Great :) I played around with it and couldn't get Shackle working. Its possible that having multiple priests shackling confused Chronometer.
Just did an SVN update (12785) and got the following error on my priest:
Data\\Priest.lua:29: AceLocale(Chronometer): Translation \"Greater Heal\" does not exist.\n<in C code>: in function `error'\nAceLibrary\\AceLibrary.lua:121: in function `error'\nAceLocale-2.0\\AceLocale-2.0.lua:446: in function <...ns\\!!!Libraries\\Libs\\AceLocale-2.0\\AceLocale-2.0.lua:444>\nAceLocale-2.0\\AceLocale-2.0.lua:77: in function <...ns\\!!!Libraries\\Libs\\AceLocale-2.0\\AceLocale-2.0.lua:75>\nData\\Priest.lua:29: in function `v'\nCore\\Chronometer.lua:109: in function `OnEnable'\nAceAddon-2.0\\AceAddon-2.0.lua:314: in function `obj_method'\nAceEvent-2.0\\AceEvent-2.0.lua:244: in function `TriggerEvent'\nAceEvent-2.0\\AceEvent-2.0.lua:894: in function <...\AddOns\\Chronometer\\Libs\\AceEvent-2.0\\AceEvent-2.0.lua:886>\n\n
Would love an option that stops banish timers from disappearing. For example on Garr adds it, or the the 4 mob pulls later... it really sucks to have your banish timer vanish when one of the other mobs dies... with sheep or shackle you can just recast it to get a fresh timer and have the mob under control... but because banish needs do fade before a recast thats no option ... (/chron kill is no option either, I forget it anyway and usually I want allother timers to disappear on mob death)
The only way I've thought of to try and work around the whole duplicate mob name thing is to utilize raid targets and steal some logic from BananaBar. Basically, it would record the raid target icon of the NPC you debuffed, and if it got a death message with that unit's name, it tries to search to see if your original unit with that name (with the same raid target icon) still exists, and if so it doesn't kill the bar.
Right now the only protection built in is that it will not stop bars for a kill message on a unit if you are currently targetting a unit with the same name who is still alive. (So for the Garr banish example, if you have your banished NPC selected when another one dies, the bar shouldn't disappear.)
pig and turtle poly are not recognized. Sheep one works well though.
Yeah... The timer values and spell info is all based off of the last version of AceTimer, which is pretty old. I should probably stop adding features and go through and make sure all of the timers are present and accurate. :)
Hi, I just got back from vacation last night. I must say this is a nice thing to come back to :).
Youve saved me a fair bit of work. The only reason I ever added the Durations option to Hostel was because people really wanted it. Later on I realised that it was a much bigger beast to deal with than I thought.
Im going to take out the Durations section of HostelBar. I originally wrote HostelBar for the purposes of tracking enemy casting timers, buffs, and cooldowns. Gonna stick to and improve that bit.
I figure our addons should work nicely next to each other.