Thank you Nimbal that was working beautiful the only thing i have still (might be only me) is that when i'm trying to change from default to my profile, this is when i setting it up first time on a toon i get an error but after a reload the profile is set and everything works great, so its no big thing but i thought you wanted to know =)
1. Which containers you had active?
2. How many (real) buffs per container there were? Maybe even if you had more before that in the same session.
Edit:
You didn't happen to have all containers activated, did you? I just created dummy buttons while having them all on and my WoW froze. I was relieved to have a way to reproduce it. Then, after a second or so, it resumed just like normal. Maybe, on a less powerful machine (nothing against Macs, I don't know them good enough) the freeze would be enough to cause a crash.
Only containers I have active are Self Debuffs and Target Debuffs - I actually was still using Elk Buff Bars to display my personal buffs (perhaps this interaction did it) but all other containers were totally disabled.
Active buffs in the containers - Zero in each.
And no, as mentioned above not all containers were enabled, just those 2. I've plenty of memory and the mac is a 2.2ghz dual machine so it should be able to handle all that just fine.
1. Try buff2.duration == false. I don't nil the entries out because they will be reused eventually.
Thanks, will give that a go.
2. I never played a paladin past level 5. Are these buff counts an unusual thing? I.e. are they 1 and shouldn't be shown?
Correct. There are no charges on Divine Favor and Light's Grace, they're just buffs (from talents). What's odd is the previous (pre merging the version from trunk) version did not exhibit this problem.
And this happens each and every time you try to create the dummy buttons?
Yes, although I have not tried it since last week and whatever revisions those were. I'll give it a whirl tonight and let you know if it crashes again.
just updated using wau now i receive these errors:
[2007/11/14 16:04:00-555-x99]: Buffalo2\Buffalo2_Button.lua:154: bad argument #1 to 'SetFormattedText' (string expected, got nil)
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
---
[2007/11/14 16:09:57-555-x18]: Buffalo2\Buffalo2_Button.lua:154: bad argument #1 to 'SetFormattedText' (string expected, got nil)
SpecialEvents-Aura-2.0-54105:146: in function <...ed\SpecialEvents-Aura-2.0\SpecialEvents-Aura-2.0.lua:145>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
<in C code>: in function `CameraOrSelectOrMoveStop'
<string>:"CAMERAORSELECTORMOVE":4: in function <[string "CAMERAORSELECTORMOVE"]:1>
---
[2007/11/14 16:11:30-555-x13]: Buffalo2\Buffalo2_Button.lua:154: bad argument #1 to 'SetFormattedText' (string expected, got nil)
SpecialEvents-Aura-2.0-54105:146: in function <...ed\SpecialEvents-Aura-2.0\SpecialEvents-Aura-2.0.lua:145>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
---
[2007/11/14 16:11:59-555-x640]: Buffalo2\Buffalo2_Button.lua:154: bad argument #1 to 'SetFormattedText' (string expected, got nil)
---
[2007/11/14 16:21:53-555-x2]: Buffalo2\Buffalo2_Button.lua:154: bad argument #1 to 'SetFormattedText' (string expected, got nil)
SpecialEvents-Aura-2.0-54105:146: in function <...ed\SpecialEvents-Aura-2.0\SpecialEvents-Aura-2.0.lua:145>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
<in C code>: in function `TurnOrActionStop'
<string>:"TURNORACTION":4: in function <[string "TURNORACTION"]:1>
I've just starting using this mod so please forgive me if my issue has been covered in the previous 12 pages. Anyways, the only problem I'm having is that when a buff is leaving it will flash - but it's a lot slower than the default Blizzard flashing. It's almost like the frames per second is halved. I've looked through the config for any kind of animation speed or what not with no luck.
Is there any documentation on how to make my own template, would really like Buffalo2 to use the Vol Gold border skin from cyCircled, like Buffalo does on the image below.
I have looked at the Sandbox.lua to make a template, but I have no lua experience what so ever.
I have tried rewrite Dreamlayout to use it, with no luck.
I could stick with Buffalo, but I really hate that seperate weaponsbuff container. And getting the Buff abbreviation above the Buff looks cool too. :)
Love this add-on. Just noticed when using Class Buffalo - Weapon Enchants I can not see buffs for my sharpening stones or fishing lures. Wizard Oils work fine.
That's weird or intended, i don't know but i'm getting my buffs debuffs without name above them but my target's buffs and debuffs have shortened names above like GBoS and so on, is there any way to disable that even on target to only have the timer below ?
That's weird or intended, i don't know but i'm getting my buffs debuffs without name above them but my target's buffs and debuffs have shortened names above like GBoS and so on, is there any way to disable that even on target to only have the timer below ?
hm with the b2 dreamlayouts i had to find the line: "local DREAM_LABELS = true" and correct it to "local DREAM_LABELS = false" for normal buffalo2 it might work similar.
[2007/11/29 02:04:08-709-x14]: Buffalo2\Buffalo2_Buff.lua:164: Usage: UnitDebuff("unit", index [,raidFilter])
Buffalo2\Buffalo2_Buff.lua:164: in function `GetExactTimeLeft'
Buffalo2\Buffalo2_Container.lua:175: in function `ScanUnits'
Buffalo2\Buffalo2_Container.lua:52: in function `init'
AceOO-2.0-38641 (Ace2):463: in function `new'
Buffalo2\Buffalo2.lua:309: in function `EnableContainer'
Buffalo2\Buffalo2.lua:330: in function `SetEnableContainer'
Buffalo2\Options.lua:234: in function `func'
Dewdrop-2.0-48630 (DewdropLib):721: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:660>
---
get this error while trying to enable my target buffs and debuff containers i posted above.
*edit* and this one:
[2007/11/29 02:08:41-709-x4]: Buffalo2\Buffalo2_Buff.lua:164: Usage: UnitDebuff("unit", index [,raidFilter])
Buffalo2\Buffalo2_Buff.lua:164: in function `GetExactTimeLeft'
Buffalo2\Buffalo2_Container.lua:175: in function `ScanUnits'
Buffalo2\Buffalo2_Container.lua:52: in function `init'
AceOO-2.0-38641 (Ace2):463: in function `new'
Buffalo2\Buffalo2.lua:309: in function `EnableContainer'
Buffalo2\Buffalo2.lua:330: in function `SetEnableContainer'
Buffalo2\Options.lua:234: in function `setFunc'
Waterfall-1.0-54094 (Waterfall-1.0):2512: in function `ToggleChecked'
Waterfall-1.0-54094 (Waterfall-1.0):2419: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:2416>
Sorry if this has been answered before.. I looked through the thread and couldn't find anything.
Would it be possible to separate weapon buffs using Dreamlayout?
I ask because I like to have my weapon buffs in a separate spot from my regular buffs.. however when I try to use "Classic Buffalo" layout which lets me do this, I get no text abbreviation above the buff, which I really like. (and was the only reason I switched to Buffalo2).
I looked through the wiki but it's pretty confusing to me and I'm not comfortable with lua.
Dreamlayout is the only one that gives me a text abbreviation of the buff above the icon.. Sandbox does also.. but I get a big TEST underneath when I use it, and I looked for about an hour but couldn't find anything explaining this.
Is there a fairly simple fix for this? Am I just doing something wrong.. not even sure what the sandbox is there for.
I apologize for my noob question, but it's pretty irritating after messing with it for about an hour and a half :P
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Thanks again for fixing this for me
-Strongbow-
Only containers I have active are Self Debuffs and Target Debuffs - I actually was still using Elk Buff Bars to display my personal buffs (perhaps this interaction did it) but all other containers were totally disabled.
Active buffs in the containers - Zero in each.
And no, as mentioned above not all containers were enabled, just those 2. I've plenty of memory and the mac is a 2.2ghz dual machine so it should be able to handle all that just fine.
Thanks, will give that a go.
Correct. There are no charges on Divine Favor and Light's Grace, they're just buffs (from talents). What's odd is the previous (pre merging the version from trunk) version did not exhibit this problem.
Yes, although I have not tried it since last week and whatever revisions those were. I'll give it a whirl tonight and let you know if it crashes again.
[2007/11/14 16:04:00-555-x99]: Buffalo2\Buffalo2_Button.lua:154: bad argument #1 to 'SetFormattedText' (string expected, got nil)
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
---
[2007/11/14 16:09:57-555-x18]: Buffalo2\Buffalo2_Button.lua:154: bad argument #1 to 'SetFormattedText' (string expected, got nil)
SpecialEvents-Aura-2.0-54105:146: in function <...ed\SpecialEvents-Aura-2.0\SpecialEvents-Aura-2.0.lua:145>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
<in C code>: in function `CameraOrSelectOrMoveStop'
<string>:"CAMERAORSELECTORMOVE":4: in function <[string "CAMERAORSELECTORMOVE"]:1>
---
[2007/11/14 16:11:30-555-x13]: Buffalo2\Buffalo2_Button.lua:154: bad argument #1 to 'SetFormattedText' (string expected, got nil)
SpecialEvents-Aura-2.0-54105:146: in function <...ed\SpecialEvents-Aura-2.0\SpecialEvents-Aura-2.0.lua:145>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
---
[2007/11/14 16:11:59-555-x640]: Buffalo2\Buffalo2_Button.lua:154: bad argument #1 to 'SetFormattedText' (string expected, got nil)
---
[2007/11/14 16:21:53-555-x2]: Buffalo2\Buffalo2_Button.lua:154: bad argument #1 to 'SetFormattedText' (string expected, got nil)
SpecialEvents-Aura-2.0-54105:146: in function <...ed\SpecialEvents-Aura-2.0\SpecialEvents-Aura-2.0.lua:145>
<in C code>: ?
AceEvent-2.0-49307 (Ace2):303: in function `TriggerEvent'
AceEvent-2.0-49307 (Ace2):962: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:955>
<in C code>: in function `TurnOrActionStop'
<string>:"TURNORACTION":4: in function <[string "TURNORACTION"]:1>
---
this error happens when i apply a debuff to my target for example harmstring...the debuff doesnt show either..
i downgraded to the version of november 9 and it works again.
http://rapidshare.com/files/69698785/Buffalo2_PetFocusTargetContainers.rar.html
here the link to the subaddon
it is! thank you ;)
Any ideas on this?
only error buggrabber grabbed dunno if if is related to the bug:
[2007/11/20 15:21:41-619-x1]: AceComm-2.0-49773 (Ace2):344: bad argument #1 to 'string_char' (invalid value)
---
I have looked at the Sandbox.lua to make a template, but I have no lua experience what so ever.
I have tried rewrite Dreamlayout to use it, with no luck.
I could stick with Buffalo, but I really hate that seperate weaponsbuff container. And getting the Buff abbreviation above the Buff looks cool too. :)
Thank you in advance
hm with the b2 dreamlayouts i had to find the line: "local DREAM_LABELS = true" and correct it to "local DREAM_LABELS = false" for normal buffalo2 it might work similar.
Buffalo2\Buffalo2_Buff.lua:164: in function `GetExactTimeLeft'
Buffalo2\Buffalo2_Container.lua:175: in function `ScanUnits'
Buffalo2\Buffalo2_Container.lua:52: in function `init'
AceOO-2.0-38641 (Ace2):463: in function `new'
Buffalo2\Buffalo2.lua:309: in function `EnableContainer'
Buffalo2\Buffalo2.lua:330: in function `SetEnableContainer'
Buffalo2\Options.lua:234: in function `func'
Dewdrop-2.0-48630 (DewdropLib):721: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:660>
---
get this error while trying to enable my target buffs and debuff containers i posted above.
*edit* and this one:
[2007/11/29 02:08:41-709-x4]: Buffalo2\Buffalo2_Buff.lua:164: Usage: UnitDebuff("unit", index [,raidFilter])
Buffalo2\Buffalo2_Buff.lua:164: in function `GetExactTimeLeft'
Buffalo2\Buffalo2_Container.lua:175: in function `ScanUnits'
Buffalo2\Buffalo2_Container.lua:52: in function `init'
AceOO-2.0-38641 (Ace2):463: in function `new'
Buffalo2\Buffalo2.lua:309: in function `EnableContainer'
Buffalo2\Buffalo2.lua:330: in function `SetEnableContainer'
Buffalo2\Options.lua:234: in function `setFunc'
Waterfall-1.0-54094 (Waterfall-1.0):2512: in function `ToggleChecked'
Waterfall-1.0-54094 (Waterfall-1.0):2419: in function <...AddOns\Waterfall-1.0\Waterfall-1.0\Waterfall-1.0.lua:2416>
---
Would it be possible to separate weapon buffs using Dreamlayout?
I ask because I like to have my weapon buffs in a separate spot from my regular buffs.. however when I try to use "Classic Buffalo" layout which lets me do this, I get no text abbreviation above the buff, which I really like. (and was the only reason I switched to Buffalo2).
I looked through the wiki but it's pretty confusing to me and I'm not comfortable with lua.
Dreamlayout is the only one that gives me a text abbreviation of the buff above the icon.. Sandbox does also.. but I get a big TEST underneath when I use it, and I looked for about an hour but couldn't find anything explaining this.
Is there a fairly simple fix for this? Am I just doing something wrong.. not even sure what the sandbox is there for.
I apologize for my noob question, but it's pretty irritating after messing with it for about an hour and a half :P