I don't know what you guys are seeing with bongos. Do you have the latest version? Cause I use it too and am not seeing this and can't reproduce it =/
I'll see what I can do about pets. Its not hard to add, I'm just not sure how best to display it so it doesn't get confusing.
I probably won't be adding combat summaries. Not really wanting to take this mod down that path =) I know it would be easy to just add totals for a fight, but then people will want it broken down by skill, by damage, type, crit %, etc... =) Just opens up a big can of worms!
I actually may try making the crits a little animated. Nothing crazy, just something similar to what SCT has now, but on a much smaller scale.
Ok, I was able to reproduce the Bongos bug by doing this:
1. Open ED Frame Color Picker.
2. Open Bongos and goto Out of Range Color Picker
It doesn't happen if you open Bongos first, until you open ED later and then go back to Bongos.
This appears to be either a bug in Bongos, or a bug in Dewdrop/AceOptions of how its sets up the Color Picker for frames with alpha sliders. Either, just don't open bongos first for now and you won't get the issue. Hopefully you aren't changeing your colors all the time.
For pet damage just have them on a seperate color, configurable of course. You could also just prefix thier damage with "Pet" or simply "P". For feeding and gaining happiness just use the dog bone icon and +xx no need for anything else.
On the totals it's somthing I could definatly live without and certainly woudn't want it to be a full stats mod just a simple summary would be more of a coolness factore than anything else. IE something SCT and the like can't do since thier displays are so different.
As far as totals go, if ED has the ability to be hooked into like SCT does, there could always be a totals mod written by someone else that outputs to ED :).
Lookin' good... Only issues I've seen are that some of the stuff appears to be off-center (like the death notices.) I have the line height turned waaaay down and the number of lines at 10, if that makes any difference.
Only option I'd still like to see is something to change the width of the frame. Then it'd be about perfect.
Love the "Spell Damage Colors" option! Though I'm not too fond of the color for Arcane. Any chance the colors of the different magic schools will be customizable in the future?
[2006/08/31 16:38:01-108]: EavesDrop\EavesDrop.lua:603: attempt to perform arithmetic on local `damage' (a string value)
EavesDrop\EavesDrop.lua:603: in function `GetOverheal'
EavesDrop\EavesDrop.lua:281: in function `func'
ParserLib\ParserLib.lua:555: in function `NotifyClients'
ParserLib\ParserLib.lua:522: in function `OnEvent'
ParserLib\ParserLib.lua:288: in function <...ace\AddOns\!!!Libraries\Libs\ParserLib\ParserLib.lua:288>
frus, (edit) that's a bug. I'll update it tonight. Thanks.
hubutz, only thing I can think of is its a localization issue with enGB and ParserLib. Do you get combat events? Those don't use ParserLib. Does SCT/D work for you (if you use it)?
I'll see what I can do about pets. Its not hard to add, I'm just not sure how best to display it so it doesn't get confusing.
I probably won't be adding combat summaries. Not really wanting to take this mod down that path =) I know it would be easy to just add totals for a fight, but then people will want it broken down by skill, by damage, type, crit %, etc... =) Just opens up a big can of worms!
I actually may try making the crits a little animated. Nothing crazy, just something similar to what SCT has now, but on a much smaller scale.
1. Open ED Frame Color Picker.
2. Open Bongos and goto Out of Range Color Picker
It doesn't happen if you open Bongos first, until you open ED later and then go back to Bongos.
This appears to be either a bug in Bongos, or a bug in Dewdrop/AceOptions of how its sets up the Color Picker for frames with alpha sliders. Either, just don't open bongos first for now and you won't get the issue. Hopefully you aren't changeing your colors all the time.
On the totals it's somthing I could definatly live without and certainly woudn't want it to be a full stats mod just a simple summary would be more of a coolness factore than anything else. IE something SCT and the like can't do since thier displays are so different.
What's this business of saving opacity changes/lock status globaly, but not location?
same here...
:(
deEN client with a lot of ace addons...bongos too
Option! I hate borders! :P (But I could always edit them out.)
New events, colors, event options, event sizing, event count, frame options, click through when locked, border colors, and more.
I didn't have a ton of time to test this, so could be a few bugs here and there. Just let me know.
Only option I'd still like to see is something to change the width of the frame. Then it'd be about perfect.
[2006/08/31 16:38:01-108]: EavesDrop\EavesDrop.lua:603: attempt to perform arithmetic on local `damage' (a string value)
EavesDrop\EavesDrop.lua:603: in function `GetOverheal'
EavesDrop\EavesDrop.lua:281: in function `func'
ParserLib\ParserLib.lua:555: in function `NotifyClients'
ParserLib\ParserLib.lua:522: in function `OnEvent'
ParserLib\ParserLib.lua:288: in function <...ace\AddOns\!!!Libraries\Libs\ParserLib\ParserLib.lua:288>
don't really know exactly what caused it tho
This error still remains. sb got an work around?
hubutz, only thing I can think of is its a localization issue with enGB and ParserLib. Do you get combat events? Those don't use ParserLib. Does SCT/D work for you (if you use it)?
SCT/D works fine. What are "combat events"?