Do you think it would be possible to add a vertical spacing option? At the moment if I have quite a few bars running it looks a little squashed, and would prefer a small gap between each one.
I'm also experiencing these weird reappearing bars. They seem to be triggered if you try to use a spell and it cannot be cast (for example the target is out of range), no bar appears (and should not) but the next spell you use is going to trigger a bar with the previous target with the spell which couldn't be used.
Example:
I try to cast Shadow word: Pain on an enemy but is out of range so instead I choose to cast Psychic Scream, the SW:P bar will appear instead of a bar showing that I used Psychic Scream (the bar will show SW:P with the enemy as the target).
The second spell doesn't even have to be a spell which is supposed to show a bar (a duration that is). It can be just about any spell.
This was just something I just noticed and I haven't really tested it enough to be absolutely certain that this is how it works but I hope this helps solving the issue.
Hi there, one thing im curious about is why Touch of weakness (undead priest spell) is considered as a 2 minute cooldown or whatever on the AceTimer/chronometer. this buff was changed in the priest review a couple of months ago and it seems to still not be out of date. Now as of the priest review it is considered as a 2 minute debuf when applied on your enemy.
Small request, so I have to edit less on new revisions ;-) can you add teal to the color, bgcolor, textcolor options? Antagonist and BigWigs CandyBars are using teal as background per default, and I really like it.
Added more colors to the options (including teal, folks). An "ignore" option is on my todo list, but until then you can manually edit the Data\YourClass.lua file and remove the lines with the skills you don't want.
Fat error upon running /chron test (or using buffs) on my rogue:
[2006/10/09 12:01:31-801]: CandyBar-2.0\CandyBar-2.0.lua:1062: Usage: <unnamed>:SetScale(scale)
<in C code>: in function `SetScale'
CandyBar-2.0\CandyBar-2.0.lua:1062: in function `AcquireBarFrame'
CandyBar-2.0\CandyBar-2.0.lua:94: in function `Register'
CandyBar-2.0\CandyBar-2.0.lua:1245: in function `RegisterCandyBar'
Core\Chronometer.lua:263: in function `?'
AceConsole-2.0\AceConsole-2.0.lua:1052: in function <...erface\AddOns\Ace2\AceConsole-2.0\AceConsole-2.0.lua:851>
AceConsole-2.0\AceConsole-2.0.lua:1625: in function `value'
FrameXML\ChatFrame.lua:2170: in function `ChatEdit_ParseText'
FrameXML\ChatFrame.lua:1941: in function `ChatEdit_SendText'
FrameXML\ChatFrame.lua:1963: in function `ChatEdit_OnEnterPressed'
<string>:"ChatFrameEditBox:OnEnterPressed":2: in main chunk
---
Do you think it would be possible to add a vertical spacing option? At the moment if I have quite a few bars running it looks a little squashed, and would prefer a small gap between each one.
I was looking for this option as well. A single block of bars can hinder your view, even with alpha set.
Do you think it would be possible to add a vertical spacing option? At the moment if I have quite a few bars running it looks a little squashed, and would prefer a small gap between each one.
I was looking for this option as well. A single block of bars can hinder your view, even with alpha set.
This will go in when I get around to putting in custom sorting and whatnot - I'll have to bypass CandyBars's built-in grouping support to do it, so it'll be a bit of a PITA.
I was considering removing stunwatch in favor of Chronometer, but I after some testing I found that Chronometer doesn't seem to take into account diminishing returns on abilities. In my testing, this was gouge, sap, kidney shot and cheap shot. Any plans for DR calculation?
I've never really been a fan of the candy bar style that BigWigs, Antagonist, Chrono and AceTimers use. Is candy bar customization in regards to bar shape, borders, etc? I like the OCB2 look a lot.
Otherwise, Chrono is pretty cool. I really like how each anchor is separate.
I was considering removing stunwatch in favor of Chronometer, but I after some testing I found that Chronometer doesn't seem to take into account diminishing returns on abilities. In my testing, this was gouge, sap, kidney shot and cheap shot. Any plans for DR calculation?
I've never really been a fan of the candy bar style that BigWigs, Antagonist, Chrono and AceTimers use. Is candy bar customization in regards to bar shape, borders, etc? I like the OCB2 look a lot.
Otherwise, Chrono is pretty cool. I really like how each anchor is separate.
hehe never been a fan of Candybar looks, but with smooth texture it looks pretty nice.
but i dropped SWatch already for Chrono just because i tired of how SW looks and wanted some new. and Chron parses things very good, DR's are still to develop but it parses riposte!!!
i can love it only for that, hehe.
my current stup = antogonist + chrono almost totaly happy with it. the things i really miss in Chron right now are DReturns and ignore list for some spells i never want to see =)
everything else is like in a dream. i hardly can express the love i feel to both of the addons creators, they not only making my WoW playtime easier, they bring me a lot of good forum reading!
Great mod, I got this to watch judgement debufs to know when I need to renew them, however I ran into some problems.
Here are a few issues from the paladin perspective:
-It shows bufs too: Is there any way to make it "only" show debufs on hostile targets and not bufs on friendly targets? It gets kind of spammy when it shows the last dozen people I gave blessings to, it's useless info that I don't need.
An option to not show bufs on friendly targets please.
-Judgements are renewed every melee hit: Any chance to add a simple logic: If mobwithdebuf gets a melee hit from me -> Reset timer to beginning?
Right now the only way to make use of Chronometer for Judgements is to renew the judgement by actually casting it, every time it's about to fade, which costs mana.
A more elegant way of keeping judgements up, is to run in and hit the mob once just before the judgement is about to fade, costing no mana.
Keep in mind: It has to be a melee hit, no holy shock/exorcism or any other damage abilities renew judgements. It also won't renew on dodge/miss/parry etc afaik.
-3 piece Avenger's bonus: "3: Increases the duration of your Judgements by 20%." Maybe add that to the calculation?
On a sidenote: The latest Chronometer release (r13473) didn't have libraries and gave me a whole load of errors when I first installed it (missing this, missing that), please put the libraries back in :D
Thanks in advance, great work ;)
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Example:
I try to cast Shadow word: Pain on an enemy but is out of range so instead I choose to cast Psychic Scream, the SW:P bar will appear instead of a bar showing that I used Psychic Scream (the bar will show SW:P with the enemy as the target).
The second spell doesn't even have to be a spell which is supposed to show a bar (a duration that is). It can be just about any spell.
This was just something I just noticed and I haven't really tested it enough to be absolutely certain that this is how it works but I hope this helps solving the issue.
p.s.: i am missing the "grow upwards" option ^^
That option is in...go to bars and check the Bar Growth option, it'll make bars grow up.
http://www.wowhead.com/?spell=19266
Right now when im buffing myself with it the 2 minute timer starts on Chronometer/AceTimer instead of when it is applied on the target.
Same thing with my multishot / aimed/arcane shot cooldowns.
Use oCD or equivilent.
also is there any way to display the name of the buff/debuff on the bar?
Core/Chromotere.lua:263
Edit: I updated the Ace2 from SVN too so the AceConsole-2.0 'should' be the latest version
Please update all instances of CandyBar.
-Ammo
Worked :)
Thanks Ammo
Argh ... arf ... I foresee some transparent bars approaching ... well ... upgrading externals.
I was looking for this option as well. A single block of bars can hinder your view, even with alpha set.
This will go in when I get around to putting in custom sorting and whatnot - I'll have to bypass CandyBars's built-in grouping support to do it, so it'll be a bit of a PITA.
I've never really been a fan of the candy bar style that BigWigs, Antagonist, Chrono and AceTimers use. Is candy bar customization in regards to bar shape, borders, etc? I like the OCB2 look a lot.
Otherwise, Chrono is pretty cool. I really like how each anchor is separate.
hehe never been a fan of Candybar looks, but with smooth texture it looks pretty nice.
but i dropped SWatch already for Chrono just because i tired of how SW looks and wanted some new. and Chron parses things very good, DR's are still to develop but it parses riposte!!!
i can love it only for that, hehe.
my current stup = antogonist + chrono almost totaly happy with it. the things i really miss in Chron right now are DReturns and ignore list for some spells i never want to see =)
everything else is like in a dream. i hardly can express the love i feel to both of the addons creators, they not only making my WoW playtime easier, they bring me a lot of good forum reading!
i am kinda social guy.
^____^
Here are a few issues from the paladin perspective:
-It shows bufs too: Is there any way to make it "only" show debufs on hostile targets and not bufs on friendly targets? It gets kind of spammy when it shows the last dozen people I gave blessings to, it's useless info that I don't need.
An option to not show bufs on friendly targets please.
-Judgements are renewed every melee hit: Any chance to add a simple logic: If mobwithdebuf gets a melee hit from me -> Reset timer to beginning?
Right now the only way to make use of Chronometer for Judgements is to renew the judgement by actually casting it, every time it's about to fade, which costs mana.
A more elegant way of keeping judgements up, is to run in and hit the mob once just before the judgement is about to fade, costing no mana.
Keep in mind: It has to be a melee hit, no holy shock/exorcism or any other damage abilities renew judgements. It also won't renew on dodge/miss/parry etc afaik.
-3 piece Avenger's bonus: "3: Increases the duration of your Judgements by 20%." Maybe add that to the calculation?
On a sidenote: The latest Chronometer release (r13473) didn't have libraries and gave me a whole load of errors when I first installed it (missing this, missing that), please put the libraries back in :D
Thanks in advance, great work ;)