[2008/04/13 12:58:13-230-x1]: DaHud\plugins\Bars\DruidMana.lua:46: attempt to index upvalue 'LibDruidMana' (a nil value)
DaHud\modules\Bars\Core.lua:274: in function `RefreshFrame'
DaHud\modules\Bars\Core.lua:114: in function `CreateFrame'
DaHud\modules\Bars\Core.lua:90: in function `CreateBar'
DaHud\modules\Bars\Core.lua:68: in function `CreateBars'
DaHud\modules\Bars\Bars.lua:312: in function <Interface\AddOns\DaHud\modules\Bars\Bars.lua:308>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0\AceAddon-3.0.lua:341: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:353: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:411: in function <...ace\AddOns\Bongos\libs\AceAddon-3.0\AceAddon-3.0.lua:397>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:903: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:233: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:326: in function
I like the way the arched bars look, so I'm using your d'arc bars. My problem is that visibility is not great. For instance, I have class colored bars, so when, say, hp of a rogue is going down, the hp part is yellow, and the hp that is gone (The top part of the bar) is light yellow. It's very hard to distinguish how much hp is left just by looking at the bar. I remember having the same problem when I was using non-class-colored bars, and i have thickened the bars considerably already. is there a way to make the health more noticeable compared to the part that is gone? for instance, making the part that is gone stark white or some other way, or outlining the health that is around with a border (and i don't mean the borders of dahud .. those just go around the entire bar, not just the health that remains, which is what i want).
Did the first round of cleanup and rearrangement, and commited the changes a few ago.
One thing to note is that casting bars are not an option of every bar, they are a plugin now.
This means you have to create a new bar, and tell it to use "Casting" as its type. Preset textures are not set to just background, bar, etc any longer also. This way you can tell your "Casting" bar to use "(Border) DaHud" instead of "(Bar) DaHud" to give the effect it had before (and default settings have).
I am aware that parenting to frames not created yet is not working yet, but its one of the things I plan to fix in the next update or so.
They are grey because they are disabled. Things are disabled because that option not available with the current settings you have turned on.
Erm, that was my point. The option was grey, yet still active and selectable ... As I stated before, it was a minor issue, and didn't bother me at all. I did get the function that I wanted. I'm satisfied *shrugs* I just thought you might need the error information, hence my posting in your forum. Maybe I wasn't clear, but the error had nothing to do with the selection of the (forgotten) function.
Erm, that was my point. The option was grey, yet still active and selectable ... As I stated before, it was a minor issue, and didn't bother me at all. I did get the function that I wanted. I'm satisfied *shrugs* I just thought you might need the error information, hence my posting in your forum. Maybe I wasn't clear, but the error had nothing to do with the selection of the (forgotten) function.
Oh that, thought you was talking about something else. Thats a bug in Ace3Config
Make sure you are running the latest version, if so. Check the settings for colors, do you have a health tab in colors? If so, is full/half/low there and have a color?
I'm also having the same trouble in the portraits of DaHud where before it was a whistle now it is just blank.
I have that portrait set to "Class Icon".
Are you running the latest version? Also the casting bars are no longer built into each bar, they are a plugin like everything else. Create a bar with type "casting" and it can be a bar or border. Just choose (Border) xxx as its bar texture if you want it a border.
Are you running the latest version? Also the casting bars are no longer built into each bar, they are a plugin like everything else. Create a bar with type "casting" and it can be a bar or border. Just choose (Border) xxx as its bar texture if you want it a border.
Yes, I'm using the latest version.
I'm also getting this error.
DaHud\plugins\Buffs\LargeSelfBuffs.lua:147: DaHud_buff2_Buff5:SetPoint(): DaHud_buff2_Buff6 is dependent on this
DaHud\plugins\Buffs\LargeSelfBuffs.lua:147: in function `?'
DaHud\modules\Buffs\Core.lua:392: in function `UpdateFrame'
DaHud\modules\Buffs\Core.lua:212: in function <Interface\AddOns\DaHud\modules\Buffs\Core.lua:197>
---
Thanks for the Casting bar settings. Great now, I can set the my Mana bar and my party's mana bars as a casting bar also.
I can't believe there is no information in this thread about dogtag codes. Can someone post something for me to paste into a custom target tag? I need something that acts just like the Blizz stuff, I.E. it distinguishes between friend or foe, master and pet, shows class, name, creature type, elite or not, level, etc., etc. Something like the other huds come with as a default but with more info.
I can't believe there is no information in this thread about dogtag codes. Can someone post something for me to paste into a custom target tag? I need something that acts just like the Blizz stuff, I.E. it distinguishes between friend or foe, master and pet, shows class, name, creature type, elite or not, level, etc., etc. Something like the other huds come with as a default but with more info.
DaHud\plugins\Buffs\LargeSelfBuffs.lua:147: DaHud_buff2_Buff5:SetPoint(): DaHud_buff2_Buff6 is dependent on this
DaHud\plugins\Buffs\LargeSelfBuffs.lua:147: in function `?'
DaHud\modules\Buffs\Core.lua:392: in function `UpdateFrame'
DaHud\modules\Buffs\Core.lua:212: in function <Interface\AddOns\DaHud\modules\Buffs\Core.lua:197>
---
Thanks for the Casting bar settings. Great now, I can set the my Mana bar and my party's mana bars as a casting bar also.
I cant reproduce this at all. Is this on debuffs (I am assuming yes since its buff2 and buff2 default is debuffs), and I can also assume this is something between getting 5 and 6 buff/debuffs?
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I just got the latest version and so far no errors when checking the Configuration Mode.
Thanks a bunch! :D
Do I need to get LibDruidMana library?
Slow on updates cause doing major cleanup, etc. So will be a few days before I get around to fixing this.
I like the way the arched bars look, so I'm using your d'arc bars. My problem is that visibility is not great. For instance, I have class colored bars, so when, say, hp of a rogue is going down, the hp part is yellow, and the hp that is gone (The top part of the bar) is light yellow. It's very hard to distinguish how much hp is left just by looking at the bar. I remember having the same problem when I was using non-class-colored bars, and i have thickened the bars considerably already. is there a way to make the health more noticeable compared to the part that is gone? for instance, making the part that is gone stark white or some other way, or outlining the health that is around with a border (and i don't mean the borders of dahud .. those just go around the entire bar, not just the health that remains, which is what i want).
Thanks!
One thing to note is that casting bars are not an option of every bar, they are a plugin now.
This means you have to create a new bar, and tell it to use "Casting" as its type. Preset textures are not set to just background, bar, etc any longer also. This way you can tell your "Casting" bar to use "(Border) DaHud" instead of "(Bar) DaHud" to give the effect it had before (and default settings have).
I am aware that parenting to frames not created yet is not working yet, but its one of the things I plan to fix in the next update or so.
Erm, that was my point. The option was grey, yet still active and selectable ... As I stated before, it was a minor issue, and didn't bother me at all. I did get the function that I wanted. I'm satisfied *shrugs* I just thought you might need the error information, hence my posting in your forum. Maybe I wasn't clear, but the error had nothing to do with the selection of the (forgotten) function.
Oh that, thought you was talking about something else. Thats a bug in Ace3Config
I've only started using DaHud for 2 days now. I just logged in and I am getting the following 2 errors.
Date: 2008-04-16 12:53:39
ID: 53
Error occured in: Global
Count: 751
Message: ..\AddOns\DaHud\plugins\Bars\Health.lua line 314:
attempt to perform arithmetic on local 'g1' (a nil value)
Debug:
(tail call): ?
DaHud\plugins\Bars\Health.lua:314: ?()
DaHud\modules\Bars\Core.lua:251: UpdateFrame()
DaHud\plugins\Bars\Health.lua:208: ?()
DaHud\modules\Bars\Core.lua:184: RefreshFrame()
DaHud\modules\Bars\Core.lua:75: CreateFrame()
DaHud\modules\Bars\Core.lua:38: CreateFrames()
DaHud\modules\Bars\Bars.lua:270:
DaHud\modules\Bars\Bars.lua:269
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:341: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:353: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:411:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:397
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:903: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:233: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:326: UIParent_OnEvent()
[string "*:OnEvent"]:1:
[string "*:OnEvent"]:1
AddOns:
ArkInventory, v2.27
AucAdvanced, v5.0.PRE.3024
AucFilterBasic, v5.0.PRE.3024 (BillyGoat)
AucStatClassic, v5.0.PRE.3024 (BillyGoat)
AucStatPurchased, v5.0.PRE.3024 (BillyGoat)
AucStatSimple, v5.0.PRE.3024 (BillyGoat)
AucStatStdDev, v5.0.PRE.3024 (BillyGoat)
Auditor2, v3.1.0
BeanCounter, v5.0.PRE.3024 (BillyGoat)
Cartographer, vr68749
CartographerCleanup, v1.0
CartographerMailboxes, v1.0
CartographerNoteHere
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerProfessions, v2.0
CartographerQuestInfo, v1.9.20
CartographerHotspot, v1.32
CartographerIcons, v1.0
CartographerIconsBlizzardPack, v1.0
CartographerIconsCtMapModPack, v1.0
CartographerIconsFancyPack, v1.0
CartographerIconsGathererPack, v1.0
CartographerIconsMetaMapPack, v1.0
CartographerIconsNumbers, v1.0
CartographerImport, v1.0
CartographernnTrainers, v1
CartographerNoteshare, v1.0
CartographerNoteTarget, v0.3
CartographerQuestObjectives, v0.9b
CartographerQuests, v0.2
CartographerQuicknotes, v0.1
ClearFont2, v2.4
ClearFont2FontPack, v1.0
DaHud, v2.0
DMiniCoords, v1
DoubleWide
Enchantrix, v5.0.PRE.3024
EnchantrixBarker, v5.0.PRE.3024 (BillyGoat)
EnhTooltip, v5.0.PRE.3024
FuBarAuditorFu, v3.1.0
FuBarGarbageFu, v2.0.$Revision: 55484 $
FuBar, v60201
GatherMate, v1.0
GatherMateCartImport, v1.0
GatherMateSharing, v1.0
GuildMap, v58964
InFlightLoad, v2.4.006
LevelUpGrats, v0.1
AbacusLib
LibAbacus30
Ace2
Ace3
BabbleSpell22, v2.2.$Revision: 54514 $
BabbleZone22, v2.2.$Revision: 54514 $
Babble22, v2.2.$Revision: 66632 $
LibBabbleClass30
LibBabbleZone30
CrayonLib
LibCrayon30
Deformat, v1.0 $Revision: 3817 $
DewdropLib
LibDogTag20, v1.0
LibDogTag30, v1.0
LibDogTagUnit30, v1.0
LibDruidMana10, v1.0
FuBarPlugin20, v2.0 $Revision: 66634 $
GratuityLib, vr$Revision: 66041 $
LibGratuity30, vr$Revision: 41183 $
LibJostle30
LibStub
LibPeriodicTable31, v3.1
LibPeriodicTable31Consumable, v3.1
LibPeriodicTable31Tradeskill, v3.1
Quixote
LibRock10
LibRockComm10
LibRockConfig10
LibRockConsole10
LibRockDB10
LibRockEvent10
LibRockHook10
LibRockLocale10
LibRockModuleCore10
LibRockTimer10
LibRollCall20, v2.0
RosterLib, v2.1
LibSharedMedia20
LibSharedMedia30, v3.0
SinkLib
SpecialEventsEmbed
SpecialEventsLoot10
TabletLib
Threat20
TouristLib
LibTourist30
Waterfall10
LightHeaded, v229
nQuestLog, v1.0 r70012
Postal, v2.1 r68567
QuestAnnouncer2, v31
Routes, v1.0
SpellBinder, v1.2
Stubby, v52
Swatter, v5.0.PRE.3024
YACL, v2.4.016
Is there an easy way to fix?
I get this, and reloading ui doesn't help:
Error: attempt to call method 'CreateBarSettings' (a nil value)
File: Interface\AddOns\DaHud\Style.lua
Line: 1100
Count: 1
Date: 2008-04-17 07:06:46
ID: 53
Error occured in: Global
Count: 8
Message: ..\AddOns\DaHud\plugins\Bars\Health.lua line 309:
attempt to perform arithmetic on local 'g1' (a nil value)
Debug:
(tail call): ?
DaHud\plugins\Bars\Health.lua:309: ?()
DaHud\modules\Bars\Core.lua:273: UpdateFrame()
DaHud\plugins\Bars\Health.lua:203: ?()
DaHud\modules\Bars\Core.lua:194: RefreshFrame()
DaHud\modules\Bars\Core.lua:73: CreateFrame()
DaHud\modules\Bars\Core.lua:38: CreateFrames()
DaHud\modules\Bars\Bars.lua:267:
DaHud\modules\Bars\Bars.lua:266
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:341: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:353: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:411:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:397
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:903: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:233: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:326: UIParent_OnEvent()
[string "*:OnEvent"]:1:
[string "*:OnEvent"]:1
AddOns:
ArkInventory, v2.27
AucAdvanced, v5.0.PRE.3024
AucFilterBasic, v5.0.PRE.3024 (BillyGoat)
AucStatClassic, v5.0.PRE.3024 (BillyGoat)
AucStatPurchased, v5.0.PRE.3024 (BillyGoat)
AucStatSimple, v5.0.PRE.3024 (BillyGoat)
AucStatStdDev, v5.0.PRE.3024 (BillyGoat)
Auditor2, v3.1.0
BeanCounter, v5.0.PRE.3024 (BillyGoat)
Cartographer, vr68749
CartographerCleanup, v1.0
CartographerMailboxes, v1.0
CartographerNoteHere
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerProfessions, v2.0
CartographerQuestInfo, v1.9.20
CartographerHotspot, v1.32
CartographerIcons, v1.0
CartographerIconsBlizzardPack, v1.0
CartographerIconsCtMapModPack, v1.0
CartographerIconsFancyPack, v1.0
CartographerIconsGathererPack, v1.0
CartographerIconsMetaMapPack, v1.0
CartographerIconsNumbers, v1.0
CartographerImport, v1.0
CartographernnTrainers, v1
CartographerNoteshare, v1.0
CartographerNoteTarget, v0.3
CartographerQuestObjectives, v0.9b
CartographerQuests, v0.2
CartographerQuicknotes, v0.1
ClearFont2, v2.4
ClearFont2FontPack, v1.0
DaHud, v2.0
DMiniCoords, v1
DoubleWide
Enchantrix, v5.0.PRE.3024
EnchantrixBarker, v5.0.PRE.3024 (BillyGoat)
EnhTooltip, v5.0.PRE.3024
FuBarAuditorFu, v3.1.0
FuBarGarbageFu, v2.0.$Revision: 55484 $
FuBar, v60201
GatherMate, v1.0
GatherMateCartImport, v1.0
GatherMateSharing, v1.0
GuildMap, v58964
InFlightLoad, v2.4.006
LevelUpGrats, v0.1
AbacusLib
LibAbacus30
Ace2
Ace3
BabbleSpell22, v2.2.$Revision: 54514 $
BabbleZone22, v2.2.$Revision: 54514 $
Babble22, v2.2.$Revision: 66632 $
LibBabbleClass30
LibBabbleZone30
CrayonLib
LibCrayon30
Deformat, v1.0 $Revision: 3817 $
DewdropLib
LibDogTag20, v1.0
LibDogTag30, v1.0
LibDogTagUnit30, v1.0
LibDruidMana10, v1.0
FuBarPlugin20, v2.0 $Revision: 66634 $
GratuityLib, vr$Revision: 66041 $
LibGratuity30, vr$Revision: 41183 $
LibJostle30
LibStub
LibPeriodicTable31, v3.1
LibPeriodicTable31Consumable, v3.1
LibPeriodicTable31Tradeskill, v3.1
Quixote
LibRock10
LibRockComm10
LibRockConfig10
LibRockConsole10
LibRockDB10
LibRockEvent10
LibRockHook10
LibRockLocale10
LibRockModuleCore10
LibRockTimer10
LibRollCall20, v2.0
RosterLib, v2.1
LibSharedMedia20
LibSharedMedia30, v3.0
SinkLib
SpecialEventsEmbed
SpecialEventsLoot10
TabletLib
Threat20
TouristLib
LibTourist30
Waterfall10
LightHeaded, v229
nQuestLog, v1.0 r70012
Postal, v2.1 r68567
QuestAnnouncer2, v31
Routes, v1.0
SpellBinder, v1.2
Stubby, v52
Swatter, v5.0.PRE.3024
YACL, v2.4.016
Make sure you are running the latest version, if so. Check the settings for colors, do you have a health tab in colors? If so, is full/half/low there and have a color?
I checked the settings and there are:
Background
Border
Bars
Each of them have settings for DaHud Bars, (Casting) ---, (Border) ---.
What settings do I set them if I want to have the casting bars on the Player and Target bars?
I have that portrait set to "Class Icon".
Are you running the latest version? Also the casting bars are no longer built into each bar, they are a plugin like everything else. Create a bar with type "casting" and it can be a bar or border. Just choose (Border) xxx as its bar texture if you want it a border.
Yes, I'm using the latest version.
I'm also getting this error.
Thanks for the Casting bar settings. Great now, I can set the my Mana bar and my party's mana bars as a casting bar also.
./dogtag
I cant reproduce this at all. Is this on debuffs (I am assuming yes since its buff2 and buff2 default is debuffs), and I can also assume this is something between getting 5 and 6 buff/debuffs?