Im having issues with my bar backgrounds showing at 100% alpha with no transparency. Is this intended or is the feature that changes the bar bg alpha broken?
Rogue timers are completely borked. They show up randomly and inconsistently; I can't seem to find a pattern to it. Revision 13177. As it is this is unusable. :(
no, i never mentioned duration, it shows a bar even when no one is affected, this is bad for resists also
It's not a targetted spell, so there's no one I can check to see if it was resisted. Basically: the addon has no clue who is supposed to be affected by the spell, so it has no way to verify if those people were affected. The best it can do is show how long people who were hit by it will be feared.
Rogue timers are completely borked. They show up randomly and inconsistently; I can't seem to find a pattern to it. Revision 13177. As it is this is unusable. :(
looks like it doesn't get the right times for abilities which depend on combo points
Either way though, Quick Shots and Expose Weakness should be there I think. :)
Ok, so, tonight Quick Shots is there and I don't know if it was put in or it's just not working sometimes. I did notice that Rapid Fire is not there though (or maybe it's also not working sometimes? not sure)
I'm on a warlock and I'm also getting strange bars. when I reload my UI it seems to work correctly for the first mob but after that bars first don't show up, and then show up at random times for long dead mobs.
I'm also getting strange bars appearing out of nowhere, seem to be related to whatever the last timer bar was. So for example, if I gouged a mob and it died, then I might enter stealth or mount or something and suddenly the gouge bar will appear and run again.
I have one question:
I know you changed the look a while back, but seeing Antagonist and Chronometer are supposed to go hand-in-hand, which look will prevail? The one Chron has now? Or the "old one" which Chron had before, and which Anta has?
Asking becaue I am pre-planning a new interface-setup, and the graphical style is important. I like the backdrop of the new Chron bars btw, although I wouldn't use the relatively bright turqoise, fade it out a bit though and it should be fine. ;)
Yeah, I had set the defaults to be the same as CDT, but personally I change the bgalpha to like 0.3.
I'm really not sure what the defaults should be - ideally CDT, Antagonist, and Chronometer would all use the same default values for everything (whatever they end up being), and it would be really nice if we could come up with a way to change the CandyBar styles of all three in unison, with one slash command instead of three.
I like the basic of Chronometer, with two changes. First 0.3 alpha for the background is awesome (really cool look), just tried that out. And second, I'd make the bar a tad wider by default, I think.
By comparison, Chron's defaults produce a larger font compared to the bar-height, which is really good -- wastes less space :)
Hello.
Im using Fastcast, a mod that interrupts cast early to increase casting speed. Chron considers this case as an interruption and refuses to start a bar :(
Is it possible to take this case into account when starting duration timers?
the rogue cooldowns are back and working.
in terms of user frendliness I would like the option of having the name of the ability in the bar text rather than the name of the target: how could this be done?
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Im having issues with my bar backgrounds showing at 100% alpha with no transparency. Is this intended or is the feature that changes the bar bg alpha broken?
no, i never mentioned duration, it shows a bar even when no one is affected, this is bad for resists also
Yeah, I guess you're right. :) I was just thinking of how it is in Sorren's Hunter Timers, which has an auto shot bar.
I don't really want a combined autoshot/aimed shot casting bar, maybe I'll have to find something else to use for auto shot timers.
Either way though, Quick Shots and Expose Weakness should be there I think. :)
It's not a targetted spell, so there's no one I can check to see if it was resisted. Basically: the addon has no clue who is supposed to be affected by the spell, so it has no way to verify if those people were affected. The best it can do is show how long people who were hit by it will be feared.
you could do this check after its casted or something? to minimalize it detecting other psycic screams
looks like it doesn't get the right times for abilities which depend on combo points
Ok, so, tonight Quick Shots is there and I don't know if it was put in or it's just not working sometimes. I did notice that Rapid Fire is not there though (or maybe it's also not working sometimes? not sure)
edit: resists are giving timers now though :-( not tested evade/immune
I know you changed the look a while back, but seeing Antagonist and Chronometer are supposed to go hand-in-hand, which look will prevail? The one Chron has now? Or the "old one" which Chron had before, and which Anta has?
Asking becaue I am pre-planning a new interface-setup, and the graphical style is important. I like the backdrop of the new Chron bars btw, although I wouldn't use the relatively bright turqoise, fade it out a bit though and it should be fine. ;)
Anyways, yep, Soul Siphon works again \o/
I'm really not sure what the defaults should be - ideally CDT, Antagonist, and Chronometer would all use the same default values for everything (whatever they end up being), and it would be really nice if we could come up with a way to change the CandyBar styles of all three in unison, with one slash command instead of three.
I like the basic of Chronometer, with two changes. First 0.3 alpha for the background is awesome (really cool look), just tried that out. And second, I'd make the bar a tad wider by default, I think.
By comparison, Chron's defaults produce a larger font compared to the bar-height, which is really good -- wastes less space :)
Im using Fastcast, a mod that interrupts cast early to increase casting speed. Chron considers this case as an interruption and refuses to start a bar :(
Is it possible to take this case into account when starting duration timers?
the rogue cooldowns are back and working.
in terms of user frendliness I would like the option of having the name of the ability in the bar text rather than the name of the target: how could this be done?