Using r17383, I am unable to hide bar4 and the micromenu. For bar4, if I unlock the bars after it has been hidden and then relock the bars, it is visible. In order to hide it again, I have to use /bar bar4 hide to toggle it on and then off again. The micromenu just doesn't seem to hide at all for me.
Also, the bagbar behaves oddly when you switch it to display vertically. For example, set it to 6 rows, then turn off the keyring.
Yeah the layout of the bagbar is weird.. might need to work on that.
Micromenu hides fine for me.
/bar menubar hide does the job just fine, or even the unlocked context menu.
Hi,
I noticed that padding and the microbar does not work so well, specifically, when using
multiple rows (i set it to 4 rows/2 columns) the padding acts on both x,y so can never
group the buttons next to each other vertically.
I have modified Bar3 to split out vertical and horizontal padding, so they are set separately. Maybe this is something that can be added?
I am currently experimenting with BT3 on the PTR EU as I am a very satisfied "customer" of BT2 so far. Very nice work Nevcairiel.
So by building up a capable UI I stumbled over the obligatory trinket macro problem which might become solved or not... shrug. However I tried to find a "better" way for me by using one of the 10 bars, adding my trinkets and some keybindings (NUM-PAD 1-10) to it. So far so good, if thre wouldn't be one thing. If I don't use all 10 buttons, the "non filled" ones remain existent, but invisible. The result is, if I e.g. scale the bar to 180%, plug 3 trinkets in it and leave the other 7 unused, the invisible space of the buttons remains un-clickable. With the huge scale (hence the 180% example) this becomes a huge unclickable area. If you put your mouse over it, left click to turn your toon, it doesn't work.
If you check the screenshot, the green area is unclickable and remains it when the bar is "locked". A workaround would be to move it out of the "normally used area", or make the buttons "hidden" and try to remind which keybinding has which trinket, but that is not what I want.
Any plans to be able to reduce the number of buttons per bar up to 1?
Seems like the bug was fixed where I got question marks in my autoshoot and auto attack buttons. The icons are now showing up correctly.
I would like to get some bar swapping in before the patch comes out.
The new /swapactionbar doesn't seem to be working with bartender3 so I can't even macro that at the moment.
Are you working on anything so that we will be able to do some bar swapping with say shift 1-9 etc?
As i understand the way Bongos does the Page switching, it will not work in combat, and thats what i wanted to avoid.
Being on the wrong page and entering combat is teh suck. You are basicly helpless then.
I need to figure out paging with SecureTemplates at some point. Will probably look at it later today when i get home, or at least this week.
Agreed and Bongo's isn't ACE2 so I can't possibly think of using it :P Naa just kidding but I do like sticking to the ACE mods.
Nevcairiel, it would be awesome if you could look at those securetemplates. I've been trying to read through the documentation it but goes a bit beyond my understanding. I'll be your number one tester on this though if you need any help ;)
As i understand the way Bongos does the Page switching, it will not work in combat, and thats what i wanted to avoid.
Being on the wrong page and entering combat is teh suck. You are basicly helpless then.
I need to figure out paging with SecureTemplates at some point. Will probably look at it later today when i get home, or at least this week.
Page switching works in combat, at least as long as you use the SecureStateDriver. Its in Secure Templates.lua I plan on checking and seeing if its possible to write my own pager using a state header that changes state on mouseclicks, but I'm not absolutely sure its possible yet.
I'll also second that Cogsbar has decent documentation on how to use the stateheader :)
Page switching works in combat, at least as long as you use the SecureStateDriver. Its in Secure Templates.lua I plan on checking and seeing if its possible to write my own pager using a state header that changes state on mouseclicks, but I'm not absolutely sure its possible yet.
Thats the problem. My pages do switch on stance change, on stealth, on whatever, but i cant seem to figure out a way to allow manual page changing by pressing a "page up" button, or mouse-scrolling the Bar.
ClickBinder is now useless, ckknight coded keybinds -support for AceOptions! :)
Nevcairiel should wake up and visit irc every now and then ;)
Finally got round to giving BT3 a try last night, loving it so far, but I ran into a little problem.
I have a Logitech MX1000 mouse with a bunch of stuff bound to buttons that are keymapped to mouse buttons and ;'[] etc, and when trying to use the BT3 keybindings menu, pressing any of the mouse buttons drags the keybind window instead of actually binding anything.
[2006/11/27 18:17:25-57-x38]: <event>ADDON_ACTION_BLOCKED:AddOn 'Bartender3' tried to call the protected function 'MultiBarRight:SetPoint()'.
FrameXML\UIParent.lua:1851: in function <Interface\FrameXML\UIParent.lua:1749>
<in C code>: in function `UIParent_ManageFramePositions'
FrameXML\WorldStateFrame.lua:113: in function `WorldStateAlwaysUpFrame_Update'
FrameXML\WorldStateFrame.lua:22: in function `WorldStateAlwaysUpFrame_OnEvent'
<string>:"WorldStateAlwaysUpFrame:OnEvent":2: in function <[string "WorldStateAlwaysUpFrame:OnEvent"]:1>
---
[2006/11/27 18:17:25-57-x38]: <event>ADDON_ACTION_BLOCKED:AddOn 'Bartender3' tried to call the protected function 'ShapeshiftBarFrame:SetPoint()'.
FrameXML\UIParent.lua:1851: in function <Interface\FrameXML\UIParent.lua:1749>
<in C code>: in function `UIParent_ManageFramePositions'
FrameXML\WorldStateFrame.lua:113: in function `WorldStateAlwaysUpFrame_Update'
FrameXML\WorldStateFrame.lua:22: in function `WorldStateAlwaysUpFrame_OnEvent'
<string>:"WorldStateAlwaysUpFrame:OnEvent":2: in function <[string "WorldStateAlwaysUpFrame:OnEvent"]:1>
---
[2006/11/27 18:17:25-57-x38]: <event>ADDON_ACTION_BLOCKED:AddOn 'Bartender3' tried to call the protected function 'MultiBarBottomLeft:SetPoint()'.
FrameXML\UIParent.lua:1851: in function <Interface\FrameXML\UIParent.lua:1749>
<in C code>: in function `UIParent_ManageFramePositions'
FrameXML\WorldStateFrame.lua:113: in function `WorldStateAlwaysUpFrame_Update'
FrameXML\WorldStateFrame.lua:22: in function `WorldStateAlwaysUpFrame_OnEvent'
<string>:"WorldStateAlwaysUpFrame:OnEvent":2: in function <[string "WorldStateAlwaysUpFrame:OnEvent"]:1>
---
Those errors are not actually caused by Bartender3, i triple checked if it taints anything, and i couldnt find any clues that Bartender3 does that.
I think some other addon might interfer there, and BT3 gets blamed by the UI
I am having a heck of a time figuring out which addon I am using that keeps causing this. There is also one other error that I keep getting about SpellCast (i think) anytime I am in combat and try to use something from the spell book.
Ah well.. its annoying but doesn't really seem to interfere with anything noticeable.
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Sorry, my mistake, its been fixed now.
The blizzard Menu Icons are that big, my background just adjusts to their height, i might need to manually adjust that at some point.
Also, the bagbar behaves oddly when you switch it to display vertically. For example, set it to 6 rows, then turn off the keyring.
Yeah the layout of the bagbar is weird.. might need to work on that.
Micromenu hides fine for me.
/bar menubar hide does the job just fine, or even the unlocked context menu.
I noticed that padding and the microbar does not work so well, specifically, when using
multiple rows (i set it to 4 rows/2 columns) the padding acts on both x,y so can never
group the buttons next to each other vertically.
I have modified Bar3 to split out vertical and horizontal padding, so they are set separately. Maybe this is something that can be added?
b
I was looking at this mod, seems to do just that, (albeit for default action pages). Or am i totally off base?
http://www.wowinterface.com/downloads/info6281-FlipBar_and_more.html
So by building up a capable UI I stumbled over the obligatory trinket macro problem which might become solved or not... shrug. However I tried to find a "better" way for me by using one of the 10 bars, adding my trinkets and some keybindings (NUM-PAD 1-10) to it. So far so good, if thre wouldn't be one thing. If I don't use all 10 buttons, the "non filled" ones remain existent, but invisible. The result is, if I e.g. scale the bar to 180%, plug 3 trinkets in it and leave the other 7 unused, the invisible space of the buttons remains un-clickable. With the huge scale (hence the 180% example) this becomes a huge unclickable area. If you put your mouse over it, left click to turn your toon, it doesn't work.
If you check the screenshot, the green area is unclickable and remains it when the bar is "locked". A workaround would be to move it out of the "normally used area", or make the buttons "hidden" and try to remind which keybinding has which trinket, but that is not what I want.
Any plans to be able to reduce the number of buttons per bar up to 1?
Anyways Nevcairiel, great work.
Shan
Yes, actually :)
I would like to get some bar swapping in before the patch comes out.
The new /swapactionbar doesn't seem to be working with bartender3 so I can't even macro that at the moment.
Are you working on anything so that we will be able to do some bar swapping with say shift 1-9 etc?
I've been reading through the secure template stuff and it's quite confusing for me. The only real example I could find is from this small mod called cogsbar:
http://www.wowinterface.com/downloads/fileinfo.php?id=5977
if that will help in any way.
Wynand
Being on the wrong page and entering combat is teh suck. You are basicly helpless then.
I need to figure out paging with SecureTemplates at some point. Will probably look at it later today when i get home, or at least this week.
Nevcairiel should wake up and visit irc every now and then ;)
Nevcairiel, it would be awesome if you could look at those securetemplates. I've been trying to read through the documentation it but goes a bit beyond my understanding. I'll be your number one tester on this though if you need any help ;)
Wynand
Page switching works in combat, at least as long as you use the SecureStateDriver. Its in Secure Templates.lua I plan on checking and seeing if its possible to write my own pager using a state header that changes state on mouseclicks, but I'm not absolutely sure its possible yet.
I'll also second that Cogsbar has decent documentation on how to use the stateheader :)
Thats the problem. My pages do switch on stance change, on stealth, on whatever, but i cant seem to figure out a way to allow manual page changing by pressing a "page up" button, or mouse-scrolling the Bar.
Finally got round to giving BT3 a try last night, loving it so far, but I ran into a little problem.
I have a Logitech MX1000 mouse with a bunch of stuff bound to buttons that are keymapped to mouse buttons and ;'[] etc, and when trying to use the BT3 keybindings menu, pressing any of the mouse buttons drags the keybind window instead of actually binding anything.
Lastest version off of Dev as of tonight.
I think some other addon might interfer there, and BT3 gets blamed by the UI
I am having a heck of a time figuring out which addon I am using that keeps causing this. There is also one other error that I keep getting about SpellCast (i think) anytime I am in combat and try to use something from the spell book.
Ah well.. its annoying but doesn't really seem to interfere with anything noticeable.