Yeah i know.
I could probably implement page swaping on button click, but i am not sure if mouse scrolling the pages would work as well, if thats enough.
Will work on that when i get home from university today, in about 4 hours :)
Yeah even if its just something where I can click a bind and that would swap page 1 and whatever page I define.
So many classes require exactly the same functionality. And the keybindings should stay exactly the same. That way you can use multiple bars with the same keybindings.
I just tried this on test. Looks like its bugging out or something, all these bars all over the place messed up. The whole built in UI bar is missing. Now exp bar showing, no toolbar showing. So I cant even work this at all. its messing things up too much.
I'm really glad this came out before the next patch.
How do I pickup a button? I can't seem to figure out how to remove them from the bar once it is placed there. I used to be able to shift-click icons to pick them up and remove them.
Bartender3\Bartender3_BarClass.lua:324: attempt to index field '?' (a nil value)
Bartender3\Bartender3_BarClass.lua:324: in function `get'
Dewdrop-2.0\Dewdrop-2.0.lua:1250: in function `FeedAceOptionsTable'
Bartender3\Bartender3_BarClass.lua:237: in function <Interface\AddOns\Bartender3\Bartender3_BarClass.lua:237>
Dewdrop-2.0\Dewdrop-2.0.lua:1486: in function <...e\AddOns\Bartender3\libs\Dewdrop-2.0\Dewdrop-2.0.lua:1437>
Dewdrop-2.0\Dewdrop-2.0.lua:1495: in function `Refresh'
AceConsole-2.0\AceConsole-2.0.lua:1615: in function <...ns\Bartender3\libs\AceConsole-2.0\AceConsole-2.0.lua:925>
AceConsole-2.0\AceConsole-2.0.lua:1704: in function `value'
When playing with the 'Rows' and 'Buttons' options on bar 6 (it is not specific to that bar, that's just the one I was playing with), the bar briefly disappeared then reappeared all funky.
In the chat window it displayed the Bar6 rows as being set to "1.#INF".
I'm really glad this came out before the next patch.
How do I pickup a button? I can't seem to figure out how to remove them from the bar once it is placed there. I used to be able to shift-click icons to pick them up and remove them.
:(
At the moments its linked to the "Lock Actionbars" options in the interface options. If you unlock them there, you can drag them out. Shift-Clicking was disabled because it would interfer with shift being used for other pages or self-cast
When playing with the 'Rows' and 'Buttons' options on bar 6 (it is not specific to that bar, that's just the one I was playing with), the bar briefly disappeared then reappeared all funky.
In the chat window it displayed the Bar6 rows as being set to "1.#INF".
Ive uploaded a new version to the SVN with integrated Dreamlayout.
It should fix some problems with dreamlayout and remember to delete your Dreamlayout folder.
Any chance you'll be working on the hunterbar swapping in the near future? My old UI was built completely around Bar2 range swapping, and I'd really love to get that back together if possible. Just wondering if you've got it on your "to do" list :)
Great work on this mod... works perfectly for me on all my characters.
Any chance you'll be working on the hunterbar swapping in the near future? My old UI was built completely around Bar2 range swapping, and I'd really love to get that back together if possible. Just wondering if you've got it on your "to do" list :)
Great work on this mod... works perfectly for me on all my characters.
its on the todo, but i am not sure if i can make it work with the secure raid headers, but i will try.
Yeah from all I read it doesn't seem like we will be able to base it on target range. Some user input will be required. That's fine if I can use a key to swap bars through.
I just tested the latest one on PTR and it's starting to look really good. Dreamlayout is working nicely and so far not seeing any bugs.
Page switching works in combat, at least as long as you use the SecureStateDriver. Its in Secure Templates.lua I plan on checking and seeing if its possible to write my own pager using a state header that changes state on mouseclicks, but I'm not absolutely sure its possible yet.
Thats the problem. My pages do switch on stance change, on stealth, on whatever, but i cant seem to figure out a way to allow manual page changing by pressing a "page up" button, or mouse-scrolling the Bar.
What about shift- alt- ctrl- modifier pages? I'm sorry if it's already in, can't test it now as my harddisk died.
Just one little error like shown in the zipped screenshot. When hovering over keybindings, after adjusting the bar to fit my needs, I got an error message. Works on the old bars (1-5) however.
Just one little error like shown in the zipped screenshot. When hovering over keybindings, after adjusting the bar to fit my needs, I got an error message. Works on the old bars (1-5) however.
Yeah, I found out this same error. you propably changed the amount of keys in bars and then mouseovered the keybindings. Nevcairiel (hopefully) knows this and fixes it when he CBA ;)
What about shift- alt- ctrl- modifier pages? I'm sorry if it's already in, can't test it now as my harddisk died.
Its not in yet, but its on the top of my list now. Expect it this weekend :)
Thanks, I can ditch my own project now.:)
How does the button ID system work yet though? If I enable paging/stance on all of the bars, will some IDs figure twice? Or will buttons only be able to enable paging/stance if there's enough free IDs available? And if you have such a system working, you should consider allowing the user to delete/create bars to free up IDs. Should be easy enough with an OOish design!
Anyway thanks for all the good stuff, sounds like everything I wanted in an actionbar is getting included. Very nice!
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Please try it out :)
Any luck on the page swapping yet? The patch is coming out on the 5th according to http://forums.worldofwarcraft.com/thread.html?topicId=51145118&sid=1
Wynand
Yeah i know.
I could probably implement page swaping on button click, but i am not sure if mouse scrolling the pages would work as well, if thats enough.
Will work on that when i get home from university today, in about 4 hours :)
Thanks for all the hard work on this :)
Yeah even if its just something where I can click a bind and that would swap page 1 and whatever page I define.
So many classes require exactly the same functionality. And the keybindings should stay exactly the same. That way you can use multiple bars with the same keybindings.
Wynand
How do I pickup a button? I can't seem to figure out how to remove them from the bar once it is placed there. I used to be able to shift-click icons to pick them up and remove them.
:(
When playing with the 'Rows' and 'Buttons' options on bar 6 (it is not specific to that bar, that's just the one I was playing with), the bar briefly disappeared then reappeared all funky.
In the chat window it displayed the Bar6 rows as being set to "1.#INF".
At the moments its linked to the "Lock Actionbars" options in the interface options. If you unlock them there, you can drag them out. Shift-Clicking was disabled because it would interfer with shift being used for other pages or self-cast
Thanks, i shouldve fixed that bug now :)
It should fix some problems with dreamlayout and remember to delete your Dreamlayout folder.
Great work on this mod... works perfectly for me on all my characters.
its on the todo, but i am not sure if i can make it work with the secure raid headers, but i will try.
I just tested the latest one on PTR and it's starting to look really good. Dreamlayout is working nicely and so far not seeing any bugs.
Wynand
What about shift- alt- ctrl- modifier pages? I'm sorry if it's already in, can't test it now as my harddisk died.
Its not in yet, but its on the top of my list now. Expect it this weekend :)
Just one little error like shown in the zipped screenshot. When hovering over keybindings, after adjusting the bar to fit my needs, I got an error message. Works on the old bars (1-5) however.
Yeah, I found out this same error. you propably changed the amount of keys in bars and then mouseovered the keybindings. Nevcairiel (hopefully) knows this and fixes it when he CBA ;)
Thanks, I can ditch my own project now.:)
How does the button ID system work yet though? If I enable paging/stance on all of the bars, will some IDs figure twice? Or will buttons only be able to enable paging/stance if there's enough free IDs available? And if you have such a system working, you should consider allowing the user to delete/create bars to free up IDs. Should be easy enough with an OOish design!
Anyway thanks for all the good stuff, sounds like everything I wanted in an actionbar is getting included. Very nice!