I only have on problem with it, no big deal but bugs me, the rarity glow and highlight dont work on items only on the empty slots and my herb pouch.
Read thru this thread but couldn't find anything about it, Seems like I the only one with it.
Thanks
edit: Forgot to say that i have tried different versions and deleted all saved varibles about it. Only thing i haven't done is disabled all add-ons yet. I can do it, but didn't quite want to yet. :p
Ok i figured it out. A font changer add-on called sexyfonts was doing it but another font add-on called ClearFonts works just fine. Thanks
Join us.... follow the ring.... conform.... conform.....
Sorry, folks... Too Much Coffee Man strikes again....
lol too mutch wow i think ;)
PS: Before i forget, i updated the German Descriptions of OneBag/Bank/View (Kealten i beg you, use never Google again *g* ) and translated OneRing too. It´s on svn.
Shinja Grab the new commit of OneBag to get that, I forgot to commit it last night.
Smirk: Should be under the frame options.
DreadlyOne: its actually on my todo list for the near future :)
Work like a charm, but it seems that keyring doesn't inherit of OneBag scale (I'm using 90%). Not really annoying, keyring isn't used all the day ( Nearly never for me, I'm rogue :p ).
just put up a bug report in FlySpray under the OpenView section regarding a problem with OpenBank. Please let me know if you need anything further to understand what I was trying to say there in explaining the error I encounter.
Couple times yesterday I was fiddling with the OneBag and OneBank menus when I lost the menus behind the bags. Could you add something that sets the menus to the highest strata? :)
Is there a way I could hack them to get an opaque texture for the background? The transparent scare make the bag hard to use when there are a lot of stuff happening in the background like when you need something fast in the middle of a battle or when you are in the Auction House.
My guess is that a completely opaque background with a default of 50-60% alpha would give the same thing that we have now with 100% alpha.
Smirk: Should be under the frame options.
DreadlyOne: its actually on my todo list for the near future :)
I like it.
Join us.... follow the ring.... conform.... conform.....
Sorry, folks... Too Much Coffee Man strikes again....
You da man Kaelten
I only have on problem with it, no big deal but bugs me, the rarity glow and highlight dont work on items only on the empty slots and my herb pouch.
Read thru this thread but couldn't find anything about it, Seems like I the only one with it.
Thanks
edit: Forgot to say that i have tried different versions and deleted all saved varibles about it. Only thing i haven't done is disabled all add-ons yet. I can do it, but didn't quite want to yet. :p
Ok i figured it out. A font changer add-on called sexyfonts was doing it but another font add-on called ClearFonts works just fine. Thanks
lol too mutch wow i think ;)
PS: Before i forget, i updated the German Descriptions of OneBag/Bank/View (Kealten i beg you, use never Google again *g* ) and translated OneRing too. It´s on svn.
But unfortunately, Korean is crashed.
this file is screen shot.
and so I propose a way localization separation. ^^;;
example . English = locals.en.lua
Korean = locals.kr.lua .....
1.jpg is crashed
original.jpg is regularity
Please think way. ^^;;
Work like a charm, but it seems that keyring doesn't inherit of OneBag scale (I'm using 90%). Not really annoying, keyring isn't used all the day ( Nearly never for me, I'm rogue :p ).
problem is that wow actually expects you to use /codes for the special characters.
The toc makes a reference to
libs\AceLocale\AceLocale-2.0.lua
it should be
libs\AceLocale\AceLocale-2.1.lua
Is there a way I could hack them to get an opaque texture for the background? The transparent scare make the bag hard to use when there are a lot of stuff happening in the background like when you need something fast in the middle of a battle or when you are in the Auction House.
My guess is that a completely opaque background with a default of 50-60% alpha would give the same thing that we have now with 100% alpha.
In any case, thanks for the great job Kaelten.
Error: [string "OneViewFrameCharSelectButton:OnLoad"]:2: Usage: OneViewFrameCharSelectButton:SetText("text")
--------------------------------------------------
Count: 1
Error: Interface\AddOns\OneView\OneView.lua:3: Cannot find a library instance of AceLocale-2.1.
--------------------------------------------------
Count: 1
Error: Interface\AddOns\OneView\OneButton.lua:2: Cannot find a library instance of AceLocale-2.1.
--------------------------------------------------
You have to change to TOC
read 4 posts up, you need to edit the .toc
Edit the OneBag.toc file
Change the line that reads
libs\AceLocale\AceLocale-2.0.lua
to read
libs\AceLocale\AceLocale-2.1.lua