This is because you have the libraries installed twice. I still don't know how to handle this, I still don't want my lib to start with 500 lines of regular expressions.
I'm going to try and find a solution that pleases me. In the meantime, you should check that only one copy of the library is in your addon folder. That probably means removing the "ItemBonusLib-1.0" folder from FuBat_ItemBonusFu.
What to expect for ItemBonusLib in the near future :
_ Really embeddable. I finally got a solution I don't dislike.
_ Combat Ratings support. Not only "pure" combat rating numbers, but the lib automatically converts them to mimic the old behavior. For instance, if you query the library for you critical hit chances (CRIT), it will look at your Crit Ratin (CR_CRIT) and convert them to a percentage based on the conversion function reverse engineered by Whitetooth.
_ An extended API, to be able to get bonus information from any kind of equipment set. This can be used to calculate bonus for other people's stuff, for instance. As an example, I have added the /ibonus inspect <unit> command, which will give bonus information for any valid unit name that you can inspect.
i don't know if it's a problem with itembonuslib or itembonusesfu, but i thought i would try here first as it's the more recent thread. i'm using the latest svn versions of itembonusesfu and itembonuslib. i've tried official versions from wowinterface with no luck...
ever since 2.0 itembonusesfu will only show item bonuses for some items i equip. i have two low level toons and the problem has been for both of them. i'm talking about basic stats such as sta/int. the toon i'm playing now has only one green and it is not recognized. i tried a /ibonus show and it does not recognize the item. some people over at wowinterface are having similar type problems with itembonusfu(in the comments section). itembonusfu worked fine before 2.0.
this is quoted from one of the wowinterface comments and it could be the problem as all the gear i have tested is similar:
The reason for people not seeing some attributes showing at all or showing with incorrect values might be the same problem I am having.
After taking each item off one at a time, it appears that any item described that has a base set of statistics with a variable part added on top is not being collected. By this I mean any item described as "...of the <insert animal here>" or "...of restoration" etc.
The variable part of these items is simply not registering to the mod and it treats them as if they do not exist.
Of course, I don't know much about coding so i can't tell you why, but hopefully that helps
again, not sure if this is an itembonuslib problem or not.
I am not sure if you know this but Armor Kit values are not showing up. It might be because its not labeled Armor anymore (think its just Reenforced) Also I tried the bonus scanner on a target using deucecommander it puts the information to chat is there anyway to put it to a frame of some kind?
AncallagonCR : Thanks, I'll add it in the next commit.
Malfeus : It's best if you could give me the exact string used for Armor Kit bonus. A screenshot of a tooltip with an item is great too.
Yes, the information is on the chat. I leave to other addons to present this better. I'm told super inspect does something like this and I hope providing this kind of information is easier using my library. But ItemBonusLib is only a library.