Hya, been having a small problem with the bars is there anyway to make diferent layout for diferent chars?
I use a couple more butons/bars for my shaman that i would not like to have on the priest.
Hya, been having a small problem with the bars is there anyway to make diferent layout for diferent chars?
I use a couple more butons/bars for my shaman that i would not like to have on the priest.
Just select different profiles for the priest and the shammy (recomend always using "character" profile)
Really nice Addon, just as for now the German locale was a little messed up, so i took it and fixed it up =). This locale file was taken from revision 23793
Right click casting does not work. I have made numerous macros that use 1 spell on left click and another on right click and they do not work. I load up trinity and it works fine, but with B3 they do not..
I am trying to get my bars to stagger... so that with circular buttons there is as little gap between them as possible... and whil eI can do that using 4 bars kind of like this...
x x x x x x<--- stancebar + 2 buttons of bar 4 (forms + mount) might macro froms and ditch stancebar
x x x x x <--- bar 2 (actionbar 1 with stance paging)
x x x x x x<--- bar 3 (actionbar 2 with stance paging -here comes is the problem-)
x x x x x <--- bar 4 (actionbar 3 hp&mp consumes)
my problem is that with having to use 2 seperate bars in order to make the buttons stagger I have to use 6 pages for my three different stances as if I make bar 3 page the same as bar 2 i just get a duplicate row of bar 2's buttons with one extra button... I used to use trinity and it never had this problem, not really sure why... but basically I see two ways to fix it... one, figure out how trinity allows multiple bars paging the same yet taking different button slots on that page or with the rows function for buttons on a bar make a layout which allows staggering instead of straight up and down columns and rows... if one was to make the staggered layout though so that I could simply use one big actionbar with 2 rows... (maybe one with three if i macro the forms and have the other form buttons dissapear when i cant use them) it would need to have the options to start the top row on outside or inside... what I mean by that is either start the stagger with a fewer button row or a more button row... I have mine start with a more button row if I use one bar for the three but a fewer button rwo if I keep the stancebar and start on second bar with one bar through the 3rd bar...
sorry for wall of text but hopefully someone can help
Right click casting does not work. I have made numerous macros that use 1 spell on left click and another on right click and they do not work. I load up trinity and it works fine, but with B3 they do not..
Can you please fix this?
Change [button:1] to [button:S01] and [button:2] to [button:S02] in your macros...
First, I have always used Shift as my selfcast modifier. Now there is only the option that the blizzard interface modifier can be used, where I can only choose between Ctrl and Alt. Is there anyway that I can add Shift there? (btw Ctrl seems somehow to be broken, at least it doesn't work together with the keybindings for me)
Second, connected to the first Problem, in a former version of bartender 3 I could simply choose between Shift, Ctrl and Alt with bt3, no blizzard interface involved. That worked just great for me, is there any way (except using an old version) to get that option back working?
I didn't read through all 40+ pages, so sorry if this has already been discussed....
Request: resizing the Height, of the xp bar please
seconded
Setting height + width, instead of scale would be a definite benefit.
though my AG_UF has an exp bar in the player frame :)
I don't use aguf, just default frames... so the height of the Bartender3 exp bar is a smidgen too wide for me, so using xpbn for now, IF it were to have an option to adjust height too, that'd be very nice and I'd use Bartender3's exp bar instead of xpbn; one less addon to use. :>
Since the last update I'm having problems with the button paging. I was able to shift and use a number to cast spells on bar 2. Now when I shift...the spell move up to the top bar, but I can't cast them without clicking on them. Any ideas on what my problem is? I've tried reinstalling and re-enabling, but neither works.
Same here - button paging isn't quite working properly it seems. I can get the buttons to visually change, but the keybindings are not working. Love BT3 though! ;^)
A way to fix the thing is (thanks Sayan for that)to edit Bartender3_ButtonClass.lua
Find "AnyUp" and change it by "AnyDown"
I made this change, and boy do I like it much better... feels more responsive to my actions.
Maybe Author could make it an option for either or.
Thanks for the info.
Damn, someone saw my post, thanks for reading it !
Well for me bartender3 without this option is completely unusable, it's crazy people didn't see that before. People seems more focused on doing screenshots to see how their UI looks good and forget to play the game. Right now with an action being done 'OnRelease' is just completely unplayable, unless the only thing you do is chatting in Ironforge or Orgrimmar.
No fast game (where you need fast reactivity) can be played with an action that is done 'on release' of the key believe me, it's my job to configure this kind of things.
I wish we could have the 'pressed icon' back in real time, and not lagged as it is now. Until then for me bartender3 isn't the best anymore, bongos wins ... i truly hope it will change :/
Don't forget it's a video game the 'fast reactivity' is more important (at least for me and i hope for you too) than little graphical things that make your screenshots look good.
Anyway that doesn't change the fact that the Bartender team have done a real great job!
Bartender3:
- Changes to Self-Casting:
- You can no longer configure your own self-cast modifier, BT3 will use the modifier configured in the Interface
- But you can turn modifier self-casting off, if you don't want it.
I simply want my own configuration for selfcast back! It worked really great, but the Blizzard thing is screwed up, and besides I can only choose between alt and ctrl, no shift anymore.
Featuring that I can choose between my own modifier and the blizzard modifier would work wonders. Or simply giving me information how to change it just for myself.
Regards,
Surias
Is there any way to make the Bartender Out Of Range coloring affect only the keybind number on each button instead of the entire button? Like default Blizz bars.
A way to fix the thing is (thanks Sayan for that)to edit Bartender3_ButtonClass.lua
Find "AnyUp" and change it by "AnyDown"
I made this change, and boy do I like it much better... feels more responsive to my actions.
Maybe Author could make it an option for either or.
Thanks for the info.
Damn, someone saw my post, thanks for reading it !
Well for me bartender3 without this option is completely unusable, it's crazy people didn't see that before. People seems more focused on doing screenshots to see how their UI looks good and forget to play the game. Right now with an action being done 'OnRelease' is just completely unplayable, unless the only thing you do is chatting in Ironforge or Orgrimmar.
No fast game (where you need fast reactivity) can be played with an action that is done 'on release' of the key believe me, it's my job to configure this kind of things.
I wish we could have the 'pressed icon' back in real time, and not lagged as it is now. Until then for me bartender3 isn't the best anymore, bongos wins ... i truly hope it will change :/
Don't forget it's a video game the 'fast reactivity' is more important (at least for me and i hope for you too) than little graphical things that make your screenshots look good.
Anyway that doesn't change the fact that the Bartender team have done a real great job!
Its default game behaviour this way. And you have 1.5s global cooldown, in that time you can press the new key and release it the instance the gcd is over
I have a problem after an Update of Bartender3. The Keyboard dont work. I can klick the buttons with mouse but push the key is no reaktion. Anyone known this problem ?
A way to fix the thing is (thanks Sayan for that)to edit Bartender3_ButtonClass.lua
Find "AnyUp" and change it by "AnyDown"
I made this change, and boy do I like it much better... feels more responsive to my actions.
Maybe Author could make it an option for either or.
Thanks for the info.
Damn, someone saw my post, thanks for reading it !
Well for me bartender3 without this option is completely unusable, it's crazy people didn't see that before. People seems more focused on doing screenshots to see how their UI looks good and forget to play the game. Right now with an action being done 'OnRelease' is just completely unplayable, unless the only thing you do is chatting in Ironforge or Orgrimmar.
No fast game (where you need fast reactivity) can be played with an action that is done 'on release' of the key believe me, it's my job to configure this kind of things.
I wish we could have the 'pressed icon' back in real time, and not lagged as it is now. Until then for me bartender3 isn't the best anymore, bongos wins ... i truly hope it will change :/
Don't forget it's a video game the 'fast reactivity' is more important (at least for me and i hope for you too) than little graphical things that make your screenshots look good.
Anyway that doesn't change the fact that the Bartender team have done a real great job!
Its default game behaviour this way. And you have 1.5s global cooldown, in that time you can press the new key and release it the instance the gcd is over
No, We are not talking about the same thing. I am talking about 2 things:
1. The 'pressed icon'
- I explained in my first post (the best i could) what i was referring to when i was talking about the 'pressed icon'. Right now, it's removed from bartender3 and i wish i knew how to put it back in it.
2. On Release vs On Press
- If you are referring to the 'on release' when you say 'it's the defgault game behaviour'. Then no, the default behaviour of the Blizzard UI is to do the skill when you 'Press' the button and not when you 'Release' the button.
this:
edit Bartender3_ButtonClass.lua
Find "AnyUp" and change it by "AnyDown"
Fixes it for bartender3
About the universal cooldown, all the skills aren't affected by the Universal Cooldown, and anyway that's not the problem here :) i guarantee you having an action triggered 'on release' is horrible compared to one triggered 'on press'.
You can always answer me 'yea but if your fingers are very fast you won't have any problems' or 'if you don't play world of warcraft you won't have any problem with bartender3' and you will be right :) i am just pointing out a problem that some actionbars don't have (that is fixable by the line pasted above).
Bar 3 problems with Druid play style. This is the problem that i am having with my play style in the past i used shift 1,2 to change between bars depending on if i was melee or healing. I have all of my melee (casting, feral) abilities on bar 1 along with my form change abilities then on bar 2 i have all of my healing spells plus a bear form. Then i would just shift, 2 when healing was needed and cast my heals then shift, 1 back to feral form and attack. I have enabled paging for bar 3 for bar 1 and i am able to shift,2 to get my healing spells but then it never lets me shift, 1 back for melee attacks or to change form to feral... then when i do change forms to feral i dont seem to get my feral abilities on my casting bar and still have the bar2 healing spells...Obviously this has made me a horrible addition to any pvp or raid Please help me I look like a fool trying to play this way.
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I use a couple more butons/bars for my shaman that i would not like to have on the priest.
Just select different profiles for the priest and the shammy (recomend always using "character" profile)
regards Tak0r
Can you please fix this?
I am trying to get my bars to stagger... so that with circular buttons there is as little gap between them as possible... and whil eI can do that using 4 bars kind of like this...
x x x x x x<--- stancebar + 2 buttons of bar 4 (forms + mount) might macro froms and ditch stancebar
x x x x x <--- bar 2 (actionbar 1 with stance paging)
x x x x x x<--- bar 3 (actionbar 2 with stance paging -here comes is the problem-)
x x x x x <--- bar 4 (actionbar 3 hp&mp consumes)
my problem is that with having to use 2 seperate bars in order to make the buttons stagger I have to use 6 pages for my three different stances as if I make bar 3 page the same as bar 2 i just get a duplicate row of bar 2's buttons with one extra button... I used to use trinity and it never had this problem, not really sure why... but basically I see two ways to fix it... one, figure out how trinity allows multiple bars paging the same yet taking different button slots on that page or with the rows function for buttons on a bar make a layout which allows staggering instead of straight up and down columns and rows... if one was to make the staggered layout though so that I could simply use one big actionbar with 2 rows... (maybe one with three if i macro the forms and have the other form buttons dissapear when i cant use them) it would need to have the options to start the top row on outside or inside... what I mean by that is either start the stagger with a fewer button row or a more button row... I have mine start with a more button row if I use one bar for the three but a fewer button rwo if I keep the stancebar and start on second bar with one bar through the 3rd bar...
sorry for wall of text but hopefully someone can help
Change [button:1] to [button:S01] and [button:2] to [button:S02] in your macros...
First, I have always used Shift as my selfcast modifier. Now there is only the option that the blizzard interface modifier can be used, where I can only choose between Ctrl and Alt. Is there anyway that I can add Shift there? (btw Ctrl seems somehow to be broken, at least it doesn't work together with the keybindings for me)
Second, connected to the first Problem, in a former version of bartender 3 I could simply choose between Shift, Ctrl and Alt with bt3, no blizzard interface involved. That worked just great for me, is there any way (except using an old version) to get that option back working?
I didn't read through all 40+ pages, so sorry if this has already been discussed....
I don't use aguf, just default frames... so the height of the Bartender3 exp bar is a smidgen too wide for me, so using xpbn for now, IF it were to have an option to adjust height too, that'd be very nice and I'd use Bartender3's exp bar instead of xpbn; one less addon to use. :>
Same here - button paging isn't quite working properly it seems. I can get the buttons to visually change, but the keybindings are not working. Love BT3 though! ;^)
Damn, someone saw my post, thanks for reading it !
Well for me bartender3 without this option is completely unusable, it's crazy people didn't see that before. People seems more focused on doing screenshots to see how their UI looks good and forget to play the game. Right now with an action being done 'OnRelease' is just completely unplayable, unless the only thing you do is chatting in Ironforge or Orgrimmar.
No fast game (where you need fast reactivity) can be played with an action that is done 'on release' of the key believe me, it's my job to configure this kind of things.
I wish we could have the 'pressed icon' back in real time, and not lagged as it is now. Until then for me bartender3 isn't the best anymore, bongos wins ... i truly hope it will change :/
Don't forget it's a video game the 'fast reactivity' is more important (at least for me and i hope for you too) than little graphical things that make your screenshots look good.
Anyway that doesn't change the fact that the Bartender team have done a real great job!
As you can see in the picture not all buttons are perfectly aligned with bar 2 and 3. i think its only 1 pixel offset
I simply want my own configuration for selfcast back! It worked really great, but the Blizzard thing is screwed up, and besides I can only choose between alt and ctrl, no shift anymore.
Featuring that I can choose between my own modifier and the blizzard modifier would work wonders. Or simply giving me information how to change it just for myself.
Regards,
Surias
Its default game behaviour this way. And you have 1.5s global cooldown, in that time you can press the new key and release it the instance the gcd is over
Greetings
Sukkubus
No, We are not talking about the same thing. I am talking about 2 things:
1. The 'pressed icon'
- I explained in my first post (the best i could) what i was referring to when i was talking about the 'pressed icon'. Right now, it's removed from bartender3 and i wish i knew how to put it back in it.
2. On Release vs On Press
- If you are referring to the 'on release' when you say 'it's the defgault game behaviour'. Then no, the default behaviour of the Blizzard UI is to do the skill when you 'Press' the button and not when you 'Release' the button.
this:
edit Bartender3_ButtonClass.lua
Find "AnyUp" and change it by "AnyDown"
Fixes it for bartender3
About the universal cooldown, all the skills aren't affected by the Universal Cooldown, and anyway that's not the problem here :) i guarantee you having an action triggered 'on release' is horrible compared to one triggered 'on press'.
You can always answer me 'yea but if your fingers are very fast you won't have any problems' or 'if you don't play world of warcraft you won't have any problem with bartender3' and you will be right :) i am just pointing out a problem that some actionbars don't have (that is fixable by the line pasted above).