[2008/03/09 09:31:55-67-x1]: StatBlocks_ZoneText\StatBlocks_ZoneText.lua:97: attempt to call method 'SetText' (a nil value)
StatBlocks_ZoneText\StatBlocks_ZoneText.lua:84: in function <...e\AddOns\StatBlocks_ZoneText\StatBlocks_ZoneText.lua:78>
(tail call): ?:
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<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
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AceAddon-3.0\AceAddon-3.0.lua:337: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:347: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:399: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:385>
<in C code>: in function `LoadAddOn'
Prat_AutoLoD\autolod.lua:36: in function <Interface\AddOns\Prat_AutoLoD\autolod.lua:34>
Prat_AutoLoD\autolod.lua:137: in function `Load'
Prat-2.0 63303.63496\Prat.lua:836: in function <Interface\AddOns\Prat\Prat.lua:826>
<in C code>: in function `pcall'
AceAddon-2.0-57245 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-57245 (Ace2):998: in function `ManualEnable'
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
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AceEvent-2.0-63812 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-63812 (Ace2):917: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910>
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[2008/03/09 09:32:20-67-x2]: StatBlocks_ZoneText\StatBlocks_ZoneText.lua:97: attempt to call method 'SetText' (a nil value)
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
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AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
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Suggestion for the ammo block is if you make a bag count block is to possibly include its functionality into it with support for soul shards. Ok testing on my lock does not take soul shards into account
Caster Stats could you add justification to it for when you select Newline as a Delimiter
XP would be nice if we could select to show remaining xp or current to next level
I will try and figure out a way to put it into the GUI nicely.
Quote from StormFX »
- RGB and/or Hex Color selection.
Color selection will stay as it is
- Snap-to movement (snap to other blocks).
No :)
- Resize blocks height/width via text boxes (pixels).
As in input it into the GUI?
- Use default profile by default.
Going to explore the new acedb options soon.
error kicked up from Statblocks_ZoneText
Fixed
Quote from Terak »
Suggestion for the ammo block is if you make a bag count block is to possibly include its functionality into it with support for soul shards. Ok testing on my lock does not take soul shards into account
Caster Stats could you add justification to it for when you select Newline as a Delimiter
XP would be nice if we could select to show remaining xp or current to next level
It's not my block, but I think shards would belong in a different block? Unless it's the same calculations.
Caster stats should justify left
XP already shows remaining XP till next level, the brackets are rested.
I do lock them, but the problem for me is that they become transparent. It's often hard to see the text on transparent background. That's why I requested color/alpha changing :P
Again, no idea what this means.
x,y positioning of individual blocks so I could line them up perfectly =) I figured that since they aren't aware of each other doing snapping would be too much overhead, so just plain positioning would be perfect!
Right. For each block have a text for the height and width of the block and then allow for adjustment to alignment. That way, if someone uses something like eepanels, they can use the size/alignment to make all the blocks over that panel line up correctly.
Again, no idea what this means
He means a text input box that allows you to manually enter the exact coordinates on both the X and Y planes. The relative point (anchor) to the parent could be anything. Bottom Left, Center/Center, etc.
He means a text input box that allows you to manually enter the exact coordinates on both the X and Y planes. The relative point (anchor) to the parent could be anything. Bottom Left, Center/Center, etc.
I've added x y positioning to the Clock block, if the clock users could test it and give me a positive result, I'll replicate it to the other blocks.
nice! works perfectly. wtb other blocks!^^
A problem with backdrop coloring though. When you lock a block, background becomes transparent, kinda defeating the purpose of the feature :P Alpha option maybe? or 100% opacity by default?
And also when you lock->unlock, backdrop resets to default white. You have to open color picker and hit OK again for it to change back.
Has anyone tried Orion's DogTag block already? That sounds mighty interesting to me...
(yeeeees, I know, I am lazy. will go and give it a try myself as soon as I find the time. ^^*)
I'm also very interetested in conditional color changes. I know SLStats durability changed colors at certain percentages, and I would LOVE that for several of these. I would love to see 300+ms latency turn red, or my ammo to turn red under 2000, etc.
If you want that I would suggest playing with lego blocks.
Caster Stats could you add justification to it for when you select Newline as a Delimiter
XP would be nice if we could select to show remaining xp or current to next level
Pointless, you should lock your blocks
Again, no idea what this means.
I will try and figure out a way to put it into the GUI nicely.
Color selection will stay as it is
No :)
As in input it into the GUI?
Going to explore the new acedb options soon.
Fixed
It's not my block, but I think shards would belong in a different block? Unless it's the same calculations.
Caster stats should justify left
XP already shows remaining XP till next level, the brackets are rested.
Fair enough.
I've added global color selection. Files is slow so it might be up in like.. an hour. ;p
I do lock them, but the problem for me is that they become transparent. It's often hard to see the text on transparent background. That's why I requested color/alpha changing :P
x,y positioning of individual blocks so I could line them up perfectly =) I figured that since they aren't aware of each other doing snapping would be too much overhead, so just plain positioning would be perfect!
And thanks for the work you do =)
Right. For each block have a text for the height and width of the block and then allow for adjustment to alignment. That way, if someone uses something like eepanels, they can use the size/alignment to make all the blocks over that panel line up correctly.
He means a text input box that allows you to manually enter the exact coordinates on both the X and Y planes. The relative point (anchor) to the parent could be anything. Bottom Left, Center/Center, etc.
Yep, that's exactly what I mean ^^
QFT!
DPS block would be teh uberness
working on: x,y pos
DPS will be something I'll consider after 2.4 or someone else hopefully (since i'm lazy)
nice! works perfectly. wtb other blocks!^^
A problem with backdrop coloring though. When you lock a block, background becomes transparent, kinda defeating the purpose of the feature :P Alpha option maybe? or 100% opacity by default?
And also when you lock->unlock, backdrop resets to default white. You have to open color picker and hit OK again for it to change back.
Edit: bg color resets on /rl as well
Enhanced Color Picker style would be sweet!
Next is alpha and x, y for all
Color picking will stay the same. I'm not adding any extra code for that. :)
(yeeeees, I know, I am lazy. will go and give it a try myself as soon as I find the time. ^^*)
I'm also very interetested in conditional color changes. I know SLStats durability changed colors at certain percentages, and I would LOVE that for several of these. I would love to see 300+ms latency turn red, or my ammo to turn red under 2000, etc.
x, y on most modules, rest is up to their authors
Lock no longer makes blocks transparent
Global Alpha for transparency
Updated screenshots on original post.