i have a question not sure if its possible but could u setup a single action bar that will switch pages automatically when i hit alt or ctlr or some other command? and if so how would i got about setting that up. something about a million rows of buttons that I never really click is getting to me.
i have a question not sure if its possible but could u setup a single action bar that will switch pages automatically when i hit alt or ctlr or some other command? and if so how would i got about setting that up. something about a million rows of buttons that I never really click is getting to me.
You sure can. I don't have wow up and running now (Tuesday morning), but you can set the paging to switch based on your ctrl, alt and shift keys. You'll find it in the settings for the particular bar (/bongos lock -> right-click the bar).
How is it broken? It works fine for me (but I'm not trying to change any colors).
When I change the normal border color for Bongos3 action bars in ButtonFacade, I get overflowed by this error(along with HUGE lag):
2008/05/27 18:50:13-424-x2]: C stack overflow:
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
...:
Bongos_AB-2.0\actionBar\button.lua:590: in function `UpdateAction'
Bongos_AB-2.0\actionBar\bar.lua:211: in function `?'
Bongos_AB-2.0\actionBar\bar.lua:760: in function `ForAllShown'
Bongos_AB-2.0\actionBar\actionBar.lua:119: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...igs\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...ace\AddOns\Bongos\libs\AceEvent-3.0\AceEvent-3.0.lua:69
Don't know if its a problem with Bongos3 or Buttonfacade
When I change the normal border color for Bongos3 action bars in ButtonFacade, I get overflowed by this error(along with HUGE lag):
2008/05/27 18:50:13-424-x2]: C stack overflow:
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: ?
...:
Bongos_AB-2.0\actionBar\button.lua:590: in function `UpdateAction'
Bongos_AB-2.0\actionBar\bar.lua:211: in function `?'
Bongos_AB-2.0\actionBar\bar.lua:760: in function `ForAllShown'
Bongos_AB-2.0\actionBar\actionBar.lua:119: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...igs\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...ace\AddOns\Bongos\libs\AceEvent-3.0\AceEvent-3.0.lua:69
Don't know if its a problem with Bongos3 or Buttonfacade
It was removed from keybound. I'll probably reimplement it if another addon does not pop up with the functionality.
Oh no!! Didn't realize it was removed. I've been relying on that extensively to put direct key bindings on my traps and aspects (when I don't want to use a menu from autobar). Please please please get that reimplemented even if you just create a new addon called KeyBound that implements the lib :-)
i've been having a problem with my bongos. Ever since 2.4 my default casting bar has not been disabled. I have both the Blizz and Bongos bar at the same time.
Oh no!! Didn't realize it was removed. I've been relying on that extensively to put direct key bindings on my traps and aspects (when I don't want to use a menu from autobar). Please please please get that reimplemented even if you just create a new addon called KeyBound that implements the lib :-)
Well I removed it because Tuller pointed out it is bloat and I sort of agree. I am happy to make another lib that requires LibKeyBound and implements the spell and macro binding. Or it can go back into LibKeyBound and save the LibStub overhead. I guess the question really is: would any author use LibKeyBound and not LibKeyBoundMacroSpell?
I could also just package them into LibKeyBound with a different lib.xml that does include them. Authors can then choose just by using a different lib.xml. Disembedded people would have no choice and would get Macros & Spells but I am ok with that since I hate disembedded mode for users.
* I created one big block of 5 x 12 buttons, and another bar of 1 x 12 buttons. How do I know what button to assign keybindings to? There aren't any Bongos3 keybindings right?
* After some tries I got it right: I assigned button F1 to 'Bottomleft action button #1', which seems to correspond to the first button of the 1 x 12 bar. However, there's no keybinding text ("F1") on the button.
* As soon as I hover the mouse cursor over the experience/reputation bar, the text will fade as soon as I move the mouse away, even though the option "Text -> Always show" is enabled.
Mangos is a Bongos with the following differences:
* I've limited the scope to "Everything I want, and nothing else". So its like Bongos2, but with less features.
* I'm attempting to reuse the stock AB code, as well as the stock action buttons.
* I've added native BF support.
Mangos is a Bongos with the following differences:
* I've limited the scope to "Everything I want, and nothing else". So its like Bongos2, but with less features.
* I'm attempting to reuse the stock AB code, as well as the stock action buttons.
* I've added native BF support.
Also, its not complete or combat tested.
I think I love you.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
You sure can. I don't have wow up and running now (Tuesday morning), but you can set the paging to switch based on your ctrl, alt and shift keys. You'll find it in the settings for the particular bar (/bongos lock -> right-click the bar).
When I change the normal border color for Bongos3 action bars in ButtonFacade, I get overflowed by this error(along with HUGE lag):
Don't know if its a problem with Bongos3 or Buttonfacade
Button Facade Problem
It was removed from keybound. I'll probably reimplement it if another addon does not pop up with the functionality.
Also, Mangos
Oh no!! Didn't realize it was removed. I've been relying on that extensively to put direct key bindings on my traps and aspects (when I don't want to use a menu from autobar). Please please please get that reimplemented even if you just create a new addon called KeyBound that implements the lib :-)
Any idea why?
Well I removed it because Tuller pointed out it is bloat and I sort of agree. I am happy to make another lib that requires LibKeyBound and implements the spell and macro binding. Or it can go back into LibKeyBound and save the LibStub overhead. I guess the question really is: would any author use LibKeyBound and not LibKeyBoundMacroSpell?
I could also just package them into LibKeyBound with a different lib.xml that does include them. Authors can then choose just by using a different lib.xml. Disembedded people would have no choice and would get Macros & Spells but I am ok with that since I hate disembedded mode for users.
* I created one big block of 5 x 12 buttons, and another bar of 1 x 12 buttons. How do I know what button to assign keybindings to? There aren't any Bongos3 keybindings right?
* After some tries I got it right: I assigned button F1 to 'Bottomleft action button #1', which seems to correspond to the first button of the 1 x 12 bar. However, there's no keybinding text ("F1") on the button.
* As soon as I hover the mouse cursor over the experience/reputation bar, the text will fade as soon as I move the mouse away, even though the option "Text -> Always show" is enabled.
Mangos? What is this exactly I cant get it to load sadly to check it out (yes I'm using a SVN client it just wont load -- weird).
* I've limited the scope to "Everything I want, and nothing else". So its like Bongos2, but with less features.
* I'm attempting to reuse the stock AB code, as well as the stock action buttons.
* I've added native BF support.
Also, its not complete or combat tested.
http://garfieldminusgarfield.net/post/36198385
I think I love you.