Thoughts on linked cooldowns, e.g. hunter traps? 1 bar > 5 bars.
I don't have any relationship to the hunter class other than that they have those annoying pets and never outdps me, feel free to make a patch though :)
Thoughts on linked cooldowns, e.g. hunter traps? 1 bar > 5 bars.
I don't have any relationship to the hunter class other than that they have those annoying pets and never outdps me, feel free to make a patch though :)
Nice. It's not just hunters. Shaman shocks, Mage wards, probably lots of others have linked cooldowns.
Nice. It's not just hunters. Shaman shocks, Mage wards, probably lots of others have linked cooldowns.
Quote from evl »
So I've written something mainly for my self but I thought I might as well share it here.
He already said it's mainly for himself and doesn't play the class you're asking for support for, and you're acting like he's obligated to code your request just because you need it.
I did some modifications to the code, for 2 things:
- pet cooldowns, in the original version only player cooldowns are tracked
- announcing the cooldown expiry as an SCT message
It's pretty crude, but does most of what I'm interested in. One drawback is the announces for trinket cooldown expiries show up as "Trinket0Slot Ready" and "Trinket1Slot Ready", must be a simple thing to get the name of the item, I'll be looking into it tomorrow.
I attach the modified file if you think is a good idea to add those features to the SVN version (sorry for not providing a diff, but I haven't figured yet how to generate it :) )
Edit: well I was stupid, wasn't passing the proper name to the message, so trinket names show up properly now. I've updated the attachment with the corrected file.
I'm a noob when it comes to coding, what do I need to do to group those trap bars? What does uncomment mean?
Uncomment means "remove the characters that make the line a comment". Specifically, where the line is -- [" Trap$"] = "Traps", the -- at the beginning of the line tells the system "skip this line". Remove the two hyphens to "un-comment", then save the .lua file, and it should work the next time you run WoW.
Attached diff implements scaling of the bars and a scale variable in the db. (Changing scale while a bar is running does not change the scale of that bar, only new ones.)
Can you add an option to reverse the coloring so that the bars start red and get green as the spell cools down and would also love an option to have the bars fill instead of deplete. :)
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...and I like the name -- nice choice. :)
21 point talents not needed since you have readiness.
Added in latest revision, thanks for the patch!
I don't have any relationship to the hunter class other than that they have those annoying pets and never outdps me, feel free to make a patch though :)
Damn, now I have to clean the coffee off my keyboard...
Nice. It's not just hunters. Shaman shocks, Mage wards, probably lots of others have linked cooldowns.
He already said it's mainly for himself and doesn't play the class you're asking for support for, and you're acting like he's obligated to code your request just because you need it.
I've included hyperChipmunk's groupedCooldowns patch in the latest revision, if you look in core.lua you will see:
uncomment that line, for shocks replace Trap with Shock, this is untested.
I added
to groupedCooldowns for Fire/Frost Ward for mages and Shocks for shaman. Not sure if there are any other spell groups that should be added.
This change likely breaks the Readiness chainedCooldowns support. I inserted
before
in UNIT_SPELLCAST_SUCCEEDED, but I can't test it because my hunter doesn't have that talent.
Thanks.
Edit: Dawned on me that Frost Ward is affected by Cold Snap, so I just did test that change on my mage. Looks like it works fine.
- pet cooldowns, in the original version only player cooldowns are tracked
- announcing the cooldown expiry as an SCT message
It's pretty crude, but does most of what I'm interested in. One drawback is the announces for trinket cooldown expiries show up as "Trinket0Slot Ready" and "Trinket1Slot Ready", must be a simple thing to get the name of the item, I'll be looking into it tomorrow.
I attach the modified file if you think is a good idea to add those features to the SVN version (sorry for not providing a diff, but I haven't figured yet how to generate it :) )
Edit: well I was stupid, wasn't passing the proper name to the message, so trinket names show up properly now. I've updated the attachment with the corrected file.
Uncomment means "remove the characters that make the line a comment". Specifically, where the line is -- [" Trap$"] = "Traps", the -- at the beginning of the line tells the system "skip this line". Remove the two hyphens to "un-comment", then save the .lua file, and it should work the next time you run WoW.
Is their a specific program I should be using?
I think the only features I would like to see right away are Scaling, Font Choice, and Font Size.
CDT just started giving me trouble today, so it was nice to see your mod here. Keep up the excellent work.
-DR