Every time I login, it takes the bar a good 15 seconds the first time I try to page it up/down for it to respond. This is a Dual Core system, so I can't blame it.
Any idea why this would be the case? It also seems to not want to page at all until I move the mouse up near it.
Last night i ran Karazhan (last time was quite a while ago) with bongos3 and had my problems with the chess event. I remember using bongos2 and taking over a puppet in the chess event, my pet bar mapped with the control actions f?r this puppet. Not with bongos3.
I searched for "Bongos3 pet bar" to get to know if this came up earlier.
Same problem appeared with a quest controlling a marmot for poisoning some barrels of beer (*snif*).
I had to disable Bongos3, reloadui and then i got the action buttons to control stuff.
Imho, this is a pita. How do i get this working with bongos3 for i am sure there is a way to achieve it?
I'm not sure why I'm being ignored - I'm not dumb and I've done my searching even on this gawd-awful search engine...but paging is not working for me.
One of my bars is set to have TWO SETS. Its the ONLY bar configured with more than one. In that bar's options on the "manual Paging" tab, I have tried every combination to get my bar to scroll sets - but nothing happens. It used to work fine. I had the bar with 2 sets, but manual paging set to bar2, and it would scroll to that bar (the bar had my tradeskills in it) when I used shift-mousewheel.
give me a screenshot of the right click menu for your manual paging settings.
Hey, quick question: is it possible to have a keybind show/hide a certain bar besides the menu/bag ones? A macro or something of the sort is fine by me.
edit: Nevermind. I found it by myself by looking at the luas.
/script Bongos3.Bar:ForBar(1, 'ToggleFrame')
Replace 1 with the bar number you want to hide/show, in case anyone was wondering i'll use this to have an actionbar for stuff that i only use once in a while(quest items, hearthstone, trading skills etc), this way i save more space. Now i only wish i had a way to hide this bar after i used one of it's buttons :
edit2: meanwhile i found another nice trick, in the show status options of the bar set it to [modifier:alt] and you can have the bar visible only when you have the alt key pressed, i think i will use [modifier:alt,modifier:shift] since i use key combinations that use the alt key and i don't want the bar to get in the way.
/script Bongos3.Bar:ForBar(1, 'ToggleFrame')
Replace 1 with the bar number you want to hide/show, in case anyone was wondering i'll use this to have an actionbar for stuff that i only use once in a while(quest items, hearthstone, trading skills etc), this way i save more space. Now i only wish i had a way to hide this bar after i used one of it's buttons :
I'm pretty sure I just use /bongos toggle 1 (or 2, 3, etc)
Finally got my compilation switched over to Bongos3 and it was deifnitely worth it. The ease of creating button layouts is fantastic. I have a question though, and this isn't directly related to Bongos3, but assuming I have Actionbar-1 assigned as the Possess bar, is there any class/quest/etc scenario that would have the Class and Pet bars displaying information at the same time? I can't think of one. The reason I ask is because if I can place the class and pet bars on top of each other instead of in their own space I can free up more room for something else.
Rogue + mind control helm. Warrior + mind control helm.
Hmmm, that seems highly situational, especially since they no longer work in combat. Methinks I'll be reclaiming that button space! Thanks for the quick response.
Tuller: I already posted some feature request a while ago at your portal in WoWInterface, but got now answer. Could you read them please? If you aren't too busy, of course...
P.S: Where do you prefer people to post bugs/feature requests? WoWInterface, Curse, WoWAce or GoogleCode?
Found a bug: when I set a keybinding in the Blizzard bindings menu, it doesn't override the Bongos keybindings. I found this because I accidentally set the mousewheel to be an bongos action button keybind and I had to check each one of my action buttons to figure out witch one had that incorrect keybind because I couldn't mousewheel nothing.
Found a bug: when I set a keybinding in the Blizzard bindings menu, it doesn't override the Bongos keybindings. I found this because I accidentally set the mousewheel to be an bongos action button keybind and I had to check each one of my action buttons to figure out witch one had that incorrect keybind because I couldn't mousewheel nothing.
Confirmed. I see CONFIRM_BINDER as a valid event. No info on it, but assuming it does what I think it does, would it be possible to intercept the event and create your own confirmation box that could apply the keybinding and undo the Bongos one at the same time, if it exists? Not sure how nice that would play with myBindings2, or any other keybinding replacement mods.
*Edit* There's also an UPDATE_BINDINGS event that fires after LoadBindings(), SaveBindings(), and SetBinding(). Is it possible to check if any Bongos bindings conflict with existing keybinds when that fires using GetBindingAction("KEY")?
Sorry, you probably know all this and can write the fix faster then I wrote this post. I'm just an example of a someone with just enough information to get themselves in trouble :P
Well, thanks to kergoth (he did all of the coding), I'm proud to announce: Bongos3_ButtonFacade. It should be packaged and ready for download on files.wowace.com in the next twenty minutes or so. SVN users can get it sooner.
Every time I login, it takes the bar a good 15 seconds the first time I try to page it up/down for it to respond. This is a Dual Core system, so I can't blame it.
Any idea why this would be the case? It also seems to not want to page at all until I move the mouse up near it.
I searched for "Bongos3 pet bar" to get to know if this came up earlier.
Same problem appeared with a quest controlling a marmot for poisoning some barrels of beer (*snif*).
I had to disable Bongos3, reloadui and then i got the action buttons to control stuff.
Imho, this is a pita. How do i get this working with bongos3 for i am sure there is a way to achieve it?
http://www.wowwiki.com/Bongos3#The_Possess_Bar
Worth noting that the latest version defaults the possess bar to the petbar.
give me a screenshot of the right click menu for your manual paging settings.
edit: Nevermind. I found it by myself by looking at the luas.
/script Bongos3.Bar:ForBar(1, 'ToggleFrame')
Replace 1 with the bar number you want to hide/show, in case anyone was wondering i'll use this to have an actionbar for stuff that i only use once in a while(quest items, hearthstone, trading skills etc), this way i save more space. Now i only wish i had a way to hide this bar after i used one of it's buttons :
edit2: meanwhile i found another nice trick, in the show status options of the bar set it to [modifier:alt] and you can have the bar visible only when you have the alt key pressed, i think i will use [modifier:alt,modifier:shift] since i use key combinations that use the alt key and i don't want the bar to get in the way.
I'm pretty sure I just use /bongos toggle 1 (or 2, 3, etc)
Finally got my compilation switched over to Bongos3 and it was deifnitely worth it. The ease of creating button layouts is fantastic. I have a question though, and this isn't directly related to Bongos3, but assuming I have Actionbar-1 assigned as the Possess bar, is there any class/quest/etc scenario that would have the Class and Pet bars displaying information at the same time? I can't think of one. The reason I ask is because if I can place the class and pet bars on top of each other instead of in their own space I can free up more room for something else.
Hmmm, that seems highly situational, especially since they no longer work in combat. Methinks I'll be reclaiming that button space! Thanks for the quick response.
Yes, it does.
I thought it was ButtonFacade...
With Autobar likely getting ButtonFacade support in the near term, I'll toss a vote in for this as well.
P.S: Where do you prefer people to post bugs/feature requests? WoWInterface, Curse, WoWAce or GoogleCode?
Confirmed. I see CONFIRM_BINDER as a valid event. No info on it, but assuming it does what I think it does, would it be possible to intercept the event and create your own confirmation box that could apply the keybinding and undo the Bongos one at the same time, if it exists? Not sure how nice that would play with myBindings2, or any other keybinding replacement mods.
*Edit* There's also an UPDATE_BINDINGS event that fires after LoadBindings(), SaveBindings(), and SetBinding(). Is it possible to check if any Bongos bindings conflict with existing keybinds when that fires using GetBindingAction("KEY")?
Sorry, you probably know all this and can write the fix faster then I wrote this post. I'm just an example of a someone with just enough information to get themselves in trouble :P
The dependency in the mod is pointing to "Bongos3" instead of "Bongos". After changing that, it spits this error on load: