2006/09/29 01:40:24-296]: GonffBar\GonffBar.lua:577: attempt to index field `Bar' (a nil value)
GonffBar\GonffBar.lua:577: in function <Interface\AddOns\GonffBar\GonffBar.lua:569>
---
*edit* nvm nuking my saved variables from the older versions did the trick.
Yes, after playing a while with it I like the combopoint display very much. Energytext is for me just the actual amount of energy shown on the Bar like this:
on the left stands the combopoints and on the right the energy. Even with oldschool "Energybar" it was possible to just give a text to the bar (like &c/&e). Would love to see this little option on GB :)
I second that. Not that the current CP graphics are hard to see, just that it would be nice to have an option to switch between the two. Would that be too difficult ro implement?
Yes, after playing a while with it I like the combopoint display very much. Energytext is for me just the actual amount of energy shown on the Bar like this:
on the left stands the combopoints and on the right the energy. Even with oldschool "Energybar" it was possible to just give a text to the bar (like &c/&e). Would love to see this little option on GB :)
[2006/11/18 12:37:38-96-x1]: GonffBar\GonffBar.lua:443: bad argument #1 to `upper' (string expected, got boolean)
<in C code>: in function `upper'
GonffBar\GonffBar.lua:443: in function `CreateCB'
GonffBar\GonffBar.lua:350: in function `OnInitialize'
AceAddon-2.0\AceAddon-2.0.lua:494: in function `InitializeAddon'
AceAddon-2.0\AceAddon-2.0.lua:370: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:246: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:901: in function <...ce\AddOns\!!!Libs\Ace2\AceEvent-2.0\AceEvent-2.0.lua:893>
Dewdrop error is gone, but
a) energy display in text doesnt update correctly
b) giving error on every tick at start, fixed byt /reloadui.
but still annoying
yes, the mentioned above error, it happens every tick when you log on - after ticking for 2-3 times it dissapers.
aaand if you dont use text option (wich now is kinda unusable since it has very low strata and combo points filling bar overlaps it, so you cant see amount of energy when you have some combo points on target) this combo points bar doesnt appear - you need to manually enable text display then disable - after that combo points bar fills again.
hope you can understand what i just wrote =)
edit
here some more errors
[2006/12/19 14:19:04-8-x2]: GonffBar-3.2.20898\GonffBar.lua:622: attempt to index field 'frame' (a nil value)
---
[2006/12/19 14:32:48-8-x10]: GonffBar-3.2.20898\GonffBar.lua:561: attempt to index field 'frame' (a nil value)
---
[2006/12/19 14:33:27-8-x1]: GonffBar-3.2.20898\GonffBar.lua:564: attempt to index field 'frame' (a nil value)
---
thanks a lot!
btw can you give options to alter text display format (size, colour)?
i would like to see only energy, and have it big - currently i use modified Duplicity to do that (putting it on top of Gonff)
I am still getting the error about the orientation. Which it changed to vertical and now i just can't work with it at all. It worked fine the first time until I changed some options now it won't work at all, even though I changed the orientation from vertical back to horizontal.
I am still getting the error about the orientation. Which it changed to vertical and now i just can't work with it at all. It worked fine the first time until I changed some options now it won't work at all, even though I changed the orientation from vertical back to horizontal.
oh man =P
Can you try deleting the savedvariables file for Gonffbar and reset it up? I think you got caught in an update that didn't set the orientation properly =(
Just downloaded the addon today. I can't change orientation (I can use the command but nothing actually happens) and I can't move it (I see no command to move it and left click doesn't let me drag).
Thought you should know.
Edit: Ok I tried disabling everything except gonffbar and ace in my addons. This is what happened.
When logging on I get the following error message:
"Interface\AddOns\GonffBar\Gonffbar.lua:507: bad argument #1 to 'upper' (string expected, got boolean)"
then "Interface\AddOns\GonffBar\Gonffbar.lua: 659: attempt to index field 'Bar' (a nil value)"
I can't get the second one to go away by pressing the "OK" button but I do see the bar on my screen, although it isn't ticking.
you should add PLAYER_TARGET_CHANGED to your Events as GonffBar does not notice when I change target with Combo Points on it :) to Mob without. A self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdatePoints") in GonffBar:Events and self:UnregisterEvent("PLAYER_TARGET_CHANGED") in GonffBar:Disable did the trick for me.
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*edit* nvm nuking my saved variables from the older versions did the trick.
I second that. Not that the current CP graphics are hard to see, just that it would be nice to have an option to switch between the two. Would that be too difficult ro implement?
gonffbar\gonffbar.lua:443:bad argument #1 to 'upper' )string expected, got bodean)
I tried to delete gonffbar in my savedvariables folders. Then it works for
1 time, next time i relog i get the same prob.
qft!
[2006/11/18 12:37:38-96-x1]: GonffBar\GonffBar.lua:443: bad argument #1 to `upper' (string expected, got boolean)
<in C code>: in function `upper'
GonffBar\GonffBar.lua:443: in function `CreateCB'
GonffBar\GonffBar.lua:350: in function `OnInitialize'
AceAddon-2.0\AceAddon-2.0.lua:494: in function `InitializeAddon'
AceAddon-2.0\AceAddon-2.0.lua:370: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:246: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:901: in function <...ce\AddOns\!!!Libs\Ace2\AceEvent-2.0\AceEvent-2.0.lua:893>
---
new error - dewdrop doesnt work (while command line does)
kinda not that important, but i think you should know =)
a) energy display in text doesnt update correctly
b) giving error on every tick at start, fixed byt /reloadui.
but still annoying
aaand if you dont use text option (wich now is kinda unusable since it has very low strata and combo points filling bar overlaps it, so you cant see amount of energy when you have some combo points on target) this combo points bar doesnt appear - you need to manually enable text display then disable - after that combo points bar fills again.
hope you can understand what i just wrote =)
edit
here some more errors
btw can you give options to alter text display format (size, colour)?
i would like to see only energy, and have it big - currently i use modified Duplicity to do that (putting it on top of Gonff)
oh man =P
Can you try deleting the savedvariables file for Gonffbar and reset it up? I think you got caught in an update that didn't set the orientation properly =(
Thought you should know.
Edit: Ok I tried disabling everything except gonffbar and ace in my addons. This is what happened.
When logging on I get the following error message:
"Interface\AddOns\GonffBar\Gonffbar.lua:507: bad argument #1 to 'upper' (string expected, got boolean)"
then "Interface\AddOns\GonffBar\Gonffbar.lua: 659: attempt to index field 'Bar' (a nil value)"
I can't get the second one to go away by pressing the "OK" button but I do see the bar on my screen, although it isn't ticking.
you should add PLAYER_TARGET_CHANGED to your Events as GonffBar does not notice when I change target with Combo Points on it :) to Mob without. A self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdatePoints") in GonffBar:Events and self:UnregisterEvent("PLAYER_TARGET_CHANGED") in GonffBar:Disable did the trick for me.