[2008/05/13 12:31:14-1330-x1]: Prat-Prat 2.0 (71730)\Prat_Modules\modules\Substitutions.lua:848: attempt to index global 'ICON_TAG_RAID_TARGET_STAR' (a nil value)
[2008/05/13 12:31:14-1330-x1]: Prat-Prat 2.0 (71730)\Prat_Modules\modules\Substitutions.lua:848: attempt to index global 'ICON_TAG_RAID_TARGET_STAR' (a nil value)
---
Same error here, only mine's followed by a second.
Error: attempt to index global 'ICON_TAG_RAID_TARGET_STAR' (a nil value)
AddOn: Prat_Modules
File: Substitutions.lua
Line: 848
Count: 1
--------------------------------------------------
Error: attempt to call method 'getInitialModulePatterns' (a nil value)
AddOn: Prat_Modules
File: Substitutions.lua
Line: 468
Count: 1
[2008/05/13 12:31:14-1330-x1]: Prat-Prat 2.0 (71730)\Prat_Modules\modules\Substitutions.lua:848: attempt to index global 'ICON_TAG_RAID_TARGET_STAR' (a nil value)
---
same problem. So now all my text is really big in my tiny chat box on my ui.
[2008/05/13 15:49:12-1195-x1]: Prat_Modules\modules\Substitutions.lua:848: attempt to index global 'ICON_TAG_RAID_TARGET_STAR' (a nil value)
<in C code>: in function `LoadAddOn'
Prat_AutoLoD\autolod.lua:39: in function <Interface\AddOns\Prat_AutoLoD\autolod.lua:37>
Prat_AutoLoD\autolod.lua:143: in function `Load'
Prat-2.0 71712.71730\Prat.lua:903: in function <Interface\AddOns\Prat\Prat.lua:889>
<in C code>: in function `pcall'
AceAddon-2.0-57245 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-57245 (Ace2):998: in function `ManualEnable'
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
[2008/05/13 17:11:17-1-x1]: Prat-Prat 2.0 (71730)\Prat_Modules\modules\Substitutions.lua:848: attempt to index global 'ICON_TAG_RAID_TARGET_STAR' (a nil value)
[2008/05/13 17:00:33-548-x1]: Prat-Prat 2.0 (71730)\Prat_Modules\modules\Substitutions.lua:848: attempt to index global 'ICON_TAG_RAID_TARGET_STAR' (a nil value)
---
As are other people I am also getting this error. Even though it seems nothing is wrong the text is sometimes indented when it has to go to second line.
Here is a screen shot of what I am talking about, you should be able to see how the second line of text is indented under the time stamp.
[2008/05/13 17:00:33-548-x1]: Prat-Prat 2.0 (71730)\Prat_Modules\modules\Substitutions.lua:848: attempt to index global 'ICON_TAG_RAID_TARGET_STAR' (a nil value)
---
As are other people I am also getting this error. Even though it seems nothing is wrong the text is sometimes indented when it has to go to second line.
Here is a screen shot of what I am talking about, you should be able to see how the second line of text is indented under the time stamp.
do you know of a way to prevent it from indenting like that? either a window option setting somewhere, or a prat option/module somewhere, or even another mod that we can install (compatible with prat of course!) to remove the indent?
do you know of a way to prevent it from indenting like that? either a window option setting somewhere, or a prat option/module somewhere, or even another mod that we can install (compatible with prat of course!) to remove the indent?
thanks all!
Nope. No idea, sorry. I'm just starting to get used to it. :)
[2008/05/14 17:01:32-1911-x1]: Prat_Modules\modules\Substitutions.lua:468: attempt to call method 'getInitialModulePatterns' (a nil value)
Prat_Modules\modules\Substitutions.lua:391: in function `attr'
Waterfall-1.0-71942 (Waterfall-1.0):266: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:263>
Waterfall-1.0-71942 (Waterfall-1.0):299: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:282>
Waterfall-1.0-71942 (Waterfall-1.0):352: in function `contentsFunc'
Waterfall-1.0-71942 (Waterfall-1.0):3940: in function `Refresh'
Waterfall-1.0-71942 (Waterfall-1.0):4134: in function `SetContent'
Waterfall-1.0-71942 (Waterfall-1.0):1636: in function `SetTree'
Waterfall-1.0-71942 (Waterfall-1.0):468: in function `Open'
Prat_Waterfall\PratWaterfall.lua:165: in function `Open'
Prat_Waterfall\PratWaterfall.lua:193: in function `func'
Dewdrop-2.0-56529 (DewdropLib):721: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:660>
---
i seem to have lost the players names options to color by class. its not listed in my module list. how do i get it back or is it now part of another module?
[2008/05/14 14:35:08-3072-x1]: Prat_Modules\modules\PlayerNames.lua:389: Cannot find a library instance of Babble-Class-2.2.
Ace2\AceLibrary\AceLibrary.lua:490: in function `PRAT_LIBRARY'
Prat_Modules\modules\PlayerNames.lua:389: in main chunk
<in C code>: in function `LoadAddOn'
Prat_AutoLoD\autolod.lua:39: in function <Interface\AddOns\Prat_AutoLoD\autolod.lua:37>
Prat_AutoLoD\autolod.lua:143: in function `Load'
Prat-Prat 2.0 (71730)\Prat.lua:903: in function <Interface\AddOns\Prat\Prat.lua:889>
<in C code>: in function `pcall'
AceAddon-2.0-57245 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-57245 (Ace2):998: in function `ManualEnable'
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
Prat_Modules\modules\AltNames.lua:668: AceModuleCore-2.0: Cannot find module "PlayerNames"
AceAddon-2.0-57245 (Ace2):495: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:488>
AceAddon-2.0-57245 (Ace2):617: in function `InitializeAddon'
AceAddon-2.0-57245 (Ace2):484: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:461>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):298: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
<in C code>: in function `LoadAddOn'
Prat_AutoLoD\autolod.lua:39: in function <Interface\AddOns\Prat_AutoLoD\autolod.lua:37>
Prat_AutoLoD\autolod.lua:143: in function `Load'
Prat-Prat 2.0 (71730)\Prat.lua:903: in function <Interface\AddOns\Prat\Prat.lua:889>
<in C code>: in function `pcall'
AceAddon-2.0-57245 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-57245 (Ace2):998: in function `ManualEnable'
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
Having a weird issue. I just updated Prat to r73742 today (usual round of updates after a patch) and I am having issues with the combat log. If I happen to click on a Filter (like "Self", " Everything", "What happened to me?"), it reloads the log but the events end up sorted backwards. In other words, the oldest event is at the end, the newest is the first in the list. I can't narrow it down to a specific Prat module. It seems I have to disable Prat completely for this behaviour to go away.
If it helps, I have the Combat log in its own chat window. I have the timestamp module turned on, but NOT for this chat frame. For the combat log, I use the default Blizzard one. Incidentally, turning timestamp on or off in Prat for that particular frame doesn't do anything. As if Blizzard had disabled changing the Combat log chatframe. No clue if that's related, just giving as much info as I can.
It's a bit annoying since I use the various filters in the Combat log. I imagine it would be worse for someone creating their own filters with the Combat Log interface.
By the way, after that, incoming events get added to the Combat Log at the end, like they should be. It's only upon switching filters that it happens.
Has anyone observed this ? Any idea/help ? Thanks.
Eric2203, I was under the impression that Prat didn't touch the combat log any more... did you somehow change the sort direction with a setting? (is that even possible?)
Rollback Post to RevisionRollBack
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[2008/05/13 12:31:14-1330-x1]: Prat-Prat 2.0 (71730)\Prat_Modules\modules\Substitutions.lua:848: attempt to index global 'ICON_TAG_RAID_TARGET_STAR' (a nil value)
---
Error: attempt to index global 'ICON_TAG_RAID_TARGET_STAR' (a nil value)
AddOn: Prat_Modules
File: Substitutions.lua
Line: 848
Count: 1
--------------------------------------------------
Error: attempt to call method 'getInitialModulePatterns' (a nil value)
AddOn: Prat_Modules
File: Substitutions.lua
Line: 468
Count: 1
same problem. So now all my text is really big in my tiny chat box on my ui.
<in C code>: in function `LoadAddOn'
Prat_AutoLoD\autolod.lua:39: in function <Interface\AddOns\Prat_AutoLoD\autolod.lua:37>
Prat_AutoLoD\autolod.lua:143: in function `Load'
Prat-2.0 71712.71730\Prat.lua:903: in function <Interface\AddOns\Prat\Prat.lua:889>
<in C code>: in function `pcall'
AceAddon-2.0-57245 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-57245 (Ace2):998: in function `ManualEnable'
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
---
bugsack error :)
[2008/05/13 17:11:17-1-x1]: Prat-Prat 2.0 (71730)\Prat_Modules\modules\Substitutions.lua:848: attempt to index global 'ICON_TAG_RAID_TARGET_STAR' (a nil value)
As are other people I am also getting this error. Even though it seems nothing is wrong the text is sometimes indented when it has to go to second line.
Here is a screen shot of what I am talking about, you should be able to see how the second line of text is indented under the time stamp.
That's blizzard's work. Not prat.
do you know of a way to prevent it from indenting like that? either a window option setting somewhere, or a prat option/module somewhere, or even another mod that we can install (compatible with prat of course!) to remove the indent?
thanks all!
Nope. No idea, sorry. I'm just starting to get used to it. :)
http://img153.imageshack.us/img153/2763/pratgp3.jpg
Everytime someone says two lines, in the second line there's a bit of open space, and it just happens since the new patch.
[2008/05/14 14:35:08-3072-x1]: Prat_Modules\modules\PlayerNames.lua:389: Cannot find a library instance of Babble-Class-2.2.
Ace2\AceLibrary\AceLibrary.lua:490: in function `PRAT_LIBRARY'
Prat_Modules\modules\PlayerNames.lua:389: in main chunk
<in C code>: in function `LoadAddOn'
Prat_AutoLoD\autolod.lua:39: in function <Interface\AddOns\Prat_AutoLoD\autolod.lua:37>
Prat_AutoLoD\autolod.lua:143: in function `Load'
Prat-Prat 2.0 (71730)\Prat.lua:903: in function <Interface\AddOns\Prat\Prat.lua:889>
<in C code>: in function `pcall'
AceAddon-2.0-57245 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-57245 (Ace2):998: in function `ManualEnable'
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
Prat_Modules\modules\AltNames.lua:668: AceModuleCore-2.0: Cannot find module "PlayerNames"
AceAddon-2.0-57245 (Ace2):495: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:488>
AceAddon-2.0-57245 (Ace2):617: in function `InitializeAddon'
AceAddon-2.0-57245 (Ace2):484: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:461>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):298: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
<in C code>: in function `LoadAddOn'
Prat_AutoLoD\autolod.lua:39: in function <Interface\AddOns\Prat_AutoLoD\autolod.lua:37>
Prat_AutoLoD\autolod.lua:143: in function `Load'
Prat-Prat 2.0 (71730)\Prat.lua:903: in function <Interface\AddOns\Prat\Prat.lua:889>
<in C code>: in function `pcall'
AceAddon-2.0-57245 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-57245 (Ace2):998: in function `ManualEnable'
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-66043 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-66043 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
same for me since last patch :) in both chat frame and combat frame :(
I think thats intended to diferentiate between a "new" line and a continue from the line above.
hello, maybe yeap, but this make your chat and combat frame little strange :)
Having a weird issue. I just updated Prat to r73742 today (usual round of updates after a patch) and I am having issues with the combat log. If I happen to click on a Filter (like "Self", " Everything", "What happened to me?"), it reloads the log but the events end up sorted backwards. In other words, the oldest event is at the end, the newest is the first in the list. I can't narrow it down to a specific Prat module. It seems I have to disable Prat completely for this behaviour to go away.
If it helps, I have the Combat log in its own chat window. I have the timestamp module turned on, but NOT for this chat frame. For the combat log, I use the default Blizzard one. Incidentally, turning timestamp on or off in Prat for that particular frame doesn't do anything. As if Blizzard had disabled changing the Combat log chatframe. No clue if that's related, just giving as much info as I can.
It's a bit annoying since I use the various filters in the Combat log. I imagine it would be worse for someone creating their own filters with the Combat Log interface.
By the way, after that, incoming events get added to the Combat Log at the end, like they should be. It's only upon switching filters that it happens.
Has anyone observed this ? Any idea/help ? Thanks.