Hi. I have a rogue and just downloaded this mod today. I was wondering if there's a way of having it pop up the Riposte icon whenever Riposte can be used (not off cooldown, Riposte only works after you Parry).
I also have a request for the Addon. I use both the target and focus crowd control, but I want it to show only when the crowd control expires and not when the target or focus is initially affected by the crowd control. I've looked through the Alerts section and there doesn't seem to be a way to do this. As there are other addons that show timer bars for the crowd control, I'm not sure if the initial flash for crowd control is necessary. The target and focus debuffs work fine though. They only flash when they're about to expire and don't flash when the enemy is initially affected by the debuff.
Done! Get the latest build and you have your feature. :)
I'd just like to say, keep up the good work! This is a very convenient mod for a Warrior like myself; and I will continue to use for a long time to come. :)
I'd just like to say, keep up the good work! This is a very convenient mod for a Warrior like myself; and I will continue to use for a long time to come. :)
I appreciate the kind words. Gives me motivation to keep working on it! :)
Mana Emeralds and Super Mana Pots seem to be malfunctioning. They appear part of the time and when they do they repeatedly pop for about a minute before fading. Dunno why.
Mana Emeralds and Super Mana Pots seem to be malfunctioning. They appear part of the time and when they do they repeatedly pop for about a minute before fading. Dunno why.
Don't confuse the 'Mana Potions' alert feature with the cooldown for the gems and the potions.
The Mana Potions alert is designed to repeatedly pulse the appropriate mana item (gem, pot etc) every 5 seconds until you use it. It starts pulsing when you've lost enough mana so that using the gem/pot won't over-mana you and waste anything. It is probably going away after a minute because your mana has climbed back up to the point where using the item would now be a waste.
If you don't want this sort of alert, switch Mana Potions off on all frames that you have configured. Be sure that 'Bag Item Cooldowns' is switched on for at least one frame though, so when you decide to use a gem/pot, you will get one alert and one alert only when the cooldown is up.
Thanks a lot for the good work on this wonderful addon :)
Just one question: Is there a way to suppress the text (and the dark background) on the icon ?
Thanks
Moo
Yes there is. Each alert has an option to 'Show Text'. Switch this off for the alert types you don't want the text for. When switched off, neither the text nor the dark background behind the text appears, leaving you only with the image associated with the alert (and any texture you may have applied to make it look pretty).
I updated all my mods through WAU the other day, and my DeuceCommander stopped working. I thought it was a problem with Deuce but apparently Ghost: Pulse 2 was causing the problem.. afer I disabled it Deuce works fine again.
Any ideas? I love this mod :(
Here's the error:
[2008/05/22 21:11:44-1672-x3]: DeuceCommander-1.1\DeuceCommander.lua:76: Dewdrop-2.0: args.Interface Enhancements.args.GhostPulse.args.Alerts.args.threatgentarget.args.EarlyWarningSound: "usage" must be a string
!StopTheSpam-2.00.11200\libs\AceLibrary\AceLibrary.lua:122: in function `error'
Dewdrop-2.0-56529 (DewdropLib):1289: in function `FeedAceOptionsTable'
DeuceCommander-1.1\DeuceCommander.lua:76: in function `OnMenuRequest'
FuBarPlugin-2.0-63898:1106: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:1096>
Dewdrop-2.0-56529 (DewdropLib):1883: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1832>
Dewdrop-2.0-56529 (DewdropLib):2768: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2727>
Dewdrop-2.0-56529 (DewdropLib):2984: in function `Open'
FuBarPlugin-2.0-63898:1151: in function `OpenMenu'
FuBarPlugin-2.0-63898:963: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:961>
FuBar-3.0.52967\FuBar.lua:1212: in function <Interface\AddOns\FuBar\FuBar.lua:1206>
Tablet-2.0-64130 (BugSack):2542: in function <...erface\AddOns\BugSack\Libs\Tablet-2.0\Tablet-2.0.lua:2540>
I updated all my mods through WAU the other day, and my DeuceCommander stopped working. I thought it was a problem with Deuce but apparently Ghost: Pulse 2 was causing the problem.. afer I disabled it Deuce works fine again.
Any ideas? I love this mod :(
Thanks for including the error report - I have dry coded the fix and on the next Ace build pass, you should have what you need. :)
I use Ghost Pulse since a few weeks and it seems to work fine with cooldowns. However I started to configure a pulse when certain debuffs are fading from my targets (i.e. Vampires Touch and Embrace or Pychic Scream)
The problem is that it seems to work really unreliable for me. Sometimes I see it flash and sometimes not... Now its the question if theres a bug, or if I didnt do the setup correctly. I'm not sure if I correctly understand the concept. I'll try to explain how I've done my setup.
1. I added an additional Frame at another position to show icon flashes for fading debuffs on my targets. Now I go to the "Frames" Section in the config and select this new frame. Then I check "Debuffs on target" (not sure about the english name since I use the localized german version). Now its my understanding that I have to go to "Warnings" section and add the debuff names I want to see flashing to the whitelist. Is this correct?
2. But now I wonder why is there a whitelist in the Frame config section. What is supposed to be entered there? After my understanding I should do the "detailed" config in the "Warnings" section and just enable certain warnings in the Frames section.
3. I was never able to see a flashing fading "psychic scream" icon. Is this considered CC or a normal debuff?
4. As I said sometimes it seems to work, but actually its pretty rare! :( I'm aware that there is a solo/group/raid config when to show the flashing icon. All this is configured correctly. May it be a localization problem? By the way bugsack doesnt report any errors so its nothing obvious! ;)
The problem is that it seems to work really unreliable for me. Sometimes I see it flash and sometimes not... Now its the question if theres a bug, or if I didnt do the setup correctly. I'm not sure if I correctly understand the concept. I'll try to explain how I've done my setup.
Yes, there's something not *quite* right with mob debuffs. A re-write of that section is in the works.
Quote from Ayindi »
1. I added an additional Frame at another position to show icon flashes for fading debuffs on my targets. Now I go to the "Frames" Section in the config and select this new frame. Then I check "Debuffs on target" (not sure about the english name since I use the localized german version). Now its my understanding that I have to go to "Warnings" section and add the debuff names I want to see flashing to the whitelist. Is this correct?
Well, yes and no. If you don't care *which* debuffs you are shown, then make sure the whitelist and the blacklist are empty. If you only want to see certain debuffs, put them in the whitelist. If you want to see all debuffs except a few, put the ones you don't want to see in the blacklist.
Quote from Ayindi »
2. But now I wonder why is there a whitelist in the Frame config section. What is supposed to be entered there? After my understanding I should do the "detailed" config in the "Warnings" section and just enable certain warnings in the Frames section.
Alerts and frames have filtering on them. The way it works is this...
- Something happens (like a spell cooldown).
- GP checks the alert's whitelist and blacklist (in this case, 'Player Spell Cooldowns') and checks to see if GP should show the alert.
- If the alert passes the check above, then the alert is 'sent' to all frames that are configured to show 'Player Spell Cooldowns'.
- Each frame then has a chance to check whether it wants to actually show the alert, by using it's own whitelist and blacklist.
The reason behind this is simple: I have a frame that shows me all buffs and debuffs I get, completely unfiltered. So therefore my whitelist and blacklist for 'Player Buff Gains', 'Player Buff Fades', 'Player Debuff Gains' and 'Player Debuff Fades' are all empty, as is the whitelist and blacklist for my frame. I have a different frame that is also configured to 'Player Debuff Gains' and 'Player Debuff Fades', however, this one is a special one - I use for things like 'Wrath of the Astromancer' - you know - really important things - more important than a lot of other debuffs. Therefore, I use the whitelist on this frame (not the 'Player Debuff Gains' alert, but this one, special frame) so it will only show me these important debuffs. If I were to put anything in the 'Player Debuff Gains' lists, then *all* frames showing that alert would be restricted.
Quote from Ayindi »
3. I was never able to see a flashing fading "psychic scream" icon. Is this considered CC or a normal debuff?
The Mob Debuffs won't ever show you Psychic Scream. Why? Because the Mob Debuff alerts will only show debuffs that fade from the mob, that you can reapply at the time the debuff fades. There's no real point (and correct me if I'm wrong here) in showing you that Psychic Scream is fading from the mob, when you cannot put it back up straight away because it's on cooldown. Mob Debuffs alert is more designed as a reminder for DoT classes to reapply their DoTs.
Having said this, I can put Psychic Scream into the crowd-control alerts so that you can tell when the mob is about to run back to you, if you think that would be useful?
I want a Notification when CD from my drums is over and tried to make a new event. But it don't work. Could you please give me a short help, how to create?
I did setup psychic scream mainly for test so I personally dont need it added!
However, as a user I dont understand that you seem to do some kind of preselection of debuffs. (If I understood you correctly) Since it is a debuff I whould expect any debuff that I place on the whitelist to be shown no matter if it makes sense or not... ;)
I think it may be even simpler for you to maintain. Just check the whitelist (maintained by each user) for certain (de)buff names on the target, and if they are applied, flash the icon when the debuffs expire. No need for a blacklist and most flexibility for the user, I'd say!.
Dont know if this whould still fit in your concept of this addon, though! :)
I did setup psychic scream mainly for test so I personally dont need it added!
However, as a user I dont understand that you seem to do some kind of preselection of debuffs. (If I understood you correctly) Since it is a debuff I whould expect any debuff that I place on the whitelist to be shown no matter if it makes sense or not... ;)
I think it may be even simpler for you to maintain. Just check the whitelist (maintained by each user) for certain (de)buff names on the target, and if they are applied, flash the icon when the debuffs expire. No need for a blacklist and most flexibility for the user, I'd say!.
Dont know if this whould still fit in your concept of this addon, though! :)
You are correct - if it's on the whitelist, it should show up. However, you have to remember that the lists are case-sensitive - you must type the name of the (de)buff exactly as it appears in-game, letter for letter. I'll re-check the whitelist, but my setup is fine and I'm using the lists all over the place - if it wasn't working, my setup would reveal that.
As for the blacklists, it's there because it's easier in some cases just to tell GP what you *don't* want to see. They're same concept. If something is on the whitelist, the blacklist is ignored and only the whitelist is used.
EDIT: Just keep in mind that you do not need to use the lists at all - GP will pulse whatever comes up if you don't. They're only there in case you want to restrict what it's showing you.
I want a Notification when CD from my drums is over and tried to make a new event. But it don't work. Could you please give me a short help, how to create?
I'll look into this for you, there *might* be a problem with it. All you should need to do is setup a frame to show "Bag Item Cooldowns' and drums should show up when they're ready.
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Done! Get the latest build and you have your feature. :)
I'd just like to say, keep up the good work! This is a very convenient mod for a Warrior like myself; and I will continue to use for a long time to come. :)
I appreciate the kind words. Gives me motivation to keep working on it! :)
Two Thumbs Up!
Don't confuse the 'Mana Potions' alert feature with the cooldown for the gems and the potions.
The Mana Potions alert is designed to repeatedly pulse the appropriate mana item (gem, pot etc) every 5 seconds until you use it. It starts pulsing when you've lost enough mana so that using the gem/pot won't over-mana you and waste anything. It is probably going away after a minute because your mana has climbed back up to the point where using the item would now be a waste.
If you don't want this sort of alert, switch Mana Potions off on all frames that you have configured. Be sure that 'Bag Item Cooldowns' is switched on for at least one frame though, so when you decide to use a gem/pot, you will get one alert and one alert only when the cooldown is up.
Hope this helps.
Just one question: Is there a way to suppress the text (and the dark background) on the icon ?
Thanks
Moo
Yes there is. Each alert has an option to 'Show Text'. Switch this off for the alert types you don't want the text for. When switched off, neither the text nor the dark background behind the text appears, leaving you only with the image associated with the alert (and any texture you may have applied to make it look pretty).
Any ideas? I love this mod :(
Here's the error:
[2008/05/22 21:11:44-1672-x3]: DeuceCommander-1.1\DeuceCommander.lua:76: Dewdrop-2.0: args.Interface Enhancements.args.GhostPulse.args.Alerts.args.threatgentarget.args.EarlyWarningSound: "usage" must be a string
!StopTheSpam-2.00.11200\libs\AceLibrary\AceLibrary.lua:122: in function `error'
Dewdrop-2.0-56529 (DewdropLib):1289: in function `FeedAceOptionsTable'
DeuceCommander-1.1\DeuceCommander.lua:76: in function `OnMenuRequest'
FuBarPlugin-2.0-63898:1106: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:1096>
Dewdrop-2.0-56529 (DewdropLib):1883: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1832>
Dewdrop-2.0-56529 (DewdropLib):2768: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2727>
Dewdrop-2.0-56529 (DewdropLib):2984: in function `Open'
FuBarPlugin-2.0-63898:1151: in function `OpenMenu'
FuBarPlugin-2.0-63898:963: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:961>
FuBar-3.0.52967\FuBar.lua:1212: in function <Interface\AddOns\FuBar\FuBar.lua:1206>
Tablet-2.0-64130 (BugSack):2542: in function <...erface\AddOns\BugSack\Libs\Tablet-2.0\Tablet-2.0.lua:2540>
Thanks for including the error report - I have dry coded the fix and on the next Ace build pass, you should have what you need. :)
I use Ghost Pulse since a few weeks and it seems to work fine with cooldowns. However I started to configure a pulse when certain debuffs are fading from my targets (i.e. Vampires Touch and Embrace or Pychic Scream)
The problem is that it seems to work really unreliable for me. Sometimes I see it flash and sometimes not... Now its the question if theres a bug, or if I didnt do the setup correctly. I'm not sure if I correctly understand the concept. I'll try to explain how I've done my setup.
1. I added an additional Frame at another position to show icon flashes for fading debuffs on my targets. Now I go to the "Frames" Section in the config and select this new frame. Then I check "Debuffs on target" (not sure about the english name since I use the localized german version). Now its my understanding that I have to go to "Warnings" section and add the debuff names I want to see flashing to the whitelist. Is this correct?
2. But now I wonder why is there a whitelist in the Frame config section. What is supposed to be entered there? After my understanding I should do the "detailed" config in the "Warnings" section and just enable certain warnings in the Frames section.
3. I was never able to see a flashing fading "psychic scream" icon. Is this considered CC or a normal debuff?
4. As I said sometimes it seems to work, but actually its pretty rare! :( I'm aware that there is a solo/group/raid config when to show the flashing icon. All this is configured correctly. May it be a localization problem? By the way bugsack doesnt report any errors so its nothing obvious! ;)
Any help whould be great! :)
Yes, there's something not *quite* right with mob debuffs. A re-write of that section is in the works.
Well, yes and no. If you don't care *which* debuffs you are shown, then make sure the whitelist and the blacklist are empty. If you only want to see certain debuffs, put them in the whitelist. If you want to see all debuffs except a few, put the ones you don't want to see in the blacklist.
Alerts and frames have filtering on them. The way it works is this...
- Something happens (like a spell cooldown).
- GP checks the alert's whitelist and blacklist (in this case, 'Player Spell Cooldowns') and checks to see if GP should show the alert.
- If the alert passes the check above, then the alert is 'sent' to all frames that are configured to show 'Player Spell Cooldowns'.
- Each frame then has a chance to check whether it wants to actually show the alert, by using it's own whitelist and blacklist.
The reason behind this is simple: I have a frame that shows me all buffs and debuffs I get, completely unfiltered. So therefore my whitelist and blacklist for 'Player Buff Gains', 'Player Buff Fades', 'Player Debuff Gains' and 'Player Debuff Fades' are all empty, as is the whitelist and blacklist for my frame. I have a different frame that is also configured to 'Player Debuff Gains' and 'Player Debuff Fades', however, this one is a special one - I use for things like 'Wrath of the Astromancer' - you know - really important things - more important than a lot of other debuffs. Therefore, I use the whitelist on this frame (not the 'Player Debuff Gains' alert, but this one, special frame) so it will only show me these important debuffs. If I were to put anything in the 'Player Debuff Gains' lists, then *all* frames showing that alert would be restricted.
The Mob Debuffs won't ever show you Psychic Scream. Why? Because the Mob Debuff alerts will only show debuffs that fade from the mob, that you can reapply at the time the debuff fades. There's no real point (and correct me if I'm wrong here) in showing you that Psychic Scream is fading from the mob, when you cannot put it back up straight away because it's on cooldown. Mob Debuffs alert is more designed as a reminder for DoT classes to reapply their DoTs.
Having said this, I can put Psychic Scream into the crowd-control alerts so that you can tell when the mob is about to run back to you, if you think that would be useful?
I hope this helps.
many thanks for your help! :)
Concerning the Psychic Scream thing:
I did setup psychic scream mainly for test so I personally dont need it added!
However, as a user I dont understand that you seem to do some kind of preselection of debuffs. (If I understood you correctly) Since it is a debuff I whould expect any debuff that I place on the whitelist to be shown no matter if it makes sense or not... ;)
I think it may be even simpler for you to maintain. Just check the whitelist (maintained by each user) for certain (de)buff names on the target, and if they are applied, flash the icon when the debuffs expire. No need for a blacklist and most flexibility for the user, I'd say!.
Dont know if this whould still fit in your concept of this addon, though! :)
You are correct - if it's on the whitelist, it should show up. However, you have to remember that the lists are case-sensitive - you must type the name of the (de)buff exactly as it appears in-game, letter for letter. I'll re-check the whitelist, but my setup is fine and I'm using the lists all over the place - if it wasn't working, my setup would reveal that.
As for the blacklists, it's there because it's easier in some cases just to tell GP what you *don't* want to see. They're same concept. If something is on the whitelist, the blacklist is ignored and only the whitelist is used.
EDIT: Just keep in mind that you do not need to use the lists at all - GP will pulse whatever comes up if you don't. They're only there in case you want to restrict what it's showing you.
I'll look into this for you, there *might* be a problem with it. All you should need to do is setup a frame to show "Bag Item Cooldowns' and drums should show up when they're ready.