I think he was just referring to the part where you mentioned Itemrack support.
It's already been included (or partially included) as per the OP.
Ahh right, wasn't actually requesting ItemRack support as I know/knew it was already supported. Just saying that TrinketMenu is basically a sister mod to ItemRack :)
Elite_Gamer04: It's still there, but the textures are generally the same texture as the main one in all the skins, so it just gets a little more opaque. They need different ones ;)
I can help make some, but since im an idiot in modding, could you do me a favor and make seperate files for the press_down (like serenity_down.tga), and just release them as the same as the original?
That way I can mess around with something and give it to you.
Thanks Sairén awesome update ! the bongos module works like a charm :) if you could skin the bag/keyring buttons too it would be even more imba :D
ps: i hope you dont mind that i "copy pasted" your ui layout style (i love it) in my ui :P
edit: 2 ideas that would be good to implement for better visibility of what's goin on: 1) as someone said a few replies ago the button "push" effects would be much convenient or at least an option :) i'm a feral drood and i have the same difficulty when it comes to "see" what i'm tapping. And the second idea i have is about spells that are out of range or wrong stance/shape/low mana etc to change the colour of the circles as well to something dark, it looks a bit strange atm :)
edit2: ignore what i said about the button effect, that was me not seeing the black sprocket skin, it works nice now :)
[2006/10/25 16:30:52-118]: cyCircled\core.lua:371: attempt to index field `?' (a nil value)
cyCircled\core.lua:371: in function `SkinEquipBorder'
cyCircled\core.lua:189: in function `ApplySkin'
cyCircled\core.lua:436: in function `ApplySkin'
cyCircled\core.lua:421: in function `OnEnable'
cyCircled\core.lua:76: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:244: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:923: in function `event'
AceEvent-2.0\AceEvent-2.0.lua:422: in function <...ce\AddOns\!!!Libs\Ace2\AceEvent-2.0\AceEvent-2.0.lua:402>
[2006/10/25 16:30:52-118]: cyCircled\core.lua:371: attempt to index field `?' (a nil value)
cyCircled\core.lua:371: in function `SkinEquipBorder'
cyCircled\core.lua:189: in function `ApplySkin'
cyCircled\core.lua:436: in function `ApplySkin'
cyCircled\core.lua:421: in function `OnEnable'
cyCircled\core.lua:76: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:244: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:923: in function `event'
AceEvent-2.0\AceEvent-2.0.lua:422: in function <...ce\AddOns\!!!Libs\Ace2\AceEvent-2.0\AceEvent-2.0.lua:402>
---
Ok, looks like it was a problem with Bongos reusing the blizzard bars. Toggled it with /bob reuse and it works fine now.
This is a really great mod, Sairén, but it seems the latest version(r15179) on SVN has something wrong with its Acehook2.1, at least on my zhCN client, and it keeps throwing errors on my face until I replaced it with an older version.
Also there might be something messed up with the autobar support but I dont have time atm to give you any further detailed information as its about time to raid wiping in my timezone now...anyway it works perfect with my bongos and trinketmenu, and I hope the autobar issues will be fixed soon. thank you!
I love you for this ^^. But i have a little bug report, XAD cannot be resized, and the Dragbar is way off to the left ^^. Other than that looks great so far
It would be great to see support for ZHunter buttons.
Frame names for the four primary buttons are:
ZHunterButtonAspect
ZHunterButtonPet
ZHunterButtonTrack
ZHunterButtonTrap
There are secondary (child) buttons that fly out on keypress, but this isn't a big deal. The primary buttons are what would bring harmony back into a UI :)
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Pity you forgot to actually read my request.
It's already been included (or partially included) as per the OP.
hey you two, i already got this covered! no need to fight, lols XD
When its a thing with multiple numbers, the blue shouldn't overlap the number. It needs to be on top, most definately.
The length of names for Itemrack stuff could be longer, unless that isn't yours to alter.
Ahh right, wasn't actually requesting ItemRack support as I know/knew it was already supported. Just saying that TrinketMenu is basically a sister mod to ItemRack :)
I haven't found a solution for the overlapping of the hotkey/count text yet :(
Nope, the names are truncated by ItemRack.
how about SetFrameStrata on the texts/button/border?
Is adding profile options planned anytime soon for cyart cycircled?
white/gray works with my Priest but on my Warrior looks kinda gay /lol
I can help make some, but since im an idiot in modding, could you do me a favor and make seperate files for the press_down (like serenity_down.tga), and just release them as the same as the original?
That way I can mess around with something and give it to you.
Thanks :)
ps: i hope you dont mind that i "copy pasted" your ui layout style (i love it) in my ui :P
edit: 2 ideas that would be good to implement for better visibility of what's goin on: 1) as someone said a few replies ago the button "push" effects would be much convenient or at least an option :) i'm a feral drood and i have the same difficulty when it comes to "see" what i'm tapping. And the second idea i have is about spells that are out of range or wrong stance/shape/low mana etc to change the colour of the circles as well to something dark, it looks a bit strange atm :)
edit2: ignore what i said about the button effect, that was me not seeing the black sprocket skin, it works nice now :)
Also: I know this is delving into creating a actual options UI, but specifying border color by number is painful :(
Edit: Also, could the sheen be its own coloring type, instead of linked to the normal thing? I like the white sheen, but I'd like a black outline.
[2006/10/25 16:30:52-118]: cyCircled\core.lua:371: attempt to index field `?' (a nil value)
cyCircled\core.lua:371: in function `SkinEquipBorder'
cyCircled\core.lua:189: in function `ApplySkin'
cyCircled\core.lua:436: in function `ApplySkin'
cyCircled\core.lua:421: in function `OnEnable'
cyCircled\core.lua:76: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:244: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:923: in function `event'
AceEvent-2.0\AceEvent-2.0.lua:422: in function <...ce\AddOns\!!!Libs\Ace2\AceEvent-2.0\AceEvent-2.0.lua:402>
---
Ok, looks like it was a problem with Bongos reusing the blizzard bars. Toggled it with /bob reuse and it works fine now.
Also there might be something messed up with the autobar support but I dont have time atm to give you any further detailed information as its about time to raid wiping in my timezone now...anyway it works perfect with my bongos and trinketmenu, and I hope the autobar issues will be fixed soon. thank you!
Frame names for the four primary buttons are:
ZHunterButtonAspect
ZHunterButtonPet
ZHunterButtonTrack
ZHunterButtonTrap
There are secondary (child) buttons that fly out on keypress, but this isn't a big deal. The primary buttons are what would bring harmony back into a UI :)