Is it possible to change the "range" coloring on the bars? I didn't see an option for this so I am assuming it's hardcoded. If the range color is global, what line(s) am I looking for in the Lua file to make a change to it?
I've seen a few people post something similiar to this bug but not exactly - please help!! or Fix :) (otherwise all is great and wonderful).
Wether the bars are locked or not, my bag bar does not display and neither does the minimenu. If I "Unlock them" they appear as green, but no buttons are in them. No bags in the bag bar (though I have them), and none of the menu keys in the minimenu.
If I lock them they just disappear as they have no keys in them. If they fadeout/fade in - no fading as they read as blank.
I do not have autobar. I do have CTMOD but I had turned off its messing with menu and bags, and BT3 still doesn't register that I have bags or menu buttons.
So for now I"ve had to turn back on CTMODs bars which aren't resizeable or fadey (boo I like BT3's!!).
Just thought I would toss out an idea for Bartender:
I think it would be cool to have assignable parent container frames in which you could assign various bars, then be able to assign functions to the parent container, like whether to hide, lock etc, which would affect all the bars in the containter. For example, if you had bars 7 & 8 in a container, it would unhide them, etc. when you moused over the container frame instead of each individual bar. You could also move the container around and therefore all the bars in it, instead of each bar separately.
I'm not sure how clearly I've explained this - just a thought.