I tried Poppins with ButtonFacade and it threw so many errors...
But the author will fix that. And maybe in the future it will fully replace Numen.
I have tried to write a module for ButtonFacade and I didn't even manage to skin the buttons. Back with cyCircled it showed me at least something. Though the cyCircled skin has the issues Synthe mentioned.
And another feature Poppins is missing is the ability to destroy totems :P
I have gotten to skin the Buttons but eliminated the cooldown and got those annoying marked on active borders with that I think ;P
Was hell of a lot more reqs to support Bf than I had thought.
I had tried to port Numen to Ace3, but getting rid of AceOO just got over my skills I got to admit.
Sorata has basically done that (working^^), plus making it general.
Options etc. were all finished (basically no prob to use AceConfig3 and AceDB3 in Ace2 Addons because they are Libstubbed).
In the long term I would vote for improving the Totem Module inside Poppins to get the features of Numen (well, the ones that actually have to do with the buttons themselves). "Automatic" Totem Setup and destroying totems on right click should be doable inside such a module.
The reason I would vote for this is basically: Less work. There is a main dev which is well, at least a lot better than myself and one had to look only for totem related stuff inside a module.
The other options would be a) ignoring the other addon and continue dev or b) manually porting the nice stuff of Poppins like the Ace3 stuff and AceOO-less prototyping over to Numen which would induce possible work anytime Poppins gets updated.
Noted: For the long term and my point of view.
Short-term related Numen actually works fine, just to mention that :) Besides, anyone is free to do what he wants it is just me saying I will not try to get things like Bf support to Numen because I would too much feel reinventing the well like now.
I used this addon and it worked great for the first little while, but at some point it changed - i could no longer bring up the totem menus (from clicking the main element button). I cant bring them up, period, unless i unlock the mod, which i cant do in combat. it basically means im stuck with one totemset from the second i enter combat. any ideas?
edit: also something i forgot to mention, i that i cannot mouseover the buttons at all - i get no lighting up of the border, no tooltip, nothing happens when i click them, alt click, shift click. I have to use the keybindings, it is as if they are not there.
now i logged in again and its something different... i can mouseover them and they light up, but when i click it does nothing, and i still get no tooltip >.>
Sounds like a now smaller invisible frame over your PopButtons.
Sorry I do not have any other ideas about that than Aviana.
There is an addon called Where is my cow here on wowace with which you can show what frame your mouse is over.
You might consider temporarily installing it to find out if our guess was right.
I had this once with Autobar, which I would call a usual suspect on these things because it creates 32 buttons per default even for class bars which use 4 or 5 only. If you do not change the number of buttons there is quite a huge invisible frame hanging around. But this is just an example, I do not intend to call Autobar Mr. Evil I use and like it myself :)
You don't need an addon to show you what frame the mouse is over. Simply place the cursor over the offending frame and type:
/print GetMouseFocus():GetName()
Since the last patch, whenever I click a macro like /click NumenButtonAir, I get reserved for Blizzard ignore/disable warnings. They still work, I just get the warnings the first few times I click it.
A little more detail: it only does it the first time I click each macro /shrug.
This is a known bug with 2.4.3 and /clicking secure frames from macros. Hopefully it will be fixed soon; in the meantime just click the "Ignore" button, as there's not really any workaround other than not using a macro to click the frame.
Someone would have to add ButtonFacade support to Numen in order for that to work.
I think cyCircled has a Numen "plugin".
Have you looked at Poppins? I'm using it for totems, and am quite satisfied. The only feature it's lacking from Numen is the ability to right-click to destroy specific totems.
I gave Poppins a try about a month or more ago. Was pretty buggy but it was still new. I might give it another go :) Then I can start working on Grounding Totem range on partyframe dog tag.. zz
But the author will fix that. And maybe in the future it will fully replace Numen.
I have tried to write a module for ButtonFacade and I didn't even manage to skin the buttons. Back with cyCircled it showed me at least something. Though the cyCircled skin has the issues Synthe mentioned.
And another feature Poppins is missing is the ability to destroy totems :P
Was hell of a lot more reqs to support Bf than I had thought.
I had tried to port Numen to Ace3, but getting rid of AceOO just got over my skills I got to admit.
Sorata has basically done that (working^^), plus making it general.
Options etc. were all finished (basically no prob to use AceConfig3 and AceDB3 in Ace2 Addons because they are Libstubbed).
In the long term I would vote for improving the Totem Module inside Poppins to get the features of Numen (well, the ones that actually have to do with the buttons themselves). "Automatic" Totem Setup and destroying totems on right click should be doable inside such a module.
The reason I would vote for this is basically: Less work. There is a main dev which is well, at least a lot better than myself and one had to look only for totem related stuff inside a module.
The other options would be a) ignoring the other addon and continue dev or b) manually porting the nice stuff of Poppins like the Ace3 stuff and AceOO-less prototyping over to Numen which would induce possible work anytime Poppins gets updated.
Noted: For the long term and my point of view.
Short-term related Numen actually works fine, just to mention that :) Besides, anyone is free to do what he wants it is just me saying I will not try to get things like Bf support to Numen because I would too much feel reinventing the well like now.
I used this addon and it worked great for the first little while, but at some point it changed - i could no longer bring up the totem menus (from clicking the main element button). I cant bring them up, period, unless i unlock the mod, which i cant do in combat. it basically means im stuck with one totemset from the second i enter combat. any ideas?
edit: also something i forgot to mention, i that i cannot mouseover the buttons at all - i get no lighting up of the border, no tooltip, nothing happens when i click them, alt click, shift click. I have to use the keybindings, it is as if they are not there.
Sorry I do not have any other ideas about that than Aviana.
There is an addon called Where is my cow here on wowace with which you can show what frame your mouse is over.
You might consider temporarily installing it to find out if our guess was right.
I had this once with Autobar, which I would call a usual suspect on these things because it creates 32 buttons per default even for class bars which use 4 or 5 only. If you do not change the number of buttons there is quite a huge invisible frame hanging around. But this is just an example, I do not intend to call Autobar Mr. Evil I use and like it myself :)
/print GetMouseFocus():GetName()
Would it be possible to add an option that the totem-bars stay open, and do not pop up on mouse-over?
Thanks a lot for this great addon, keep up the good work!
A little more detail: it only does it the first time I click each macro /shrug.
I think cyCircled has a Numen "plugin".
Have you looked at Poppins? I'm using it for totems, and am quite satisfied. The only feature it's lacking from Numen is the ability to right-click to destroy specific totems.
Perfectly happy with the way it is. :)