question, Lej - if I provide the textures, would it be possible of you to make them into usable with mHud ? problem is that my skills in gfx are ...... like a million miles lower than zero =/
in a previous post I posted a link to the SS picturing what I am trying to achieve ...
Then add these lines att the bottom of "mHudMedia.lua" located in "..\AddOns\mHud"
media:Register("statusbar", "nurfedHP", [[Interface\Addons\mHud\Textures\nurfedHP]])
media:Register("statusbar", "nurfedMP", [[Interface\Addons\mHud\Textures\nurfedMP]])
Start up WoW (or restart it if it's already running) and the textures should show up in the list.
In my picture I used the following options:
Health Bar
---Size: 196x98
---Bar Alpha: 1
---Text:
------Size: "12"
------Dog Tag: "[PercentHP:Percent:HPColor] [SureHP:HPColor]"
------Point: "Center"
------Relative Point: "Center"
------Font: "Friz Quadrata TT"
This addon is great! However, using the current versions of both mHud and Omen together, Omen will not work while mHud is loaded. Omen itself will load but it doesn't do anything. My guess would be a problem with either event registration or handling in your addon. Generally there seems to something wrong with the way you reference the library.
edit:
Given only a few minutes time I couldn't really pin down where the error is :( So I just went ahead and removed all references to Threat-1.0 from your addon. Now both Omen and Recount work again without throwing errors.
Then add these lines att the bottom of "mHudMedia.lua" located in "..\AddOns\mHud"
media:Register("statusbar", "nurfedHP", [[Interface\Addons\mHud\Textures\nurfedHP]])
media:Register("statusbar", "nurfedMP", [[Interface\Addons\mHud\Textures\nurfedMP]])
Start up WoW (or restart it if it's already running) and the textures should show up in the list.
In my picture I used the following options:
Health Bar
---Size: 196x98
---Bar Alpha: 1
---Text:
------Size: "12"
------Dog Tag: "[PercentHP:Percent:HPColor] [SureHP:HPColor]"
------Point: "Center"
------Relative Point: "Center"
------Font: "Friz Quadrata TT"
Would be nice if "Configuration Mode" made all bars visible (i.e. combo point bar even though having no combo points, same with threat) so they could be easily resized/placed.
Would be nice if "Configuration Mode" made all bars visible (i.e. combo point bar even though having no combo points, same with threat) so they could be easily resized/placed.
I would love to see a casting bar option for player and target.
While I agree with that, if you also need a swing/auto-shot timer (because you're a hunter for example), you might be better off to just run Quartz for the cast bars and not integrate it into the HUD. If, otoh, Merl can incorporate the swing/auto-shot timer, it would be sweet with a cast bar included.
@ dogsalad & Lindalas: I'd love to add a caster module and stuff, but thats quite a lot of work.. :s When I'm done with the rewrites I'll post the API so others can write modules like that :)
Personally I'm quite satisfied with Quarts :)
This is very very nicely put together, I was quite surprised. I'd given up on HUD's because I couldn't find one configurable enough with a texture I liked that also included threat information.
The "fallaway" effect was surprisingly useful, and I think will really help me notice mana/life loss (and heals!) on raids (I'm a warlock, this is important information to me.)
Suggestion though:
Could you make it so people could add textures without having to copy them into the folder? Have a text box where you can type in the path to a texture, that way my new texture and the configuration for it survive an update of your mod.
Could you make it so people could add textures without having to copy them into the folder? Have a text box where you can type in the path to a texture, that way my new texture and the configuration for it survive an update of your mod.
Even better would be if it would auto-detect textures. Perhaps there could be a way to put a folder with custom textures in the saved variables folder for mHud and have the addon automatically scan that folder. Either way I'd like the custom work to be outside of the main addon so that they don't get overwritten when you update (yes, you can manually move them each time but that is a drag).
The alphas of the ace3 version are looking very nice. Looking forward to the dogtag text module supporting its alpha changing when the bar its anchored to changes its alpha :)
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in a previous post I posted a link to the SS picturing what I am trying to achieve ...
To use these textures:
Download
http://web.telia.com/~u18514268/wow/nurfedHP.tga
http://web.telia.com/~u18514268/wow/nurfedMP.tga
and put them in "..\AddOns\mHud\Textures"
Then add these lines att the bottom of "mHudMedia.lua" located in "..\AddOns\mHud"
media:Register("statusbar", "nurfedHP", [[Interface\Addons\mHud\Textures\nurfedHP]])
media:Register("statusbar", "nurfedMP", [[Interface\Addons\mHud\Textures\nurfedMP]])
Start up WoW (or restart it if it's already running) and the textures should show up in the list.
In my picture I used the following options:
Health Bar
---Size: 196x98
---Bar Alpha: 1
---Text:
------Size: "12"
------Dog Tag: "[PercentHP:Percent:HPColor] [SureHP:HPColor]"
------Point: "Center"
------Relative Point: "Center"
------Font: "Friz Quadrata TT"
Power Bar
---Size: 160x80
---Bar Alpha: 1
---Text:
------Size: "12"
------Dog Tag: "[FractionalMP:PowerColor]"
------Point: "Center"
------Relative Point: "Center"
------Font: "Friz Quadrata TT"
The textures are pretty transparent to begin with so you might want to turn up alpha as much as possible or they are a bit hard to see imho.
sad ...seems that my quest for a HUD with textures looking like this will never be completed ...
in fact, All I want is 4 not too curved arcs ))) 2 for mana and 2 for health ..
but, as I said ...my gfx skillz are far lower than nothing ((
edit:
Given only a few minutes time I couldn't really pin down where the error is :( So I just went ahead and removed all references to Threat-1.0 from your addon. Now both Omen and Recount work again without throwing errors.
I hope it'll be included in the downloadable version too :)
As long as you know what you're doing, I have no objections :) Been working 24-7 lately, so haven't been able to work on this myself.
@ Lej: Nice and clean textures you've got there! Looks neat!
@ All others: Nice comments, I'll have a look into it :)
Currently working in dev.
Still to be
Am I missing anything?
Out of Combat, Not Full Health, In Combat.
Those seem to be used quite often by other mods that have alpha level changes due to combat/health stance.
Love the work.... thanks for all your time.
I much agree with this statement.
@ Lej: This is possible in the current version, "Locked bar value", just set it to 100%.
Some more updates on the up coming version:
I would love to see a casting bar option for player and target.
While I agree with that, if you also need a swing/auto-shot timer (because you're a hunter for example), you might be better off to just run Quartz for the cast bars and not integrate it into the HUD. If, otoh, Merl can incorporate the swing/auto-shot timer, it would be sweet with a cast bar included.
Personally I'm quite satisfied with Quarts :)
The "fallaway" effect was surprisingly useful, and I think will really help me notice mana/life loss (and heals!) on raids (I'm a warlock, this is important information to me.)
Suggestion though:
Could you make it so people could add textures without having to copy them into the folder? Have a text box where you can type in the path to a texture, that way my new texture and the configuration for it survive an update of your mod.
Even better would be if it would auto-detect textures. Perhaps there could be a way to put a folder with custom textures in the saved variables folder for mHud and have the addon automatically scan that folder. Either way I'd like the custom work to be outside of the main addon so that they don't get overwritten when you update (yes, you can manually move them each time but that is a drag).
Download: 0.31a2
Edit: a2 :)
What it should do is use Sharedmedia's textures.