2006/10/03 19:53:27-1373]: aUF_Banzai\aUF_Banzai.lua:12: AceHook-2.0: There is a stale hook for "StatusBarsColor" can't hook or reactivate.
<in C code>: in function `error'
AceLibrary\AceLibrary.lua:121: in function `error'
AceHook\AceHook-2.0.lua:299: in function <...ce\AddOns\ag_UnitFrames\libs\AceHook\AceHook-2.0.lua:281>
AceHook\AceHook-2.0.lua:450: in function `Hook'
aUF_Banzai\aUF_Banzai.lua:12: in function `SafeHook'
aUF_Banzai\aUF_Banzai.lua:17: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:312: in function `TriggerEvent'
Banzai-1.0\Banzai-1.0.lua:117: in function `event'
AceEvent-2.0\AceEvent-2.0.lua:422: in function <...\AddOns\MobHealth\Libs\AceEvent-2.0\AceEvent-2.0.lua:402>
---
dont know if there is separate thread for aguf banzai or not...
this error just started popping up today in aUF_Banzai (i know this is the banzai thread, but close enough ;) )
I know, that's why I haven't posted aUF_Banzai anywhere yet. It's not ready. I have no idea how to fix this error or what causes it, but I think it's related to pets.
gotcha, ill keep the aUF_banzai stuff seperate
though in the circumstances (only occured when grouped i believe) but there were no pets, just me and a warrior, could be something with the grouping perhaps
either way, aUF_banzai is coming along nicely regardless :)
cheers for the good work man
[2006/10/03 19:42:13-585]: ...llStatus-AimedShot-1.0\SpellStatus-AimedShot-1.0.lua:122: table index is nil
Got this error in 12835, happened when I stripped off my gear. Does that help?
Last night in BWL I recieved no vocal alert or screen flashing when I pulled aggro. Ive still got the same settings I had when it did work; ie to only do the vocal and screen flash when grouped, but Im using the newest version from the repository.
Don't know if there is something wrong with it or I may have just been having an off night.
Last night in BWL I recieved no vocal alert or screen flashing when I pulled aggro. Ive still got the same settings I had when it did work; ie to only do the vocal and screen flash when grouped, but Im using the newest version from the repository.
Don't know if there is something wrong with it or I may have just been having an off night.
I see no reason for the expansion changes to affect this mod. Only addons that auto-target and cast spells will become broken from what I have been reading.
Love this, lets me get rid of the last Titan mod I was using.
Any chance we could have an option to play "Sound\\Doodad\\BellTollAlliance.wav" instead of the 'Aggro' sample?
I keep altering it myself because I find this cuts through the sounds of fighting far better.
r14305 only has AceLibrary in libs folder, causing me AceLocale-2.2 error at login. I plugged in AceLocale-2.2 from another addon, but then get a Tablet-2.0 error.
r14305 only has AceLibrary in libs folder, causing me AceLocale-2.2 error at login. I plugged in AceLocale-2.2 from another addon, but then get a Tablet-2.0 error.
That's the ZIP script acting up. I committed a touch to BanzaiAlert now to attempt to get a working ZIP up.
I removed the FuBarPlugin code again, it was actually just checked in by mistake when I fixed something else - think it was AceLocale-2.2.
Anyway, the code is still there, and making a FuBar_Banzai plugin should be really easy. Anyone who wants to attempt that can feel free to jump by IRC and ask me if you need help.
I might make it some day, we'll see.
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<in C code>: in function `error'
AceLibrary\AceLibrary.lua:121: in function `error'
AceHook\AceHook-2.0.lua:299: in function <...ce\AddOns\ag_UnitFrames\libs\AceHook\AceHook-2.0.lua:281>
AceHook\AceHook-2.0.lua:450: in function `Hook'
aUF_Banzai\aUF_Banzai.lua:12: in function `SafeHook'
aUF_Banzai\aUF_Banzai.lua:17: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:312: in function `TriggerEvent'
Banzai-1.0\Banzai-1.0.lua:117: in function `event'
AceEvent-2.0\AceEvent-2.0.lua:422: in function <...\AddOns\MobHealth\Libs\AceEvent-2.0\AceEvent-2.0.lua:402>
---
dont know if there is separate thread for aguf banzai or not...
gotcha, ill keep the aUF_banzai stuff seperate
though in the circumstances (only occured when grouped i believe) but there were no pets, just me and a warrior, could be something with the grouping perhaps
either way, aUF_banzai is coming along nicely regardless :)
cheers for the good work man
You should post this in the SpellStatus thread.
Please read the thread before replying, 2 posts above yours I explained aUF_Banzai.
Don't know if there is something wrong with it or I may have just been having an off night.
Second that. r 13000
Edit:
Added missing libs and all is ok
It was a bug :) Fixed, thanks!
Any chance we could have an option to play "Sound\\Doodad\\BellTollAlliance.wav" instead of the 'Aggro' sample?
I keep altering it myself because I find this cuts through the sounds of fighting far better.
That's the ZIP script acting up. I committed a touch to BanzaiAlert now to attempt to get a working ZIP up.
Sometimes it worked but most of the time I got this error (dozens of times in AQ40 today)
Would be nice if aUF_Banzai would work (all emergeny monitor tools will be broken in BC, but unitframes will be ok, so this will be the future..)
needs to be added to the .TOC file.
Platy
Anyway, the code is still there, and making a FuBar_Banzai plugin should be really easy. Anyone who wants to attempt that can feel free to jump by IRC and ask me if you need help.
I might make it some day, we'll see.