This might have been posted already, but if you have an addon that uses CandyBars (like BigWigs)and disable it in your addon window, all the bars for Chronometer will be transparent.
Ah ha! That must be why my bars were originally transparent. The character I was playing last night was a lowbie druid and I have all my raiding addons disabled on that character.
As I posted a few posts above though, if you set them to another texture, then back to the default, instead of having no texture, it keeps the last one you set.
Hrm... since the new options for the bar-design are in, my bars are relatively tiny.
Can someone explain me quickly how I can make the bars look like before? I had 0.81 scaling (since 0.80 would scale the text down one nudge further ^_^). And I need that look again ^_^
This might have been posted already, but if you have an addon that uses CandyBars (like BigWigs)and disable it in your addon window, all the bars for Chronometer will be transparent.
Confirmed. If I enable BigWigs even in standbye mode, bar textures are working as intended.
@KnThrak
You can rescale as you please. Anyway true that the bars became tiny on last update.
NECB does a couple of things that are well outside the scope of either Antagonist or Chronometer:
- respawn timers. not currently handled by any Ace2 addons.
If you look in the BigWigs thread Rabbit plans to do a Respawn Timers mod and has all the information he needs for the respawning mobs. He thinks it'll only be a day or two as the code already exists to build a seperate module that can handle this.
This might have been posted already, but if you have an addon that uses CandyBars (like BigWigs)and disable it in your addon window, all the bars for Chronometer will be transparent.
Confirmed. If I enable BigWigs even in standbye mode, bar textures are working as intended.
Mine are transparent, but im not sure what I would have. I do not have bigwigs installed.
I do have CDT and Hostel bar in addons dir, but both were enabled (taking a look at them all to decide what I want to use)
Yeah, I think the transparent "default" bars must be due to some addon or another having an old version of CandyBar that doesn't include the texture, or something along those lines. I'll just point manually to the texture in Chronometer's folder so it doesn't get confused.
Sorry about the bar sizes changing - I took the defaults from CDT so that they'd match each other better. I believe that the old values were width: 200 and height: 16, with scale: 1.
Yeah, I think the transparent "default" bars must be due to some addon or another having an old version of CandyBar that doesn't include the texture, or something along those lines. I'll just point manually to the texture in Chronometer's folder so it doesn't get confused.
Sorry about the bar sizes changing - I took the defaults from CDT so that they'd match each other better. I believe that the old values were width: 200 and height: 16, with scale: 1.
self duration timers still show up (like evasion, sprint, bladefury etc).
and can i ask is to bring back at least an option to use coloring you did in default verion - i liked it a lot.
"/chron self" does not work! Bloodrage and Battleshout are still shown.
Yeah... I guess a lot of those types of abilities aren't technically "self-targetting" - they just have no target at all. Then again, some things that we do want to have timers for have no target (like psychic scream, or frost nova). I think I'll make the self option also block out untargetted buffs, but not untargetted debuffs.
All right, hopefully "/chron self" should work a bit better now... Don't really have time to test it at the moment, though, so feel free to yell at me if it doesn't.
Olivier - thanks for those translations, they're in now.
Also, I put in an attempted fix for the invisible bar texture deal. Let me know if anyone still has problems with that.
Yeah... I guess a lot of those types of abilities aren't technically "self-targetting" - they just have no target at all. Then again, some things that we do want to have timers for have no target (like psychic scream, or frost nova). I think I'll make the self option also block out untargetted buffs, but not untargetted debuffs.
All right, hopefully "/chron self" should work a bit better now... Don't really have time to test it at the moment, though, so feel free to yell at me if it doesn't.
Olivier - thanks for those translations, they're in now.
Also, I put in an attempted fix for the invisible bar texture deal. Let me know if anyone still has problems with that.
works like charm, much <3
edit:
was a bit too fast with that one. hehe
gouge and kidney doesnt work now - gouge doesnt appear at all, and it did quite precisely before recent changes
and as i understood you havent yet implemented fix for kidney yet.
everything else is working as it should.
This is coming along really nicely, great work Bhattu!
As a mage, here are a few anomolies I've noticed:
- When Ice Barrier 'fades from you', it triggers the iceblock bar. Any way to filter out this string (Ice Barrier fades from you) so that it doesn't fire off the IB timer?
- For some reason, clearcasting never shows up for me. I'm not sure why as it appears it should work in the lua files, but I've never seen a clearcasting timer bar :( Any ideas?
Can I request a feature? It would really help to have a second indicator (the bright flashy thingy on the end of the bar) for Power Word: Shield indicating howmuch armor it has left, maybe in another color or something?
Devla - I think you want TargetByName instead of TargetUnit. TargetUnit expects a unitId (like "player", "target", "party1", etc.), and so when my hook calls UnitName(unit), it fails because "Deathchill Servant" isn't a valid unitId.
Id - the click-to-recast stuff is already there - left-click recasts, right-click kills the bar, and middle click conflags on immolate and swiftmends on rejuv/regrowth.
The other stuff that came up (ice block, gouge, etc.) I'll be looking at when I get a chance.
Ah ha! That must be why my bars were originally transparent. The character I was playing last night was a lowbie druid and I have all my raiding addons disabled on that character.
As I posted a few posts above though, if you set them to another texture, then back to the default, instead of having no texture, it keeps the last one you set.
Can someone explain me quickly how I can make the bars look like before? I had 0.81 scaling (since 0.80 would scale the text down one nudge further ^_^). And I need that look again ^_^
Confirmed. If I enable BigWigs even in standbye mode, bar textures are working as intended.
@KnThrak
You can rescale as you please. Anyway true that the bars became tiny on last update.
If you look in the BigWigs thread Rabbit plans to do a Respawn Timers mod and has all the information he needs for the respawning mobs. He thinks it'll only be a day or two as the code already exists to build a seperate module that can handle this.
Platykurtic
Mine are transparent, but im not sure what I would have. I do not have bigwigs installed.
I do have CDT and Hostel bar in addons dir, but both were enabled (taking a look at them all to decide what I want to use)
Sorry about the bar sizes changing - I took the defaults from CDT so that they'd match each other better. I believe that the old values were width: 200 and height: 16, with scale: 1.
self duration timers still show up (like evasion, sprint, bladefury etc).
and can i ask is to bring back at least an option to use coloring you did in default verion - i liked it a lot.
everything else seem to work nicely
"/chron self" does not work! Bloodrage and Battleshout are still shown.
return {
...
["Forbearance"] = "Longanimité",
["Counterspell - Silenced"] = "Contresort";,
["Faerie Fire (Feral)"] = "Lucioles (farouche)",
["Starfire Stun"] = "Feu stellaire étourdissant",
["Shadow Vulnerability"] = "Vulnrabilit l'ombre",
["Kick - Silenced"] = "Coup de pied - Silencieux",
["Remorseless"] = "Impitoyables",
["Enamored Water Spirit"] = "Esprit de l'eau amoureux",
["Ancestral Fortitude"] = "Robustesse des anciens",
["Soul Siphon"] = "Siphon d'âme",
["Charge Stun"] = "Charge tourdissante",
["Intercept Stun"] = "Bloquer Etourdissement",
["Shield Bash - Silenced"] = "Coup de bouclier - silencieux",
["Weakened Soul"] = "Ame affaiblie",
["Frost Trap Aura"] = "Effet Piège de givre",
["Quick Shots"] = "Tir rapide",
["Swiftmend"] = "Prompte Guérison",
["Healing Way"] = "Flots de soins",
["Polymorph: Pig"] = "Métamorphose: Cochon",
["Polymorph: Turtle"] = "Métamorphose: Tortue",
["Winter's Chill"] = "Froid Hivernal",ffaiblie",
["Frost Trap Aura"] = "Effet Piège de givre",
["Quick Shots"] = "Tir rapide",
["Swiftmend"] = "Prompte Guérison",
["Healing Way"] = "Flots de soins",
["Polymorph: Pig"] = "Métamorphose: Cochon",
["Polymorph: Turtle"] = "Métamorphose: Tortue",
["Winter's Chill"] = "Froid Hivernal",
}
Yeah... I guess a lot of those types of abilities aren't technically "self-targetting" - they just have no target at all. Then again, some things that we do want to have timers for have no target (like psychic scream, or frost nova). I think I'll make the self option also block out untargetted buffs, but not untargetted debuffs.
Olivier - thanks for those translations, they're in now.
Also, I put in an attempted fix for the invisible bar texture deal. Let me know if anyone still has problems with that.
Seems to work now. Thanks alot!
works like charm, much <3
edit:
was a bit too fast with that one. hehe
gouge and kidney doesnt work now - gouge doesnt appear at all, and it did quite precisely before recent changes
and as i understood you havent yet implemented fix for kidney yet.
everything else is working as it should.
As a mage, here are a few anomolies I've noticed:
- When Ice Barrier 'fades from you', it triggers the iceblock bar. Any way to filter out this string (Ice Barrier fades from you) so that it doesn't fire off the IB timer?
- For some reason, clearcasting never shows up for me. I'm not sure why as it appears it should work in the lua files, but I've never seen a clearcasting timer bar :( Any ideas?
That's it for now!
Id - the click-to-recast stuff is already there - left-click recasts, right-click kills the bar, and middle click conflags on immolate and swiftmends on rejuv/regrowth.
The other stuff that came up (ice block, gouge, etc.) I'll be looking at when I get a chance.
Seconded. :) Also, Expose Weakness and Auto Shot would be nice. :)