i have a little problem with snoop... it shows me the professions i have not learned with all tradeskills, but not the missing tradeskills from the professions i have learned, which i think it must be able...?
thnx for help
That was discussed a bit ago on this same page in the thread.
Manufac Snoop is supposed to be able to do that once the add-on is ready, however it doesn't seem to be completed yet.
Here's some tweaks that make the menus refresh when skill level or inventory changes. I can commit if its okay with Nymbia or he can. I have attached a diff file as well as the full modified lua file.
ever since i switched to manufac when i make multible items say 10 super mana pots it will randomly stop after making a few and then i have to restart it (might stop again while making the rest) no big deal but really annoying when trying to make tons of things at once
ever since i switched to manufac when i make multible items say 10 super mana pots it will randomly stop after making a few and then i have to restart it (might stop again while making the rest) no big deal but really annoying when trying to make tons of things at once
When you say "stop after making a few", could it be after 2? Every time? The reason I ask is that people have reported this is in the tradeskill mod I'm working on and I trying to narrow down where it happens. Would you be willing to post/msg me the list of mods you have installed?
Of course, it doesn't happen on my system. That would be too easy to fix you see :-)
Maybe I missed the reply, but since the patch, Manufac won't open my alchemy recipe book. I see the things light up in my spellbook, but no Manufac window opens. I even removed my SavedVariables, to no avail.
Manufac doesn't hook auctioneeradvance prices, just the regular auctioneer. Since auctioneer is basically shifting development from the classic to the advanced, could we get manufac to show those prices. Thanks in advance, and thank you for a great mod.
Manufac doesn't hook auctioneeradvance prices, just the regular auctioneer. Since auctioneer is basically shifting development from the classic to the advanced, could we get manufac to show those prices. Thanks in advance, and thank you for a great mod.
function Manufac:GetPriceData(link)
--sell, buy, buyout
if not link then
return 0,0,0
end
if self.db.profile.money==false then return nil, nil, nil end
if KC_Items and not KC_Items.common then
local buyout = select(10,AuctionSpy:GetItemInfo(UnitFactionGroup("player"), AuctionSpy:GetLongCode(link)))
local sell, buy = SellValues:GetPrices(link)
return sell, buy, buyout
elseif KC_Items then
local resultinfo = KC_Items.common:GetItemInfo(KC_Items.common:GetCode(link))
local sSeen, sAvgStack, sMin, sBidcount, sBid, sBuycount, sBuy = KC_Auction:GetItemData(KC_Items.common:GetCode(link,true))
return resultinfo["sell"], resultinfo["buy"],sBuy
elseif Auctioneer and Auctioneer.HistoryDB and Auctioneer.Util and Auctioneer.ItemDB and Informant then
local itemid = tonumber(link:match("item:(%d+)"))
local itemTotals = Auctioneer.HistoryDB.GetItemTotals(Auctioneer.ItemDB.CreateItemKeyFromLink(link), Auctioneer.Util.GetAuctionKey())
local avgBuy=0
if itemTotals and (itemTotals.buyoutCount > 0) then
avgBuy = math.floor(itemTotals.buyoutPrice / itemTotals.buyoutCount)
end
local venddata = Informant.GetItem(itemid)
if venddata then
return venddata.sell, venddata.buy, avgBuy
else
return 0, 0, avgBuy
end
elseif AucAdvanced then -- Auctioneer Advanced Support
local marketValue, seenCount = AucAdvanced.API.GetMarketValue(link, AucAdvanced.GetFaction())
return 0, 0, marketValue
end
end
I'm having trouble with duplicated items; the sorting mechanism seems to be getting a list which is keyed by item ID and there are more than one recipe with the same ID.
I could hash a key pretty easily for sorting if I knew more about the Ace plugins Manufac uses...
I really don't want to lose Manufac, nothing else seems as simple and quick.
I'm not sure what kind of duplication you're seeing, but I frequently get duplication in the materials lists. For example, sometimes I'll go to craft a Primal Might, and Manufac will show me the list of materials... and then immediately below that the same list of materials again. Doesn't seem to have any effect on functionality, but it is annoying.
In general, though, Manufac hasn't been touched in months. I don't know what Nymbia's up to these days.
That was discussed a bit ago on this same page in the thread.
Manufac Snoop is supposed to be able to do that once the add-on is ready, however it doesn't seem to be completed yet.
Edit:
Committed changes to SVN
When you say "stop after making a few", could it be after 2? Every time? The reason I ask is that people have reported this is in the tradeskill mod I'm working on and I trying to narrow down where it happens. Would you be willing to post/msg me the list of mods you have installed?
Of course, it doesn't happen on my system. That would be too easy to fix you see :-)
Not entirely sure, but fairly.
Is this known? Is there any eta on a fix?
Thanks, <3 the addon :)
Phaidon
I would also like to see this.
greets Kraxsn
N Y M B I A !!!!!!!!!!!!!!!! tell us teh truth!!!! whats going on with ur mod??
greets Kraxsn
<3 <3 <3
in line 558 of Manufac\Manufac.lua
--=========================================================--
elseif AucAdvanced then
local marketValue, seenCount = AucAdvanced.API.GetMarketValue(link, AucAdvanced.GetFaction())
return 0, 0, marketValue
--=========================================================--
so the complete function looks like this:
function Manufac:GetPriceData(link)
--sell, buy, buyout
if not link then
return 0,0,0
end
if self.db.profile.money==false then return nil, nil, nil end
if KC_Items and not KC_Items.common then
local buyout = select(10,AuctionSpy:GetItemInfo(UnitFactionGroup("player"), AuctionSpy:GetLongCode(link)))
local sell, buy = SellValues:GetPrices(link)
return sell, buy, buyout
elseif KC_Items then
local resultinfo = KC_Items.common:GetItemInfo(KC_Items.common:GetCode(link))
local sSeen, sAvgStack, sMin, sBidcount, sBid, sBuycount, sBuy = KC_Auction:GetItemData(KC_Items.common:GetCode(link,true))
return resultinfo["sell"], resultinfo["buy"],sBuy
elseif Auctioneer and Auctioneer.HistoryDB and Auctioneer.Util and Auctioneer.ItemDB and Informant then
local itemid = tonumber(link:match("item:(%d+)"))
local itemTotals = Auctioneer.HistoryDB.GetItemTotals(Auctioneer.ItemDB.CreateItemKeyFromLink(link), Auctioneer.Util.GetAuctionKey())
local avgBuy=0
if itemTotals and (itemTotals.buyoutCount > 0) then
avgBuy = math.floor(itemTotals.buyoutPrice / itemTotals.buyoutCount)
end
local venddata = Informant.GetItem(itemid)
if venddata then
return venddata.sell, venddata.buy, avgBuy
else
return 0, 0, avgBuy
end
elseif AucAdvanced then -- Auctioneer Advanced Support
local marketValue, seenCount = AucAdvanced.API.GetMarketValue(link, AucAdvanced.GetFaction())
return 0, 0, marketValue
end
end
I could hash a key pretty easily for sorting if I knew more about the Ace plugins Manufac uses...
I really don't want to lose Manufac, nothing else seems as simple and quick.
-Crissa
In general, though, Manufac hasn't been touched in months. I don't know what Nymbia's up to these days.