Nice stuff here, but would it be possible to have the tooltip disabled when we're on the "main" list, on only keep it for the list with reagents (or put a toggle so we can choose) ?
Would be pretty nice, since those big tooltips of mine always come in the way when I'm looking for stuff :/
Hey-
Don't know if it is only me but in leatherworking Medium Armor Kits are in a list labeled "4". Also would it be possible to have a tooltip display in the fubar plugin that list your skills current level and max level.
since i want to test it with my German Client. I`ve tried to translate the stuff in german.
maybe this can help.
Rorwin
Added, let me know if it works!
Quote from Gandharva »
Quote from Nymbia »
PS, new version up:
-Fixed errors posted by Gandharva (unreproduced, let me know if they still happen)
-Updated Defaults (thanks Gandharva!)
-Fixed error posted by maximoz
-FuBar plugin no longer automatically hides when Manufac is disabled.
-More intelligent interaction between disabling manufac and disabling the FuBar plugin
-Added options to enable/disable text and icon for FuBar plugin
-Fixed FuBar Plugin Minimap positioning
Smelt Dark Iron is still unsorted (yes, i deleted SavedVariables ;) and on first refresh the Tradskill Window pops up for me.
Bah, I knew I had forgotten something. Fixed.
Quote from cheadstina »
Clean install of this addon with 15817 and 15819:
manufac.lua:5:cannot find a library instance of Metrognome-2.0.
This was due to a problem with the auto-zip script not grabbing all the externals (you can tell by the file size). New ones up with all the data :)
Quote from British »
Nice stuff here, but would it be possible to have the tooltip disabled when we're on the "main" list, on only keep it for the list with reagents (or put a toggle so we can choose) ?
Would be pretty nice, since those big tooltips of mine always come in the way when I'm looking for stuff :/
In general, removal of tooltips is on the to-do list, as is possibly putting the item stats in the menu itself (still not sure if or how I'll do that). But having them show or not depending on the menu level is a good idea, I'll add that to the to-do list.
Quote from Malfeus »
Hey-
Don't know if it is only me but in leatherworking Medium Armor Kits are in a list labeled "4". Also would it be possible to have a tooltip display in the fubar plugin that list your skills current level and max level.
Thanks in Advance
Malfeus
You mean a group labeled 4? try /manufac reset then /console reloadui, if it's still happening after that, then could you post a screenshot?
Manufac\Manufac.lua:927: attempt to index field `ItemDB' (a nil value)
Manufac\Manufac.lua:927: in function `menu'
Manufac\Manufac-FuBar.lua:10: in function `OnMenuRequest'
FuBarPlugin\FuBarPlugin-2.0.lua:870: in function <...ar_ExperienceFu\libs\FuBarPlugin\FuBarPlugin-2.0.lua:847>
Dewdrop\Dewdrop-2.0.lua:1420: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:1371>
Dewdrop\Dewdrop-2.0.lua:1971: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:1934>
Dewdrop\Dewdrop-2.0.lua:374: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:359>
---
Manufac\Manufac.lua:927: attempt to index field `ItemDB' (a nil value)
Manufac\Manufac.lua:927: in function `menu'
Manufac\Manufac-FuBar.lua:10: in function `OnMenuRequest'
FuBarPlugin\FuBarPlugin-2.0.lua:870: in function <...ar_ExperienceFu\libs\FuBarPlugin\FuBarPlugin-2.0.lua:847>
Dewdrop\Dewdrop-2.0.lua:1420: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:1371>
Dewdrop\Dewdrop-2.0.lua:1429: in function `Refresh'
Manufac\Manufac.lua:411: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:312: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:894: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:886>
<in C code>: in function `?'
SpellStatus-1.0\SpellStatus-1.0.lua:438: in function `CastOriginal'
SpellStatus-1.0\SpellStatus-1.0.lua:472: in function <...dOns\IceHUD\libs\SpellStatus-1.0\SpellStatus-1.0.lua:464>
<unknown>:
BombHide\BombHide.lua:157: in function `BombHide_CastSpell'
<unknown>:
It appears to not be playing well with ExperienceFu and ag_UnitFrames, and a mod I have called BombHide.
I updated ExperienceFu and agUF today along with Manufac.
Manufac\Manufac.lua:927: attempt to index field `ItemDB' (a nil value)
Manufac\Manufac.lua:927: in function `menu'
Manufac\Manufac-FuBar.lua:10: in function `OnMenuRequest'
FuBarPlugin\FuBarPlugin-2.0.lua:870: in function <...ar_ExperienceFu\libs\FuBarPlugin\FuBarPlugin-2.0.lua:847>
Dewdrop\Dewdrop-2.0.lua:1420: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:1371>
Dewdrop\Dewdrop-2.0.lua:1971: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:1934>
Dewdrop\Dewdrop-2.0.lua:374: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:359>
---
Manufac\Manufac.lua:927: attempt to index field `ItemDB' (a nil value)
Manufac\Manufac.lua:927: in function `menu'
Manufac\Manufac-FuBar.lua:10: in function `OnMenuRequest'
FuBarPlugin\FuBarPlugin-2.0.lua:870: in function <...ar_ExperienceFu\libs\FuBarPlugin\FuBarPlugin-2.0.lua:847>
Dewdrop\Dewdrop-2.0.lua:1420: in function <...ce\AddOns\ag_UnitFrames\libs\Dewdrop\Dewdrop-2.0.lua:1371>
Dewdrop\Dewdrop-2.0.lua:1429: in function `Refresh'
Manufac\Manufac.lua:411: in function `obj_method'
AceEvent-2.0\AceEvent-2.0.lua:312: in function `TriggerEvent'
AceEvent-2.0\AceEvent-2.0.lua:894: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:886>
<in C code>: in function `?'
SpellStatus-1.0\SpellStatus-1.0.lua:438: in function `CastOriginal'
SpellStatus-1.0\SpellStatus-1.0.lua:472: in function <...dOns\IceHUD\libs\SpellStatus-1.0\SpellStatus-1.0.lua:464>
<unknown>:
BombHide\BombHide.lua:157: in function `BombHide_CastSpell'
<unknown>:
It appears to not be playing well with ExperienceFu and ag_UnitFrames, and a mod I have called BombHide.
I updated ExperienceFu and agUF today along with Manufac.
My guess is that you have an old version of auctioneer. I'll add a check for this error, but you'll need the newest version of auctioneer for your prices to show. :)
very weird... I didnt change anything, but the errors no longer exist....
ok, If i turnoff the Money Summary feature, shouldn't it leave Auctioneer Unloaded? I Have Auctioneer load only when I vist an AH. With Manufac, it loads always. Even when I turn off Money Summary. As is well known Auctioneer database can take up quite a bit of memory... I increase 40 MB when it loads.
Thanks for your time.. and really enjoy the layout of your mod.
very weird... I didnt change anything, but the errors no longer exist....
ok, If i turnoff the Money Summary feature, shouldn't it leave Auctioneer Unloaded? I Have Auctioneer load only when I vist an AH. With Manufac, it loads always. Even when I turn off Money Summary. As is well known Auctioneer database can take up quite a bit of memory... I increase 40 MB when it loads.
Thanks for your time.. and really enjoy the layout of your mod.
That's.. odd.... when I was adding support, I always needed to visit the AH and load auctioneer for the money summary to show up -- it checks to see if Auctioneer is loaded, and aborts the money data if it's not.
Made some massive code optimization changes, should be a lot more responsive when clicking items deep in menus.
The downside is that it involved rewriting 85% of the code in the addon, so there's bound to be some errors, please test! (with specific emphasis on auctioneer)
Something I've just realized is sorely lacking to complete this: some place where I can see my current skill level. Like, in the header of the second-level menus?
Also, I don't know if his bit can be changed, but when I opened another pane while I was crafting a pile of bandages, the second one showed up in the middle of my screen. Obviously, Manufac opens the crafting pane but hides it, and the other panes then start doing their placement adjustment. Which is why I doubt it can be fixed.
Something I've just realized is sorely lacking to complete this: some place where I can see my current skill level. Like, in the header of the second-level menus?
Oops, meant to add that last night. I'll get it in ASAP.
Also, I don't know if his bit can be changed, but when I opened another pane while I was crafting a pile of bandages, the second one showed up in the middle of my screen. Obviously, Manufac opens the crafting pane but hides it, and the other panes then start doing their placement adjustment. Which is why I doubt it can be fixed.
There might be a way to trick the UIPanel code into treating the TradeSkill and Craft frames as no longer UIPanels while I've got them hidden; I'll look into it.
This morning when I tried using the "Create X >" to make 10 Heavy Runecloth Bandages I got an error saying "Missing reagent: Silk Cloth". Create 1 and Create All worked fine.
When I tried to reproduce the error later I could make Heavy Runecloth Bandages without any problem, but when I then tried making any other bandages it started creating Heavy Runecloth Bandages. :S
Also, two new LW-recepies unsorted by default:
["Blood Tiger Breastplate"] = "Chest",
["Primal Batskin Jerkin"] = "Chest",
This morning when I tried using the "Create X >" to make 10 Heavy Runecloth Bandages I got an error saying "Missing reagent: Silk Cloth". Create 1 and Create All worked fine.
When I tried to reproduce the error later I could make Heavy Runecloth Bandages without any problem, but when I then tried making any other bandages it started creating Heavy Runecloth Bandages. :S
Also, two new LW-recepies unsorted by default:
["Blood Tiger Breastplate"] = "Chest",
["Primal Batskin Jerkin"] = "Chest",
That's weird, I'll look into it *hopefully* tonight.
If you have 21 runecloth in your inventory and you move your mouse to hove rover "Runecloth Bandages" it says "Runecloth Bandage[21]", and "Heave Runecloth Bandages" says "Heave Runecloth Bandages[10]"
Right of the list with Bandages is some space, would it be possible to get this [21] and [10] moved to the left (or right or where ever) to the main Bandages list.
Right now I find it too difficult to see which items you can produced, especially with tons of different alcy items.
This morning when I tried using the "Create X >" to make 10 Heavy Runecloth Bandages I got an error saying "Missing reagent: Silk Cloth". Create 1 and Create All worked fine.
When I tried to reproduce the error later I could make Heavy Runecloth Bandages without any problem, but when I then tried making any other bandages it started creating Heavy Runecloth Bandages. :S
I got some similar behavior, I was try to create some Major Mana Potions, but when using "Create X >", it created one Elixir of the Mongoose.
Fixed that wrong item error, let me know if you're still having problems.
Quote from cheadstina »
If you have 21 runecloth in your inventory and you move your mouse to hove rover "Runecloth Bandages" it says "Runecloth Bandage[21]", and "Heave Runecloth Bandages" says "Heave Runecloth Bandages[10]"
Right of the list with Bandages is some space, would it be possible to get this [21] and [10] moved to the left (or right or where ever) to the main Bandages list.
Right now I find it too difficult to see which items you can produced, especially with tons of different alcy items.
I hope this can be implemented!
Older builds had this, and I meant to re-add it. I'll get it in ASAP (which may end up being the weekend :( )
Rollback Post to RevisionRollBack
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Would be pretty nice, since those big tooltips of mine always come in the way when I'm looking for stuff :/
Don't know if it is only me but in leatherworking Medium Armor Kits are in a list labeled "4". Also would it be possible to have a tooltip display in the fubar plugin that list your skills current level and max level.
Thanks in Advance
Malfeus
Bah, I knew I had forgotten something. Fixed. This was due to a problem with the auto-zip script not grabbing all the externals (you can tell by the file size). New ones up with all the data :)
In general, removal of tooltips is on the to-do list, as is possibly putting the item stats in the menu itself (still not sure if or how I'll do that). But having them show or not depending on the menu level is a good idea, I'll add that to the to-do list. You mean a group labeled 4? try /manufac reset then /console reloadui, if it's still happening after that, then could you post a screenshot?
It appears to not be playing well with ExperienceFu and ag_UnitFrames, and a mod I have called BombHide.
I updated ExperienceFu and agUF today along with Manufac.
ok, If i turnoff the Money Summary feature, shouldn't it leave Auctioneer Unloaded? I Have Auctioneer load only when I vist an AH. With Manufac, it loads always. Even when I turn off Money Summary. As is well known Auctioneer database can take up quite a bit of memory... I increase 40 MB when it loads.
Thanks for your time.. and really enjoy the layout of your mod.
The downside is that it involved rewriting 85% of the code in the addon, so there's bound to be some errors, please test! (with specific emphasis on auctioneer)
Auctioneer is still loading right up on login. With Manufac disabled it does not. Money summary is not checked.
Also, I don't know if his bit can be changed, but when I opened another pane while I was crafting a pile of bandages, the second one showed up in the middle of my screen. Obviously, Manufac opens the crafting pane but hides it, and the other panes then start doing their placement adjustment. Which is why I doubt it can be fixed.
There might be a way to trick the UIPanel code into treating the TradeSkill and Craft frames as no longer UIPanels while I've got them hidden; I'll look into it.
["Felcloth Gloves"] = "Gloves",
was unsorted
I've been making some major code changes recently to try to speed things up, so there may be some errors, just let me know.
When I tried to reproduce the error later I could make Heavy Runecloth Bandages without any problem, but when I then tried making any other bandages it started creating Heavy Runecloth Bandages. :S
Also, two new LW-recepies unsorted by default:
["Blood Tiger Breastplate"] = "Chest",
["Primal Batskin Jerkin"] = "Chest",
Right of the list with Bandages is some space, would it be possible to get this [21] and [10] moved to the left (or right or where ever) to the main Bandages list.
Right now I find it too difficult to see which items you can produced, especially with tons of different alcy items.
I hope this can be implemented!
I got some similar behavior, I was try to create some Major Mana Potions, but when using "Create X >", it created one Elixir of the Mongoose.