It will not work for ranged weapons. The API call I'm using takes a parameter indicating the stat I want, and there are different numbers to pass in based on melee or ranged. It should not be hard to make a RangedStats version...but I doubt my level 1 hunter is sufficient for testing it!
I haven't looked into copying a profile from one char to another. The intent of StatBlocks is to be so simple it isn't really needed, unlike unit frames or action bar mods, which get quite complex.
i would be more than willing to test it for you. As for the profiles, i think I can just copy the lines in the SV files.
Instead of all the loadable addons and such, why not just create an addon with the ability to create custom blocks? For example, you click the 'New block' button, and thus you have a new block of which you can select the premade options (Money, XP, FPS), and then perhaps other blocks of which you can create your self using different libraries (ie. Dogtag).
Or perhaps each blocks could contain a code for the information, such as [%hh:%mm] (A clock for example), $s ["silver":blue] (Money), [$fps:red:bracket] FPS or perhaps even a mix of several, such as [$fps:red:"FPS":blue] [$spellcrit:red]. That was just an example (With dogtag-like codes).
Well done on the great addon so far,
Kind regard,
epic.
It will not work for ranged weapons. The API call I'm using takes a parameter indicating the stat I want, and there are different numbers to pass in based on melee or ranged. It should not be hard to make a RangedStats version...but I doubt my level 1 hunter is sufficient for testing it!
I haven't looked into copying a profile from one char to another. The intent of StatBlocks is to be so simple it isn't really needed, unlike unit frames or action bar mods, which get quite complex.
As soon as it's available I'll test it out and give any input regarding melee DPS
Instead of all the loadable addons and such, why not just create an addon with the ability to create custom blocks? For example, you click the 'New block' button, and thus you have a new block of which you can select the premade options (Money, XP, FPS), and then perhaps other blocks of which you can create your self using different libraries (ie. Dogtag).
It is certainly possible to do this. However, the idea behind StatBlocks is to be very small and very simple. If someone wants to write a SB module that works that way, they're free to do so. Imagine all the different functionality that would have to be coded to allow something like this. It would no longer be small or simple.
So far, the only module I can see having a need for multiple blocks is the DogTag one. The others are simple displays.
an idea to add some sort of master frame so you could use statblocks like fubar with swapping them on one bar if you have that one installed or use them as seperate blocks.
also a bug. When using the x,y coords on the FPS and I want to move it to the left the block just grows left instead of going left.
an idea to add some sort of master frame so you could use statblocks like fubar with swapping them on one bar if you have that one installed or use them as seperate blocks.
also a bug. When using the x,y coords on the FPS and I want to move it to the left the block just grows left instead of going left.
Reset the block, you need to first move it with your mouse before x,y functions properly. So move it close to where you want it then fine tune with x,y.
One thing, Must have moar dogtag blocks. at least 3 imo, cause i would love to have player, pet and target blocks. I have scripts that are on my pitbull frames, but sometimes they are too bulky to display properly, and having them be seperate from the bar frame itself would be awesome!
Any feedback is appreciated. If you have feature requests, keep in mind the simple nature of StatBlocks.
Quote from Hakker »
an idea to add some sort of master frame so you could use statblocks like fubar with swapping them on one bar if you have that one installed or use them as seperate blocks.
Hakker, I've thought about this. Right now, I'm gonna leave it as an idea, but in the future, it's possible that you'll see something because I do think that would be cool.
an idea to add some sort of master frame so you could use statblocks like fubar with swapping them on one bar if you have that one installed or use them as seperate blocks.
I love how minimalist these mods are! a great switch from SLCore. But one thing that SLCore has that this doesn't is a tracking "block." Is a popup menu from an icon just too bulky for this mod set? i can see how it would be, considering everything is just text.
I love how minimalist these mods are! a great switch from SLCore. But one thing that SLCore has that this doesn't is a tracking "block." Is a popup menu from an icon just too bulky for this mod set? i can see how it would be, considering everything is just text.
I love how minimalist these mods are! a great switch from SLCore. But one thing that SLCore has that this doesn't is a tracking "block."
SLCore got abandoned, anyway. Next generation is SLDataText. No idea how that compares to StatBlocks, I haven't tested it. Just wanted to be fair and tell you that you compared something old with something new. :)
Was trying out Meleestats, but decided to modify a bit. Dont know if you are going to make the change anyway Silverstorm, but I find GetCombatRatingBonus() and GetCritChance() is more informative. Using that on GetCombatRatingBonus() on hit and haste, and GetCritChance() obviously on crit chance ;) , and using %.2f for all three. Maybe an option in configuration to choose this would be optimal.
Anyways good work, thrilled with the StatBlocks mods :D
I love how minimalist these mods are! a great switch from SLCore. But one thing that SLCore has that this doesn't is a tracking "block." Is a popup menu from an icon just too bulky for this mod set? i can see how it would be, considering everything is just text.
Sounds like a good block, I'll be working on that one. Probably the logic used here will help with the Friends and Guild blocks.
Quote from Greybear »
Was trying out Meleestats, but decided to modify a bit. Dont know if you are going to make the change anyway Silverstorm, but I find GetCombatRatingBonus() and GetCritChance() is more informative. Using that on GetCombatRatingBonus() on hit and haste, and GetCritChance() obviously on crit chance ;) , and using %.2f for all three. Maybe an option in configuration to choose this would be optimal.
Anyways good work, thrilled with the StatBlocks mods :D
/Grey
Thanks for the feedback. Yes, I do want to offer the choice between the rating and the percentage, just hadn't gotten to that yet. I'll move it up the list on my priorities since it's been requested. The toggle will apply to all three ratings at the same time.
SLCore got abandoned, anyway. Next generation is SLDataText. No idea how that compares to StatBlocks, I haven't tested it. Just wanted to be fair and tell you that you compared something old with something new. :)
OH! i actually didnt know that they had been abandoned! >.> I still like this tho. Thanks for the fair reply!
Sounds like a good block, I'll be working on that one. Probably the logic used here will help with the Friends and Guild blocks.
Awesome! one thing i didnt like about the Friends and Guild "blocks" for SLCore whas that the listing on the tooltip was all wonkey, like, the names would be on the left, and then the area, note, level?, and all that other good stuff crammed on the right side, and it got hard to sort through it all to see your tanks or whatever and see what was goin on.
So please. for the love of god and kindness towards people with organizational issues, put columns in there.
i would be more than willing to test it for you. As for the profiles, i think I can just copy the lines in the SV files.
Or perhaps each blocks could contain a code for the information, such as [%hh:%mm] (A clock for example), $s ["silver":blue] (Money), [$fps:red:bracket] FPS or perhaps even a mix of several, such as [$fps:red:"FPS":blue] [$spellcrit:red]. That was just an example (With dogtag-like codes).
Well done on the great addon so far,
Kind regard,
epic.
As soon as it's available I'll test it out and give any input regarding melee DPS
It is certainly possible to do this. However, the idea behind StatBlocks is to be very small and very simple. If someone wants to write a SB module that works that way, they're free to do so. Imagine all the different functionality that would have to be coded to allow something like this. It would no longer be small or simple.
So far, the only module I can see having a need for multiple blocks is the DogTag one. The others are simple displays.
Any word on when MeleeStats will be available?
also a bug. When using the x,y coords on the FPS and I want to move it to the left the block just grows left instead of going left.
Reset the block, you need to first move it with your mouse before x,y functions properly. So move it close to where you want it then fine tune with x,y.
One thing, Must have moar dogtag blocks. at least 3 imo, cause i would love to have player, pet and target blocks. I have scripts that are on my pitbull frames, but sometimes they are too bulky to display properly, and having them be seperate from the bar frame itself would be awesome!
I just uploaded it to the SVN, so it should be available in 20 minutes or so.
New blocks:
- Bags
- Coordinates
- DPS
- Honor
- MeleeStats
- RangedStats
Any feedback is appreciated. If you have feature requests, keep in mind the simple nature of StatBlocks.
Hakker, I've thought about this. Right now, I'm gonna leave it as an idea, but in the future, it's possible that you'll see something because I do think that would be cool.
far be it for me to sugest,
http://svn.wowace.com/wowace/trunk/LibStickyFrames-1.0/LibStickyFrames-1.0.lua
then again this at the top of the file scared me :\
Nope, put it on silver's menu! ^^
Anyways good work, thrilled with the StatBlocks mods :D
/Grey
Sounds like a good block, I'll be working on that one. Probably the logic used here will help with the Friends and Guild blocks.
Thanks for the feedback. Yes, I do want to offer the choice between the rating and the percentage, just hadn't gotten to that yet. I'll move it up the list on my priorities since it's been requested. The toggle will apply to all three ratings at the same time.
OH! i actually didnt know that they had been abandoned! >.> I still like this tho. Thanks for the fair reply!
Awesome! one thing i didnt like about the Friends and Guild "blocks" for SLCore whas that the listing on the tooltip was all wonkey, like, the names would be on the left, and then the area, note, level?, and all that other good stuff crammed on the right side, and it got hard to sort through it all to see your tanks or whatever and see what was goin on.
So please. for the love of god and kindness towards people with organizational issues, put columns in there.
Changed line 169 from:
to:
Please include this change in the next update to the DPS module, or something less hackish; it would probably make a lot of hunters/warlocks happy.
Thanks!