I've also noticed some really strange behaviour lately. Sometimes the menu seems to really get initialized/created with wrong or confused information. I've also noticed that the skill points and difficulty information isn't updated reliably when skilling up.
Here is an example of what I mean:
1. These images show my Transmutation menu. As you can see "Transmute: Arkanite" is correctly shown as grey, while the two other Transmutations are wrongly shown as orange. At skill 300 all those Transmutes are of grey difficulty. Please also note that the submenu for arcanite transmutation has the three "create" links, while the wroongly displayed other transmutations show the "open professions to..." line. Clicking this line however still produces the error I've already mentioned in my previous posts.
2. These images show another case, where the "Wildvine Potion" (Wildrankentrank) is shown as orange, although it should be grey at skill 300. The "create" links are also missing again for this item as compared to the correctly displayed "Dreamless Sleep Potion" (Trank des traumlosen Schlafes).
All those issues are usually resolved by /reloadui. I'm puzzled however, why they are appearing in the first place.
I've also noticed some really strange behaviour lately. Sometimes the menu seems to really get initialized/created with wrong or confused information. I've also noticed that the skill points and difficulty information isn't updated reliably when skilling up.
Yeah, I have reported that a while ago as well, but got no answer :/
Seeing how few people reported this, it's possible it's a localized problem (I'm using the english client, though).
[2007/03/04 08:47:49-1636-x28]: Manufac-2.0\Manufac.lua:403: attempt to index global 'Informant' (a nil value)
Manufac-2.0\Manufac.lua:1080: in function `Menu'
Manufac-2.0\Manufac.lua:225: in function <Interface\AddOns\Manufac\Manufac.lua:224>
Dewdrop-2.0-28457 (DewdropLib):1675: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1624>
Dewdrop-2.0-28457 (DewdropLib):2424: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2385>
Dewdrop-2.0-28457 (DewdropLib):399: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:385>
---
I keep getting that at the AH with Auctioneer installed. Without being in the AH Manufac works fine.
Related to this problem, I get the same error about Informant every
time I try to craft something.
I know this is due to me having Auctioneer without the Informant.
Running Manufac with the pricing disabled might be a way around but
the code below should also do the trick.
So basically, what I've done is I've replaced in my local copy of Manufac.lua in function Manufac:GetPriceData(link),
from line 403 in version 29726
local venddata = Informant.GetItem(itemid)
if venddata then
return venddata.sell, venddata.buy, avgBuy
else
return 0, 0, avgBuy
end
with
if Informant then
local venddata = Informant.GetItem(itemid)
if venddata then
return venddata.sell, venddata.buy, avgBuy
else
return 0, 0, avgBuy
end
else
return 0, 0, avgBuy
end
I've also noticed some really strange behaviour lately. Sometimes the menu seems to really get initialized/created with wrong or confused information. I've also noticed that the skill points and difficulty information isn't updated reliably when skilling up.
Here is an example of what I mean:
1. These images show my Transmutation menu. As you can see "Transmute: Arkanite" is correctly shown as grey, while the two other Transmutations are wrongly shown as orange. At skill 300 all those Transmutes are of grey difficulty. Please also note that the submenu for arcanite transmutation has the three "create" links, while the wroongly displayed other transmutations show the "open professions to..." line. Clicking this line however still produces the error I've already mentioned in my previous posts.
2. These images show another case, where the "Wildvine Potion" (Wildrankentrank) is shown as orange, although it should be grey at skill 300. The "create" links are also missing again for this item as compared to the correctly displayed "Dreamless Sleep Potion" (Trank des traumlosen Schlafes).
All those issues are usually resolved by /reloadui. I'm puzzled however, why they are appearing in the first place.
BTW, I'm using the German client.
Hrm. Those issues have very different symptoms from the old problems with duplicate or incorrect skills (which should all be fixed btw). Any steps that you could provide to reproduce the problem would be helpful.. because that's just plain odd that it'd recolor them downward like that.
Quote from maXam »
Quote from gariig »
[2007/03/04 08:47:49-1636-x28]: Manufac-2.0\Manufac.lua:403: attempt to index global 'Informant' (a nil value)
Manufac-2.0\Manufac.lua:1080: in function `Menu'
Manufac-2.0\Manufac.lua:225: in function <Interface\AddOns\Manufac\Manufac.lua:224>
Dewdrop-2.0-28457 (DewdropLib):1675: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1624>
Dewdrop-2.0-28457 (DewdropLib):2424: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2385>
Dewdrop-2.0-28457 (DewdropLib):399: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:385>
---
I keep getting that at the AH with Auctioneer installed. Without being in the AH Manufac works fine.
Related to this problem, I get the same error about Informant every
time I try to craft something.
I know this is due to me having Auctioneer without the Informant.
Running Manufac with the pricing disabled might be a way around but
the code below should also do the trick.
So basically, what I've done is I've replaced in my local copy of Manufac.lua in function Manufac:GetPriceData(link),
from line 403 in version 29726
local venddata = Informant.GetItem(itemid)
if venddata then
return venddata.sell, venddata.buy, avgBuy
else
return 0, 0, avgBuy
end
with
if Informant then
local venddata = Informant.GetItem(itemid)
if venddata then
return venddata.sell, venddata.buy, avgBuy
else
return 0, 0, avgBuy
end
else
return 0, 0, avgBuy
end
I've got a question... didn't see it answered previously, so hopefully I'm not repeating.
Is there a way to have the Manufac menu display when I click on my Fubar link, but have the default Blizzard UI open when I click on the profession button in my spellbook/toolbar?
I've managed to track down the origin of the problem with the confused menu item colors! The problem originated from the already fixed item sorting problem which had placed all my recipes into the "UNKNOWN" category. So any call of "stitch:GetItemDataByName()" returned the item data of that point in time, since the "UNKNOWN" category gets searched first! So deleting the SV file fixed the error.
A possibility to avoid this problem would be to make the "/manufac reset" completely delete all the data including the "UNKNOWN" category. Alternatively you could either opt to search "UNKNOWN" last or to remove duplicate entries from "UNKNOWN" at start time.
I hope this helps to clear up this issue, which is not really an issue anymore! :)
Should of course be switchable with the current one, because this as multiliner could be quite some spam at times. But it's very nice for the recipent to easy see what is needed, since he can click the reagent-link - very handy if you got Auctioneer as the one who gets the recipe linked.
Should of course be switchable with the current one, because this as multiliner could be quite some spam at times. But it's very nice for the recipent to easy see what is needed, since he can click the reagent-link - very handy if you got Auctioneer as the one who gets the recipe linked.
One thing I would like is a way to remove, or at least hide, empty categories. For instance, I've moved *all* recipes out of the default "Elixirs" category into more specific groupings like "Spell Power" or "Stat Buffs", but the "Elixirs" category still shows on the menu, and opens a submenu that says "Refresh needed; click here!".
Any chance of this happening? For the time being I've gotten rid of the annoying empty cateogry
One thing I would like is a way to remove, or at least hide, empty categories. For instance, I've moved *all* recipes out of the default "Elixirs" category into more specific groupings like "Spell Power" or "Stat Buffs", but the "Elixirs" category still shows on the menu, and opens a submenu that says "Refresh needed; click here!".
Any chance of this happening? For the time being I've gotten rid of the annoying empty cateogry by removing it from the Defaults.lua file, but it'd be nice to not have to remember to do this every update. :P
Awww. Okay. Guess I'll have to recategorize everything on my alt as well. I hadn't bothered to do that, since I only use that character for an extra transmute.
Are categories saved between different Ace profiles? Or just between characters using the same profile?
I've noticed an odd behavior - when Manufac is enabled, I cannot open my spellbook while in combat. I'm using the latest from SVN, and verified it by unloading Manufac. I'd guess it was the integration of the menu onto the profession button in the spellbook?
I've noticed an odd behavior - when Manufac is enabled, I cannot open my spellbook while in combat. I'm using the latest from SVN, and verified it by unloading Manufac. I'd guess it was the integration of the menu onto the profession button in the spellbook?
Manufac doesn't touch the spellbook (the menus are opened in response to tradeskill opening events and placed at the mouse) and isn't tainting it for me. Check to make sure that's actually what's doing it ;)
I have a huge problem when using this addon, something that ultimately made me drop it in favour of ATSW, despite it's good sides. No idea if I'm the only one.
When I boot up the menu it takes so long time to load, no matter what I do, that the menu's more often than not closed again when it's stopped loading.
A related problem, is that the addons menues can be a bit unwieldy at times. Would it be possible with a key-press that "locks" the menus to an open state, or be able to choose this in the options?
Sometimes it has trouble updating. Not sure if it's just me, but even when reinstalling all addons once, it refused to recognize some items as orange/yellow/green.
Ultimately this is a very good idea for an addon, and I was very excited when I saw it, but even on a very good computer the menu as it is is too unwieldy for me, and I will sadly have to drop it. What I'm probably looking for is most likely a static window in the vein of ATSW where my biggest aggravator is the tool-tip at times.
Otherwise I'd like to thank you for all your hard work Nymbia. Much appreciation =)
I have a huge problem when using this addon, something that ultimately made me drop it in favour of ATSW, despite it's good sides. No idea if I'm the only one.
When I boot up the menu it takes so long time to load, no matter what I do, that the menu's more often than not closed again when it's stopped loading.
A related problem, is that the addons menues can be a bit unwieldy at times. Would it be possible with a key-press that "locks" the menus to an open state, or be able to choose this in the options?
Sometimes it has trouble updating. Not sure if it's just me, but even when reinstalling all addons once, it refused to recognize some items as orange/yellow/green.
Ultimately this is a very good idea for an addon, and I was very excited when I saw it, but even on a very good computer the menu as it is is too unwieldy for me, and I will sadly have to drop it. What I'm probably looking for is most likely a static window in the vein of ATSW where my biggest aggravator is the tool-tip at times.
Otherwise I'd like to thank you for all your hard work Nymbia. Much appreciation =)
Typically it's only slow the first time you click on a profession after first loading manufac or after a patch, as it needs to request all your profession item data for the server (if it didn't cache your profession data like this, the menus would generate far too slowly.
Rollback Post to RevisionRollBack
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External: E:\Games\World of Warcraft\Interface\AddOns\Manufac\libs\AceHook-2.0
Error: URL 'http://svn.wowace.com/wowace/trunk/Ace2/AceHook-2.0' doesn't exist
Ive tried to recheckout and it still fails on the above piece.
Just a headsup, as its not causing issues in game.
Here is an example of what I mean:
1. These images show my Transmutation menu. As you can see "Transmute: Arkanite" is correctly shown as grey, while the two other Transmutations are wrongly shown as orange. At skill 300 all those Transmutes are of grey difficulty. Please also note that the submenu for arcanite transmutation has the three "create" links, while the wroongly displayed other transmutations show the "open professions to..." line. Clicking this line however still produces the error I've already mentioned in my previous posts.
2. These images show another case, where the "Wildvine Potion" (Wildrankentrank) is shown as orange, although it should be grey at skill 300. The "create" links are also missing again for this item as compared to the correctly displayed "Dreamless Sleep Potion" (Trank des traumlosen Schlafes).
All those issues are usually resolved by /reloadui. I'm puzzled however, why they are appearing in the first place.
BTW, I'm using the German client.
Yeah, I have reported that a while ago as well, but got no answer :/
Seeing how few people reported this, it's possible it's a localized problem (I'm using the english client, though).
Related to this problem, I get the same error about Informant every
time I try to craft something.
I know this is due to me having Auctioneer without the Informant.
Running Manufac with the pricing disabled might be a way around but
the code below should also do the trick.
So basically, what I've done is I've replaced in my local copy of Manufac.lua in function Manufac:GetPriceData(link),
from line 403 in version 29726
with
Hope this helps
edit: spelling and "in my local copy".
Fixed, thanks!
Still getting this on update, any suggestions?
Is there a way to have the Manufac menu display when I click on my Fubar link, but have the default Blizzard UI open when I click on the profession button in my spellbook/toolbar?
A possibility to avoid this problem would be to make the "/manufac reset" completely delete all the data including the "UNKNOWN" category. Alternatively you could either opt to search "UNKNOWN" last or to remove duplicate entries from "UNKNOWN" at start time.
I hope this helps to clear up this issue, which is not really an issue anymore! :)
Alternative Recipe-linking, it would look like this:
Should of course be switchable with the current one, because this as multiliner could be quite some spam at times. But it's very nice for the recipent to easy see what is needed, since he can click the reagent-link - very handy if you got Auctioneer as the one who gets the recipe linked.
/use search
Any chance of this happening? For the time being I've gotten rid of the annoying empty cateogry
Any chance of this happening? For the time being I've gotten rid of the annoying empty cateogry by removing it from the Defaults.lua file, but it'd be nice to not have to remember to do this every update. :P
Are categories saved between different Ace profiles? Or just between characters using the same profile?
When I boot up the menu it takes so long time to load, no matter what I do, that the menu's more often than not closed again when it's stopped loading.
A related problem, is that the addons menues can be a bit unwieldy at times. Would it be possible with a key-press that "locks" the menus to an open state, or be able to choose this in the options?
Sometimes it has trouble updating. Not sure if it's just me, but even when reinstalling all addons once, it refused to recognize some items as orange/yellow/green.
Ultimately this is a very good idea for an addon, and I was very excited when I saw it, but even on a very good computer the menu as it is is too unwieldy for me, and I will sadly have to drop it. What I'm probably looking for is most likely a static window in the vein of ATSW where my biggest aggravator is the tool-tip at times.
Otherwise I'd like to thank you for all your hard work Nymbia. Much appreciation =)