I'd like to be able to increase the distance between the bars on the left side and the bars on the right side without having to change the X value of each element. Is this possible (yet)?
schmurfy: by default it shows a number of Combo Points next to the bar.
And hence I'd like to ask if it possible to add some frame that would show the CPs like big circles/squares, like DHUD? That would be awesome cause it's much faster to notice the "dots" then to read a number. DHUD-like layout would be perfect - 3 green CPs, 4th is yellow and 5th is red.
And a second note - is it possible to color target's health by hostility?
schmurfy: by default it shows a number of Combo Points next to the bar.
And hence I'd like to ask if it possible to add some frame that would show the CPs like big circles/squares, like DHUD? That would be awesome cause it's much faster to notice the "dots" then to read a number. DHUD-like layout would be perfect - 3 green CPs, 4th is yellow and 5th is red.
And a second note - is it possible to color target's health by hostility?
I set animate speed to .02. I noticed it still a bit choppy compared to the animation in DHUD and others. Why is that? Any way to smooth it out?
Also, is there a way to make the bars clickable? I'd like to be able to use Clique on them - will make click casting so much easier with everything centralized.
Now I have a question. I dont like the Vertical Style. My UI is more "traditional" Is there a way to turn the Bars 90 degrees clockwise? Or is it possible to add this?
Oh and Party frames would be nice so I can drop my current unitframes... ;)
I set animate speed to .02. I noticed it still a bit choppy compared to the animation in DHUD and others. Why is that? Any way to smooth it out?
Also, is there a way to make the bars clickable? I'd like to be able to use Clique on them - will make click casting so much easier with everything centralized.
Bars are not clickable but portraits and text can be (when turned on). When turned on, it works with Clique as well.
Bars are not clickable but portraits and text can be (when turned on). When turned on, it works with Clique as well.
I guess that's part of my problem - I use Pitbull portrait instead. The portrait in this is square with a clunky looking border (animation frequently bleeds outside the border) - maybe if the portrait border, scalability, etc are fixed I'll use that.
I skimmed over the thread, and didnt see anything refering to this.
I dont seem to be able to change the text settings. I am trying to change the layout of the target name / class.
I type in the text change, hit enter... and it returns to the old text.
I have tried it while in config mode, and not. Both have the same results.
Is there some obvious snake in the grass I am missing, or is there a present issue with changing the dogtag configs now?
Again, I'd really like to see a distance slider that increases the distance between the left and right side of the HUD. Is this a possibility? I'm sure you can just look at DHUD to see how he did it.
Here is a macro I use to hide the blizzard frames
/script CastingBarFrame:UnregisterAllEvents()
/script PetCastingBarFrame:UnregisterAllEvents()
/script PlayerFrame:Hide()
These lines can also be inserted into DaHud:OnEnable(), but i prefer not to edit the code too much (since all changes will be deleted on the next update)
To hide the target frame open DaHud.lua and insert TargetFrame:Hide() in DaHud:PLAYER_TARGET_CHANGED()
This is maybe a dumb question, but is there any indicator to let me know if I have a tagged mob targeted? In the standard Blizz unit frames, the mob's name is red if I have it tagged and grey if someone else has it tagged.
Also it would be desirable to have some textures for health\mana\etc bars
i get this error on my german client:
[2007/10/25 07:52:35-604-x946]: DaHud-r52957\Modules\Bars.lua:774: bad argument #1 to 'unpack' (table expected, got nil)
Greetings
Bud
And hence I'd like to ask if it possible to add some frame that would show the CPs like big circles/squares, like DHUD? That would be awesome cause it's much faster to notice the "dots" then to read a number. DHUD-like layout would be perfect - 3 green CPs, 4th is yellow and 5th is red.
And a second note - is it possible to color target's health by hostility?
Will be
Anyone know how to expand the distance between left and right frames???
having the same error on my zhCN client, and my mana bar was refusing to update.
Also, is there a way to make the bars clickable? I'd like to be able to use Clique on them - will make click casting so much easier with everything centralized.
Now I have a question. I dont like the Vertical Style. My UI is more "traditional" Is there a way to turn the Bars 90 degrees clockwise? Or is it possible to add this?
Oh and Party frames would be nice so I can drop my current unitframes... ;)
Bars are not clickable but portraits and text can be (when turned on). When turned on, it works with Clique as well.
I guess that's part of my problem - I use Pitbull portrait instead. The portrait in this is square with a clunky looking border (animation frequently bleeds outside the border) - maybe if the portrait border, scalability, etc are fixed I'll use that.
I dont seem to be able to change the text settings. I am trying to change the layout of the target name / class.
I type in the text change, hit enter... and it returns to the old text.
I have tried it while in config mode, and not. Both have the same results.
Is there some obvious snake in the grass I am missing, or is there a present issue with changing the dogtag configs now?
Thanks.
Oh, and ya it does look really slick.
er... ya I knew that, I was just testing you... you both did REAL GOOD!!!
thanks for the response.
/script CastingBarFrame:UnregisterAllEvents()
/script PetCastingBarFrame:UnregisterAllEvents()
/script PlayerFrame:Hide()
These lines can also be inserted into DaHud:OnEnable(), but i prefer not to edit the code too much (since all changes will be deleted on the next update)
To hide the target frame open DaHud.lua and insert TargetFrame:Hide() in DaHud:PLAYER_TARGET_CHANGED()
Hope this helps until a real solution comes
Also it would be desirable to have some textures for health\mana\etc bars
Yes, just busy IRL.