hi, do you plan make some sort of options what player want to see and what not???
Eventually I'd like to have a checklist in the options that will let you turn on/off each spell. For now, you can go into the .lua file for your class in the Chronometer/Data/ folder folder and remove the lines that reference the spells you don't want to see.
took chronometer away, reinstalled it. Dissabled all other addons. Nothing worked. Guess I just have to change to another timer :(
Try assigning a texture to the bar - it solved that problem for me! I just assigned the smooth texture.
Platy
Or maybe just delete your saved variables file(s) for Chronometer. It almost has to be something there, because there are plenty of other people using Chronometer with no problem, and the files in your AddOns/Chronometer folder are almost certainly identical with theirs.
i hate bars ! need an option where it shows the icons of the spell with a lil timer under it (like a buff,debuff) :).
no bar !
No bars, eh? Well, maybe a timer mod based on the CandyBars library isn't for you then.
Here's the deal: if someone else has the time and inclination to implement a CandyBars mode that just uses icons and textual timers, Chronometer would most certainly be capable of using that mode.
I've tested Chronometer yestarday with my shaman, first time if i click on the bar (i.e agility totem) it recast the totem but saying error on screen "Unknow Unit" and after that clicking the bar again do nothing, cant recast it again after.
I've tested Chronometer yestarday with my shaman, first time if i click on the bar (i.e agility totem) it recast the totem but saying error on screen "Unknow Unit" and after that clicking the bar again do nothing, cant recast it again after.
Yeah... I need to take some time to figure that one out.
still waiting for
a) ignore list
b) rogue poisions
Yeah, I do plan on doing the ignore list sometime... For now the best I can offer is that you can delete lines from the Data\Rogue.lua file.
I can certainly do poisons, but there are going some severe limitations that might hinder their usefulness. I don't (currently - maybe in TBC, not sure since I don't have a beta account) have a way to tell when a poison has been reapplied, so you'll get the initial bar, but if you reapply the poison the bar will go away after however many seconds from the initial application and won't come back until the poison fades from them and is then reapplied.
hi, do you plan make some sort of options what player want to see and what not???
Eventually I'd like to have a checklist in the options that will let you turn on/off each spell. For now, you can go into the .lua file for your class in the Chronometer/Data/ folder folder and remove the lines that reference the spells you don't want to see.
i've done it but it is very difficult to do this evry time i got update:)
p.s. waiting for checkboxes:)
Since SpellCacheLib and SpellStatusLib do not work at all with TBC, is there an alternative way to monitor spell times?
I guess I'll figure that out when TBC comes out. Till then, unless someone with a beta account wants to make a TBC branch, we'll all just have to wait.
I've tested Chronometer yestarday with my shaman, first time if i click on the bar (i.e agility totem) it recast the totem but saying error on screen "Unknow Unit" and after that clicking the bar again do nothing, cant recast it again after.
Got a feeling it's to do with CandyBars itself. Getting bars "freezing" in oCB, oCD and Chronometer (all of which were updated today).
maybe, although all my candybar mods were freezing, i was getting freezing with general other ace2 mods also, like squishy and ag_UF. hp freezing and not moving. detox not showing the cure list. every time it happens you gotta /rl
I updated again after an AceLocale-2.2 update and now get "GetHexColor" translation does not exist error... not sure if this did it...
I did set a ghost time... it's what is used by the click recast code to see if the bar will stck around after the timer runs out. I figured if it's not set, it's nil - and nil is not the same as 0. I have the current revision working now.
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Alternatively, download the standalone library of candybars, that may help.
no bar !
Try assigning a texture to the bar - it solved that problem for me! I just assigned the smooth texture.
Platy
Eventually I'd like to have a checklist in the options that will let you turn on/off each spell. For now, you can go into the .lua file for your class in the Chronometer/Data/ folder folder and remove the lines that reference the spells you don't want to see.
Or maybe just delete your saved variables file(s) for Chronometer. It almost has to be something there, because there are plenty of other people using Chronometer with no problem, and the files in your AddOns/Chronometer folder are almost certainly identical with theirs.
No bars, eh? Well, maybe a timer mod based on the CandyBars library isn't for you then.
Here's the deal: if someone else has the time and inclination to implement a CandyBars mode that just uses icons and textual timers, Chronometer would most certainly be capable of using that mode.
a) ignore list
b) rogue poisions
but still happy with what it already gives =)
Yeah... I need to take some time to figure that one out.
Yeah, I do plan on doing the ignore list sometime... For now the best I can offer is that you can delete lines from the Data\Rogue.lua file.
I can certainly do poisons, but there are going some severe limitations that might hinder their usefulness. I don't (currently - maybe in TBC, not sure since I don't have a beta account) have a way to tell when a poison has been reapplied, so you'll get the initial bar, but if you reapply the poison the bar will go away after however many seconds from the initial application and won't come back until the poison fades from them and is then reapplied.
i've done it but it is very difficult to do this evry time i got update:)
p.s. waiting for checkboxes:)
I guess I'll figure that out when TBC comes out. Till then, unless someone with a beta account wants to make a TBC branch, we'll all just have to wait.
This one should be fixed.
chronometer\core\chonometer.lua:399 CandyBar-2.0: Bad argument #3 to `SetCandyBarFade' (number expected, got nil)
and
chronometer\core\chronometer.lua:517 attempt to compare number with nil
reverted to 14684, working np.
Same here. My bugsack is full of these. :/
maybe, although all my candybar mods were freezing, i was getting freezing with general other ace2 mods also, like squishy and ag_UF. hp freezing and not moving. detox not showing the cure list. every time it happens you gotta /rl
I updated again after an AceLocale-2.2 update and now get "GetHexColor" translation does not exist error... not sure if this did it...
I did set a ghost time... it's what is used by the click recast code to see if the bar will stck around after the timer runs out. I figured if it's not set, it's nil - and nil is not the same as 0. I have the current revision working now.