performing a search actually looks for recipe names _and_ materials. So if you just search for "water" in the crafting field you get lots of matches if you have many chars (with crafting professions like alchemy and / or tailoring). Can you add two additional checkboxes with [X] Search for name and [X] Search for materials (and clist remembers if you marked them or not for the current session (default is marked when you enter the game or reload the UI) that would allow us to narrow down the search results? That would be greatly appreciated.
I'll look at a way to send results matching the name before results matching the reagent list.
You probably want to add
!alch
for alchimists? :D
It wasn't a problem with GemList or EnchantList, could you atleast make the addon fail gracefully when waterfall can not be loaded so that the addon is usuable on a day-to-day basis without this gargatuan lib?
Second - Rev 40188
works for me ;)
quick feature request:
Is there a way to list the cooldown time for things like Spellcloth and Transmutations?
1. ATM clist2 autoclears a search field (inside the gui) after it has performed a search. But if you have a minor typing error and you wanted to search for a long string (e.g. trasnmute water earth (a recipe that can be learned from the sporeggar faction on revered) the result is not really that what you expected but you have to type it in again. Maybe you don't autoclear search fields automatically but place a "Reset" button inside the right frame on the top? That would be my favorite choice.
2. Performing a search actually looks for recipe names _and_ materials. So if you just search for "water" in the crafting field you get lots of matches if you have many chars (with crafting professions like alchemy and / or tailoring). Can you add two additional checkboxes with [X] Search for name and [X] Search for materials (and clist remembers if you marked them or not for the current session (default is marked when you enter the game or reload the UI) that would allow us to narrow down the search results? That would be greatly appreciated.
Regards,
Highend
I made a change last week or so, your searches should be remembered, I'll check again when servers are up.
I'll look at a way to send results matching the name before results matching the reagent list.
/w Crexle !craft spellcloth
Crexle: cL2> [Tailoring: Spellcloth] CD=1d 21h 45m
would it be possible to implement an exclude function, like !gem damage not spell.
Would be a nice thing to get a quick overview.
It already does but you have to match the text of the crafted item, thus using !craft well fed spell damage, for example
some servers have multilingual users..
Would be possibility to check colours in all language ?
BLUE = bleu,blau,azul
RED = rouge,rot,rojo
YELLOW = jaune,gelb,amarillo
Not at the moment, maybe later