Also it would be desirable to have some textures for health\mana\etc bars
I second this (as well as third the option for combo points instead of numbers :P). I assumed the texture option was in there and I was just missing it.
Adjustable bar textures (both the bar and framing the bar).
360 deg rotateable HP/Mana/Rage/etc. bars.
Vertical Buffs.
Buff Timers.
The ability to keep different aspects visible/faded (e.g. out of combat fade everything but buffs).
Im having fun playing with this new HUD... During configuration two features I wish were available were:
1: Ability to move the bars from the center equal distances. i.e. default setup.... have all bars / text frames move an equal distance from the center. I like the basic layout but they are way to close to the center of the screen. This feature would of saved massive time, as individualy tweaking each bar, each icon, each text element etc... took quite some time.
2: On the configuration page. The Show check box is way at the bottom of each element. I (and I could be wrong) felt that an on off feature for any item should be at the top of any configuration page, due to the fact that all other elements on the page are an either / or after the actual show option.
3: Opinion here: Text elements of bars should base their location off their bar in question (i.e. use the bar as the parent frame)... not the entire UI frame. So If I moved the Player Health bar, the text woudl move in kind. But I can move the text in question X/Y from the parent frame.
Mod looks great, just feels a little cumbersome to put everything in its place.
Thanks for all the hard work.
I really like this HUD, I think it looks better than most of them out there.
I'm having strange issues with the alpha settings however. It seems the only setting that "saves" is the last one adjusted. So if I set it to 80% alpha out of combat, the HUD is at 80% alpha. But if I enter combat, the HUD stays at 80%.
Also, profiles do not seem to save correctly. When I save a profile for one of my characters, switch to default, then back to the profile I had saved, nothing happens. That is, all of my saved settings do not seem to save.
Since we're talking about the HUD to replace all HUDs... I do like the arcs of Meta/Ice/Arc huds. I would very much like to see that as an optional texture. Also, as has been said before... allow us to make a symmetric adjustment left/right. Rather than position each bar individually, perhaps you could assign them ordered slots on the left and right and then have a simple scaling factor that moves all of the in and out (leaving empty slots would be allowed to provide space in between). Same could be said for the vertical spacing... allow relative vertical adjustment for each bar and then have a main adjustment for the whole HUD.
Main HUD:
- Space from the middle
- Space between bars (slots)
- Default Vertical position (+/- from the middle of the screen)
- Default Height
- Default Width
Each Bar:
- Slot (0-xx)
- Relative vertical adjustment (+/-)
- Relative vertical space (+/-)
- Manual Height/Width to override the default
I had a problem on my Druid. If i shapeshift to bear the target Health and Mana Bars doesn?t update anymore, if i shapeshift to nightelf back they update correctly.
I also had the following error on my german client:
DaHud-r52957\Modules\Bars.lua:774: bad argument #1 to 'unpack' (table expected, got nil)
What i'm trying to do next (newbie at LUA)is:
-add timers to buffs/debuffs;
-hide blizzard casting bar, party/target/player frames;
-add an integrated swinger
Is anyone willing to help me?
@Benumbed: feel free to commit my lil change to the SVN if u want
Suggestion 2: Add an option to remove the black fade over bars, both edges of my health/mana bar have the color I selected, but the middle of them has a black effect, makes it harder to notice the bar dropping.
Would it be terribly difficult to get this mod to use Ace's texture libs? It seems it's in dire need of that.
As far as I understand it you can't "rotate" a texture ingame. Hence a horizontal texture like most bartextures existant in SharedMedia aren't usable, since they only support horizontal bars. We'd need separate Vertical versions of all the bars, which is a lot of wasted space if it gets merged into more addons, just for a small use.
Of course, if DaHud would carry it's own vertical textures, that's something else - even if they are made available via SharedMediaLib.
Is there a way to have the health BARS colored according to the current HP? Ie, Green at full, Yellow at half, Red at low?
Thank you in advance.
-Tug
Look at MetaHud for an AWESOME application of colors on bars. It allows you to pick the colors for full, mid and empty and it creates a gradient between them.
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I second this (as well as third the option for combo points instead of numbers :P). I assumed the texture option was in there and I was just missing it.
A druid mana bar would be useful as well.
Adjustable bar textures (both the bar and framing the bar).
360 deg rotateable HP/Mana/Rage/etc. bars.
Vertical Buffs.
Buff Timers.
The ability to keep different aspects visible/faded (e.g. out of combat fade everything but buffs).
Thanks for a great addon.
1: Ability to move the bars from the center equal distances. i.e. default setup.... have all bars / text frames move an equal distance from the center. I like the basic layout but they are way to close to the center of the screen. This feature would of saved massive time, as individualy tweaking each bar, each icon, each text element etc... took quite some time.
2: On the configuration page. The Show check box is way at the bottom of each element. I (and I could be wrong) felt that an on off feature for any item should be at the top of any configuration page, due to the fact that all other elements on the page are an either / or after the actual show option.
3: Opinion here: Text elements of bars should base their location off their bar in question (i.e. use the bar as the parent frame)... not the entire UI frame. So If I moved the Player Health bar, the text woudl move in kind. But I can move the text in question X/Y from the parent frame.
Mod looks great, just feels a little cumbersome to put everything in its place.
Thanks for all the hard work.
I'm having strange issues with the alpha settings however. It seems the only setting that "saves" is the last one adjusted. So if I set it to 80% alpha out of combat, the HUD is at 80% alpha. But if I enter combat, the HUD stays at 80%.
Also, profiles do not seem to save correctly. When I save a profile for one of my characters, switch to default, then back to the profile I had saved, nothing happens. That is, all of my saved settings do not seem to save.
Anyway, thank you for this addon, it's great.
i like this Hud, but i get this error on my german client, when i click on something:
Greetings
Main HUD:
- Space from the middle
- Space between bars (slots)
- Default Vertical position (+/- from the middle of the screen)
- Default Height
- Default Width
Each Bar:
- Slot (0-xx)
- Relative vertical adjustment (+/-)
- Relative vertical space (+/-)
- Manual Height/Width to override the default
http://downloads.curse.com/details/3673/
I got the same. (DE-client too)
EDIT:
I would like the feature to change the color of a bar by DogTag too.
eg. for the Target and ToT i would use this:
if self == Unit then blue
elseif UnitIsEnemy then red
else classcolor
in DogTag this would look like this:
[[IsEnemy?Red]:IsUnit(player)?Blue!ClassColor]
I hope that the author will fix any bugs and continue to support and improve this addon, or that someone will take over :)
I also had the following error on my german client:
DaHud-r52957\Modules\Bars.lua:774: bad argument #1 to 'unpack' (table expected, got nil)
and changing "number" to 4
in Buffs.lua
What i've got now is:
http://www.sceneboot.org/up/archivio/16-12-07_2-51-am_81.174.45.81_WoWScrnShot_121607_024545.jpg
Does anyone know how to add timers between buff as seen here ?
http://img455.imageshack.us/img455/3590/wowscrnshot120507030218ys7.jpg
What i'm trying to do next (newbie at LUA)is:
-add timers to buffs/debuffs;
-hide blizzard casting bar, party/target/player frames;
-add an integrated swinger
Is anyone willing to help me?
@Benumbed: feel free to commit my lil change to the SVN if u want
I finally managed to get rid of that and use my own texture.
http://img146.imageshack.us/img146/7036/wowscrnshot121607171652ff0.jpg
for that you have to edit : Dahud\Modules\Bars.lua line 646 and enter there your own texture
link to texture : http://paradoxguild.net/gogu/test.tga
Would it be terribly difficult to get this mod to use Ace's texture libs? It seems it's in dire need of that.
first off all i want to gratulate the prgrammer of this HUD, it?s awesome. But i Have a problem with it and I don?t know who to solve it.
I play with a german client and i get allways the same error
DaHud-r52957\Modules\Bars.lua:774: bad argument #1 to 'unpack' (table expected, got nil)
Is there any hope for me this could be fixed?
As far as I understand it you can't "rotate" a texture ingame. Hence a horizontal texture like most bartextures existant in SharedMedia aren't usable, since they only support horizontal bars. We'd need separate Vertical versions of all the bars, which is a lot of wasted space if it gets merged into more addons, just for a small use.
Of course, if DaHud would carry it's own vertical textures, that's something else - even if they are made available via SharedMediaLib.
Is there a way to have the health BARS colored according to the current HP? Ie, Green at full, Yellow at half, Red at low?
Thank you in advance.
-Tug
Look at MetaHud for an AWESOME application of colors on bars. It allows you to pick the colors for full, mid and empty and it creates a gradient between them.