By the by, the DogTags for the player bars aren't being read (They're in the SV's ok) and the x-coords for them aren't either. A way to disable Fall Off globally would be a treat as well.
By the by, the DogTags for the player bars aren't being read (They're in the SV's ok) and the x-coords for them aren't either. A way to disable Fall Off globally would be a treat as well.
All modules can be individually disabled, when it's implemented :) The DogTags has worked for me the last week. All tho ckknight have been making a lot of commits lately, something related to the API might have been changed, I don't know.
M8 you misunderstand me.
..
Possible feature: Disable Treath bar when Pvp.
All this is fixed in the branch version, and the threat bar isn't implemented as of yet. The branch will be copied to the trunk when it's done :) Thx for your input tho!
Hi I have a problem with the latest revision of mHud (58623). When I Update from WowAceUpdater it updates to 58623. Currently to 58623.110.
So when it updates I get no frames and the options under 'Bar' are completely empty.
I have downloaded version 58513 that I use to overwrite the updated one every time it updates and it works fine. Any reason why the new version doesn't work that I can fix maybe ?
Great addon btw and it works great with shared media so I don't have problems everytime I revert to an older version from a flawed update.
The modular thing is really quite cool. I don't seem to be able to get the core to recognize them tho. I tried both split and non-split. Not saving any positions either. Guess that's why you have the big "ALPHA" warnings everywhere. Overall, I'm pretty excited to watch this progress. Still mighty sweet stuff.
@ Deviusnk: Sorry about that, it's most lightly a conflict with the externals. There hasn't been any commits to the trunk since 16-Jan-2008, the rest is just updated externals (libs). If I'm lucky, and work hard, I might be able to make the new version good enough to be transfered to the trunk at the end of this week, no promises to.
Quote from OttoDeFe »
Been playing with the new rewrite.
The modular thing is really quite cool. I don't seem to be able to get the core to recognize them tho. I tried both split and non-split. Not saving any positions either. Guess that's why you have the big "ALPHA" warnings everywhere. Overall, I'm pretty excited to watch this progress. Still mighty sweet stuff.
Sorry about the not saving part, forgot to remove 'self.db:ResetProfile()' in the mHud:OnEnable() ;)
About the modules, I'll have a look at it. Worked fine before I uploaded it to SVN, might have forgotten something :)
I'm quite new at this, so it's still a bit trail and error, but I hope this is a more durable and "correct" design.
I'll start the GUI configuration later this evening or tomorrow.
This mod is awesome. I have always wanted a HUD that can do what this mod can. Is there any chance you would like some development help? I'm excited enough by the potential here that I would love to contribute some code.
Just a question, do you have any plan to add other kind of status bars, like dahud or icehud (hibar) styles, or just stick to the current ones ?
I don't follow, are you talking about textures? Added a new texture + frame to the branch, but I'm not planing to any to the trunk until the branch is completed.
When the config and modules are added I'll try and make some preset modules / skins / themes, but that's a bit into the future. I'm hoping someone else will beet me to it :)
"mHud_DogTag\\DogTag.lua:129: Bad argument #2 to `UpdateFontString'. Expected \"table\", got \"nil\"\nLibDogTag-2.0\\LibDogTag-2.0.lua:2630: in function `UpdateFontString'\nmHud_DogTag\\DogTag.lua:129: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:144: in function <...e\\AddOns\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:144>\n<string>:\"safecall Dispatcher[2]\":4: in function <[string \"safecall Dispatcher[2]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":13: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:90: in function `SendMessage'\nmHUD\\mBar.lua:101: in function `SetValue'\nmHUD\\mBar.lua:70: in function `ConfigChange'\nmHud_Configuration\\Configuration.lua:99: in function `UpdateConfig'\n<string>:\" return function(db, id, self)...\":137: in function <[string \" return function(db, id, self)...\"]:137>\n(tail call): ?:\n...:\nAceConfigDialog-3.0\\AceConfigDialog-3.0.lua:693: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:519>\nAceConf", -- [1]
"igDialog-3.0\\AceConfigDialog-3.0.lua:736: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:728>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0\\AceGUI-3.0.lua:204: in function `Fire'\nAceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:46: in function <...ce\\AddOns\\AceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:39>\n<in C code>: in function `SetValue'\nAceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:69: in function <...ce\\AddOns\\AceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:60>\n\n ---", -- [2]
},
And another when you choose a font:
"
mHud_DogTag\\DogTag.lua:129: Bad argument #2 to `UpdateFontString'. Expected \"table\", got \"nil\"\nLibDogTag-2.0\\LibDogTag-2.0.lua:2630: in function `UpdateFontString'\nmHud_DogTag\\DogTag.lua:129: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:144: in function <...e\\AddOns\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:144>\n<string>:\"safecall Dispatcher[2]\":4: in function <[string \"safecall Dispatcher[2]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":13: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:90: in function `SendMessage'\nmHUD\\mBar.lua:101: in function `SetValue'\nmHUD\\mBar.lua:70: in function `ConfigChange'\nmHud_Configuration\\Configuration.lua:99: in function `UpdateConfig'\n<string>:\" return function(db, id, self)...\":137: in function <[string \" return function(db, id, self)...\"]:137>\n(tail call): ?:\n...:\nAceConfigDialog-3.0\\AceConfigDialog-3.0.lua:693: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:519>\nAceConf", -- [1]
"igDialog-3.0\\AceConfigDialog-3.0.lua:736: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:728>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0\\AceGUI-3.0.lua:204: in function `Fire'\nAceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:46: in function <...ce\\AddOns\\AceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:39>\n<in C code>: in function `SetValue'\nAceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:69: in function <...ce\\AddOns\\AceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:60>\n\n ---", -- [2]
},
but a quick /rl and everything's there the way you wanted it.
I don't follow, are you talking about textures? Added a new texture + frame to the branch, but I'm not planing to any to the trunk until the branch is completed.
When the config and modules are added I'll try and make some preset modules / skins / themes, but that's a bit into the future. I'm hoping someone else will beet me to it :)
Yes, textures eventually, but that would still be the same frames, what i meant was different looking frames, maybe simple curved, or straight lines.
In other words, mHud code and everything, but able to "look like" IceHUD/DAHUD.
Could you give a link to the branch version so i can give it a try ?
By the by, the DogTags for the player bars aren't being read (They're in the SV's ok) and the x-coords for them aren't either. A way to disable Fall Off globally would be a treat as well.
All modules can be individually disabled, when it's implemented :) The DogTags has worked for me the last week. All tho ckknight have been making a lot of commits lately, something related to the API might have been changed, I don't know.
I meant i know how to configure when the config is done. ; )
Anyway could be the moment to try something.
Still on config: When i unlock the bars with 100%unlock degree isnt shown the pet bar and the target one unless if i got target and pet active.
If i modify the bars the alpha drop to a realy low level (unlock mode 100% Alpha).
Possible feature: Disable Treath bar when Pvp.
All this is fixed in the branch version, and the threat bar isn't implemented as of yet. The branch will be copied to the trunk when it's done :) Thx for your input tho!
The easies way for now, delete the mHud/Modules/Falloff dir :)
So when it updates I get no frames and the options under 'Bar' are completely empty.
I have downloaded version 58513 that I use to overwrite the updated one every time it updates and it works fine. Any reason why the new version doesn't work that I can fix maybe ?
Great addon btw and it works great with shared media so I don't have problems everytime I revert to an older version from a flawed update.
The modular thing is really quite cool. I don't seem to be able to get the core to recognize them tho. I tried both split and non-split. Not saving any positions either. Guess that's why you have the big "ALPHA" warnings everywhere. Overall, I'm pretty excited to watch this progress. Still mighty sweet stuff.
Sorry about the not saving part, forgot to remove 'self.db:ResetProfile()' in the mHud:OnEnable() ;)
About the modules, I'll have a look at it. Worked fine before I uploaded it to SVN, might have forgotten something :)
I'm quite new at this, so it's still a bit trail and error, but I hope this is a more durable and "correct" design.
I'll start the GUI configuration later this evening or tomorrow.
But it's remembering all the config I was able to do - positions and sizes. Dogtag config isn't available tho.
I'm guessing you have both the mHud/Configuration folder and the mHud_Configuration, 2 instances of the same files :)
Solved, the Configuration was loaded twice :) I'm not working in "split" mode, so if you find any more like that, plz let me know.
There should be a bit more options up and running now, that actually work :)
I don't follow, are you talking about textures? Added a new texture + frame to the branch, but I'm not planing to any to the trunk until the branch is completed.
When the config and modules are added I'll try and make some preset modules / skins / themes, but that's a bit into the future. I'm hoping someone else will beet me to it :)
It does error a bit on custom DogTags:
And another when you choose a font:
"
but a quick /rl and everything's there the way you wanted it.
Yes, textures eventually, but that would still be the same frames, what i meant was different looking frames, maybe simple curved, or straight lines.
In other words, mHud code and everything, but able to "look like" IceHUD/DAHUD.
Could you give a link to the branch version so i can give it a try ?
This is the one i created earlier, it's easy to make those tho :)
Fixed, some copy-past code from the last version was still there :)
Updated this morning, split it all out and smooth sailing, tho I didn't config anything, Working nice and smooth.