Would be nice if you could filter whether or not to use gems/enchants, and also to filter so that you choose between common(green quality)/uncommon(blue quality)/rare gem autofiltering, so that even empty slots are counted in as a possible improvements.
So that when you have a chest armor with 2 red gem slots and the uncommon filtering enabled for example, the cat dps value could show as something like 120(140). The 140 would be the attainable dps value with average blue quality gems.
Would be nice if you could filter whether or not to use gems/enchants, and also to filter so that you choose between common(green quality)/uncommon(blue quality)/rare gem autofiltering, so that even empty slots are counted in as a possible improvements.
So that when you have a chest armor with 2 red gem slots and the uncommon filtering enabled for example, the cat dps value could show as something like 120(140). The 140 would be the attainable dps value with average blue quality gems.
I hope you understand what I mean : )
I do know what you mean, and it is something I have thought a lot about.
First, regarding enchants. I chose to ignore enchants on both items (because you can always put the same enchant on both). Of course, it then would be nice to add the tip info to enchants, which I might do at some point. For now you will probably just have to figure out what the best enchant is for the slot (hint, it is probably the one with the most AGI :) )
Second, regarding gems. This one is a little bit tougher, so I chose to punt on it for now and put that ability in another addon. It is still a work in progress, but Bedazzler lets you define gem sets that you can use to put in item links (which you can then compare with CatPoints). I plan to add integration in the future, but for now it is a manual process.
Disregard the last error. It's Prat, and wasn't meant for you. The wild tabbing got the best of me, so I pasted the wrong error. Sorry about that, will do better next time :<
In the simplest terms, 14 AP is equal to 1 dps for your auto attack. However, the actual value while attacking is somewhat different. If you have 30% crit for example, it is worth approximately 1.3 dps. If you have no +hit gear then it is about .91 dps. When you factor in your special attacks and talents and procs from gear then the situation becomes more complex.
What this addon does is try to guide you in balancing all these stats depending on what you need most. Keep in mind that survivability is not considered at all, so you will have to make your own call on when the extra survivability is worth the loss in DPS.
Also, while the calculation is attempting to be as accurate as possible, it is a model and there are some assumptions being made.
I haven't tried it, but i don't see why it wouldn't.
Also, I have added some set bonus detection (tier sets, wastewalker and primal strike) as well as some early support for on use and proc type trinkets.
local ibl = AceLibrary("ItemBonusLib-1.0")
local eq = ibl:GetUnitEquipment("player")
local base_details, set_count = ibl:BuildBonusSet(eq)
if set_count["Malorne Harness"] >= 4 then
-- ...
end
-- let's see with the Gloves of Dexterous Manipulation (itemLink available in gloveItemLink)
eq.Hands = gloveItemLink
local new_details, new_set_count = ibl:BuildBonusSet(eq)
-- now you can check the diff between base_details and new_details here.
Thanks for writing this addon. I've tried out various other feral gear comparison addons and they are all a bit lacking so far, but this one seems promising :).
Just a quick question about the meaning of the numbers. I understand that they reflect the dps of the item, but is it relative to the item you have equipped? Do the numbers that show when mousing over an unequipped item mean you will gain that much over the current item? Or is that the raw amount you will gain from equipping that item with nothing in that slot? What about mousing over an equipped item, since it still shows numbers there (and not 0 or something, as if it was comparing to what was equipped).
One suggestion I have is to not load or display the addon if your character is not a druid. I can easily just choose load the addon only for the characters I want it to, but it seems like that may be easy enough to put in the addon itself.
I should disable the addon if it doesn't have any info for you. I think I may be adding a little item for my hunter some time soon, so I will think on it more.
The numbers are relative to what you have equipped, if you have something in that same slot. If you are mousing over your character screen, it estimates the value of the item by calculating the value if you removed it and inverting. One of the screwy things here though is the trinket and ring slots. Comparisons are always done against the top slot. I need to do something about that, I just haven't gotten around to it.
You can also get values from gems, and I hope to add in enchants soon (since I strip off enchants before I do the comparison).
Hi bashui!
Can you provide some help on addon?
What mean all variables? If CatDPS is obvious, but Tabk and BearEff not so clear...
What mean values in/out of brackets?
And explain on abbreviation after "equiv" command.
Thanks, your addon is great!
I was just trying to figure something: when you hover an item you do not wear it displays thegain or loss in points for this specific item, right ? If it is the cas then what is displayed when you hover an item you are wearing ? is it the "score" obtained by this item ?
Hi bashui!
Can you provide some help on addon?
What mean all variables? If CatDPS is obvious, but Tabk and BearEff not so clear...
What mean values in/out of brackets?
And explain on abbreviation after "equiv" command.
Thanks, your addon is great!
Tank is for bear form and takes into account agility dodge, stamina, armor, etc.
BearEff is similar but ONLY counts health (stamina) and armor.
I was just trying to figure something: when you hover an item you do not wear it displays thegain or loss in points for this specific item, right ? If it is the cas then what is displayed when you hover an item you are wearing ? is it the "score" obtained by this item ?
This is kinda faked out in that it counts the value you would lose by taking the item off (then negating it).
It also is a little screwy with trinkets and rings in that the top slot is an absolute value, and the bottom is relative.
That brings up a good point, I think I'll change the absolute value to Yellow so it is at least visible that they are different.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So that when you have a chest armor with 2 red gem slots and the uncommon filtering enabled for example, the cat dps value could show as something like 120(140). The 140 would be the attainable dps value with average blue quality gems.
I hope you understand what I mean : )
I do know what you mean, and it is something I have thought a lot about.
First, regarding enchants. I chose to ignore enchants on both items (because you can always put the same enchant on both). Of course, it then would be nice to add the tip info to enchants, which I might do at some point. For now you will probably just have to figure out what the best enchant is for the slot (hint, it is probably the one with the most AGI :) )
Second, regarding gems. This one is a little bit tougher, so I chose to punt on it for now and put that ability in another addon. It is still a work in progress, but Bedazzler lets you define gem sets that you can use to put in item links (which you can then compare with CatPoints). I plan to add integration in the future, but for now it is a manual process.
Though I'm not entirely sure if I should report it here or in the Baggins thread?
Awesome. Most kind of you.
I like it so far :)
In the simplest terms, 14 AP is equal to 1 dps for your auto attack. However, the actual value while attacking is somewhat different. If you have 30% crit for example, it is worth approximately 1.3 dps. If you have no +hit gear then it is about .91 dps. When you factor in your special attacks and talents and procs from gear then the situation becomes more complex.
What this addon does is try to guide you in balancing all these stats depending on what you need most. Keep in mind that survivability is not considered at all, so you will have to make your own call on when the extra survivability is worth the loss in DPS.
Also, while the calculation is attempting to be as accurate as possible, it is a model and there are some assumptions being made.
Also, I have added some set bonus detection (tier sets, wastewalker and primal strike) as well as some early support for on use and proc type trinkets.
With the latest IBL, you can do:
[/quote]
Just a quick question about the meaning of the numbers. I understand that they reflect the dps of the item, but is it relative to the item you have equipped? Do the numbers that show when mousing over an unequipped item mean you will gain that much over the current item? Or is that the raw amount you will gain from equipping that item with nothing in that slot? What about mousing over an equipped item, since it still shows numbers there (and not 0 or something, as if it was comparing to what was equipped).
One suggestion I have is to not load or display the addon if your character is not a druid. I can easily just choose load the addon only for the characters I want it to, but it seems like that may be easy enough to put in the addon itself.
TYVM Jerry! I'll try to ge this integrated ASAP.
I should disable the addon if it doesn't have any info for you. I think I may be adding a little item for my hunter some time soon, so I will think on it more.
The numbers are relative to what you have equipped, if you have something in that same slot. If you are mousing over your character screen, it estimates the value of the item by calculating the value if you removed it and inverting. One of the screwy things here though is the trinket and ring slots. Comparisons are always done against the top slot. I need to do something about that, I just haven't gotten around to it.
You can also get values from gems, and I hope to add in enchants soon (since I strip off enchants before I do the comparison).
Can you provide some help on addon?
What mean all variables? If CatDPS is obvious, but Tabk and BearEff not so clear...
What mean values in/out of brackets?
And explain on abbreviation after "equiv" command.
Thanks, your addon is great!
Tank is for bear form and takes into account agility dodge, stamina, armor, etc.
BearEff is similar but ONLY counts health (stamina) and armor.
This is kinda faked out in that it counts the value you would lose by taking the item off (then negating it).
It also is a little screwy with trinkets and rings in that the top slot is an absolute value, and the bottom is relative.
That brings up a good point, I think I'll change the absolute value to Yellow so it is at least visible that they are different.